Add collision event flags

This commit is contained in:
Sébastien Crozet
2022-04-28 13:02:43 +02:00
parent 007406ce20
commit ae40f4cd7e
5 changed files with 150 additions and 42 deletions

View File

@@ -1,4 +1,5 @@
use crate::geometry::{CollisionEvent, ContactPair};
use crate::dynamics::RigidBodySet;
use crate::geometry::{ColliderSet, CollisionEvent, ContactPair};
use crossbeam::channel::Sender;
bitflags::bitflags! {
@@ -27,14 +28,29 @@ pub trait EventHandler: Send + Sync {
///
/// # Parameters
/// * `event` - The collision event.
/// * `bodies` - The set of rigid-bodies.
/// * `colliders` - The set of colliders.
/// * `contact_pair` - The current state of contacts between the two colliders. This is set ot `None`
/// if at least one of the collider is a sensor (in which case no contact information
/// is ever computed).
fn handle_collision_event(&self, event: CollisionEvent, contact_pair: Option<&ContactPair>);
fn handle_collision_event(
&self,
bodies: &RigidBodySet,
colliders: &ColliderSet,
event: CollisionEvent,
contact_pair: Option<&ContactPair>,
);
}
impl EventHandler for () {
fn handle_collision_event(&self, _event: CollisionEvent, _contact_pair: Option<&ContactPair>) {}
fn handle_collision_event(
&self,
_bodies: &RigidBodySet,
_colliders: &ColliderSet,
_event: CollisionEvent,
_contact_pair: Option<&ContactPair>,
) {
}
}
/// A collision event handler that collects events into a crossbeam channel.
@@ -50,7 +66,13 @@ impl ChannelEventCollector {
}
impl EventHandler for ChannelEventCollector {
fn handle_collision_event(&self, event: CollisionEvent, _: Option<&ContactPair>) {
fn handle_collision_event(
&self,
_bodies: &RigidBodySet,
_colliders: &ColliderSet,
event: CollisionEvent,
_: Option<&ContactPair>,
) {
let _ = self.event_sender.send(event);
}
}