Removed hardcoded values for DebugColor in various places (#774)
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@@ -1,3 +1,4 @@
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use super::DebugColor;
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use crate::dynamics::{
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ImpulseJoint, ImpulseJointHandle, Multibody, MultibodyLink, RigidBody, RigidBodyHandle,
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};
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@@ -43,7 +44,7 @@ pub trait DebugRenderBackend {
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object: DebugRenderObject,
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a: Point<Real>,
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b: Point<Real>,
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color: [f32; 4],
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color: DebugColor,
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);
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/// Draws a set of lines.
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@@ -54,7 +55,7 @@ pub trait DebugRenderBackend {
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indices: &[[u32; 2]],
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transform: &Isometry<Real>,
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scale: &Vector<Real>,
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color: [f32; 4],
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color: DebugColor,
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) {
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for idx in indices {
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let a = transform * (Scale::from(*scale) * vertices[idx[0] as usize]);
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@@ -70,7 +71,7 @@ pub trait DebugRenderBackend {
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vertices: &[Point<Real>],
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transform: &Isometry<Real>,
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scale: &Vector<Real>,
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color: [f32; 4],
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color: DebugColor,
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closed: bool,
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) {
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for vtx in vertices.windows(2) {
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@@ -1,4 +1,4 @@
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use super::{outlines, DebugRenderBackend};
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use super::{outlines, DebugColor, DebugRenderBackend};
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use crate::dynamics::{
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GenericJoint, ImpulseJointSet, MultibodyJointSet, RigidBodySet, RigidBodyType,
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};
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@@ -180,8 +180,8 @@ impl DebugRenderPipeline {
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let mut render_joint = |body1,
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body2,
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data: &GenericJoint,
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mut anchor_color: [f32; 4],
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mut separation_color: [f32; 4],
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mut anchor_color: DebugColor,
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mut separation_color: DebugColor,
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object| {
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if !backend.filter_object(object) {
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return;
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@@ -363,7 +363,7 @@ impl DebugRenderPipeline {
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backend: &mut impl DebugRenderBackend,
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shape: &dyn Shape,
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pos: &Isometry<Real>,
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color: [f32; 4],
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color: DebugColor,
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) {
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match shape.as_typed_shape() {
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TypedShape::Ball(s) => {
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@@ -471,7 +471,7 @@ impl DebugRenderPipeline {
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backend: &mut impl DebugRenderBackend,
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shape: &dyn Shape,
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pos: &Isometry<Real>,
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color: [f32; 4],
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color: DebugColor,
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) {
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match shape.as_typed_shape() {
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TypedShape::Ball(s) => {
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@@ -35,11 +35,11 @@ pub struct DebugRenderStyle {
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/// If a rigid-body is sleeping, its attached entities will have their colors
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/// multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping
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/// or non-dynamic for this multiplier to be applied).
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pub sleep_color_multiplier: [f32; 4],
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pub sleep_color_multiplier: DebugColor,
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/// If a rigid-body is disabled, its attached entities will have their colors
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/// multiplied by this array. (For a joint, both attached rigid-bodies must be disabled
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/// for this multiplier to be applied).
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pub disabled_color_multiplier: [f32; 4],
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pub disabled_color_multiplier: DebugColor,
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/// The length of the local coordinate axes rendered for a rigid-body.
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pub rigid_body_axes_length: Real,
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/// The color for the segments joining the two contact points.
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