Add the option to automatically wake-up rigid-bodies a new joint is attached to
This commit is contained in:
@@ -42,6 +42,7 @@ pub struct ImpulseJointSet {
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rb_graph_ids: Coarena<RigidBodyGraphIndex>,
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joint_ids: Arena<TemporaryInteractionIndex>, // Map joint handles to edge ids on the graph.
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joint_graph: InteractionGraph<RigidBodyHandle, ImpulseJoint>,
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pub(crate) to_wake_up: Vec<RigidBodyHandle>, // A set of rigid-body handles to wake-up during the next timestep.
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}
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impl ImpulseJointSet {
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@@ -51,6 +52,7 @@ impl ImpulseJointSet {
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rb_graph_ids: Coarena::new(),
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joint_ids: Arena::new(),
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joint_graph: InteractionGraph::new(),
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to_wake_up: vec![],
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}
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}
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@@ -180,11 +182,15 @@ impl ImpulseJointSet {
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}
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/// Inserts a new joint into this set and retrieve its handle.
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///
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/// If `wake_up` is set to `true`, then the bodies attached to this joint will be
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/// automatically woken up during the next timestep.
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pub fn insert(
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&mut self,
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body1: RigidBodyHandle,
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body2: RigidBodyHandle,
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data: impl Into<GenericJoint>,
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wake_up: bool,
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) -> ImpulseJointHandle {
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let data = data.into();
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let handle = self.joint_ids.insert(0.into());
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@@ -217,6 +223,12 @@ impl ImpulseJointSet {
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}
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self.joint_ids[handle] = self.joint_graph.add_edge(graph_index1, graph_index2, joint);
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if wake_up {
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self.to_wake_up.push(body1);
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self.to_wake_up.push(body2);
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}
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ImpulseJointHandle(handle)
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}
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@@ -257,23 +269,16 @@ impl ImpulseJointSet {
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///
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/// If `wake_up` is set to `true`, then the bodies attached to this joint will be
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/// automatically woken up.
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pub fn remove(
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&mut self,
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handle: ImpulseJointHandle,
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islands: &mut IslandManager,
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bodies: &mut RigidBodySet,
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wake_up: bool,
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) -> Option<ImpulseJoint> {
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pub fn remove(&mut self, handle: ImpulseJointHandle, wake_up: bool) -> Option<ImpulseJoint> {
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let id = self.joint_ids.remove(handle.0)?;
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let endpoints = self.joint_graph.graph.edge_endpoints(id)?;
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if wake_up {
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// Wake-up the bodies attached to this joint.
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if let Some(rb_handle) = self.joint_graph.graph.node_weight(endpoints.0) {
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islands.wake_up(bodies, *rb_handle, true);
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self.to_wake_up.push(*rb_handle);
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}
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if let Some(rb_handle) = self.joint_graph.graph.node_weight(endpoints.1) {
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islands.wake_up(bodies, *rb_handle, true);
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self.to_wake_up.push(*rb_handle);
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}
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}
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@@ -294,8 +299,6 @@ impl ImpulseJointSet {
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pub fn remove_joints_attached_to_rigid_body(
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&mut self,
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handle: RigidBodyHandle,
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islands: &mut IslandManager,
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bodies: &mut RigidBodySet,
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) -> Vec<ImpulseJointHandle> {
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let mut deleted = vec![];
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@@ -324,8 +327,8 @@ impl ImpulseJointSet {
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}
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// Wake up the attached bodies.
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islands.wake_up(bodies, h1, true);
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islands.wake_up(bodies, h2, true);
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self.to_wake_up.push(h1);
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self.to_wake_up.push(h2);
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}
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if let Some(other) = self.joint_graph.remove_node(deleted_id) {
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@@ -5,6 +5,7 @@ use crate::dynamics::{
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};
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use crate::geometry::{InteractionGraph, RigidBodyGraphIndex};
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use crate::parry::partitioning::IndexedData;
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use crate::prelude::RigidBody;
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/// The unique handle of an multibody_joint added to a `MultibodyJointSet`.
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
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@@ -84,6 +85,7 @@ pub struct MultibodyJointSet {
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// NOTE: this is mostly for the island extraction. So perhaps we won’t need
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// that any more in the future when we improve our island builder.
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pub(crate) connectivity_graph: InteractionGraph<RigidBodyHandle, ()>,
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pub(crate) to_wake_up: Vec<RigidBodyHandle>,
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}
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impl MultibodyJointSet {
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@@ -93,6 +95,7 @@ impl MultibodyJointSet {
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multibodies: Arena::new(),
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rb2mb: Coarena::new(),
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connectivity_graph: InteractionGraph::new(),
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to_wake_up: vec![],
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}
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}
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@@ -113,6 +116,7 @@ impl MultibodyJointSet {
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body1: RigidBodyHandle,
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body2: RigidBodyHandle,
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data: impl Into<GenericJoint>,
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wake_up: bool,
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) -> Option<MultibodyJointHandle> {
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let data = data.into();
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let link1 = self.rb2mb.get(body1.0).copied().unwrap_or_else(|| {
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@@ -155,6 +159,11 @@ impl MultibodyJointSet {
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multibody1.append(mb2, link1.id, MultibodyJoint::new(data));
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if wake_up {
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self.to_wake_up.push(body1);
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self.to_wake_up.push(body2);
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}
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// Because each rigid-body can only have one parent link,
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// we can use the second rigid-body’s handle as the multibody_joint’s
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// handle.
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@@ -162,13 +171,7 @@ impl MultibodyJointSet {
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}
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/// Removes an multibody_joint from this set.
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pub fn remove(
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&mut self,
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handle: MultibodyJointHandle,
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islands: &mut IslandManager,
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bodies: &mut RigidBodySet,
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wake_up: bool,
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) {
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pub fn remove(&mut self, handle: MultibodyJointHandle, wake_up: bool) {
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if let Some(removed) = self.rb2mb.get(handle.0).copied() {
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let multibody = self.multibodies.remove(removed.multibody.0).unwrap();
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@@ -181,8 +184,8 @@ impl MultibodyJointSet {
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);
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if wake_up {
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islands.wake_up(bodies, RigidBodyHandle(handle.0), true);
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islands.wake_up(bodies, parent_rb, true);
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self.to_wake_up.push(RigidBodyHandle(handle.0));
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self.to_wake_up.push(parent_rb);
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}
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// TODO: remove the node if it no longer has any attached edges?
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@@ -211,13 +214,7 @@ impl MultibodyJointSet {
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}
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/// Removes all the multibody_joints from the multibody the given rigid-body is part of.
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pub fn remove_multibody_articulations(
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&mut self,
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handle: RigidBodyHandle,
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islands: &mut IslandManager,
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bodies: &mut RigidBodySet,
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wake_up: bool,
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) {
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pub fn remove_multibody_articulations(&mut self, handle: RigidBodyHandle, wake_up: bool) {
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if let Some(removed) = self.rb2mb.get(handle.0).copied() {
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// Remove the multibody.
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let multibody = self.multibodies.remove(removed.multibody.0).unwrap();
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@@ -225,7 +222,7 @@ impl MultibodyJointSet {
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let rb_handle = link.rigid_body;
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if wake_up {
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islands.wake_up(bodies, rb_handle, true);
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self.to_wake_up.push(rb_handle);
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}
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// Remove the rigid-body <-> multibody mapping for this link.
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@@ -239,12 +236,7 @@ impl MultibodyJointSet {
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}
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/// Removes all the multibody joints attached to a rigid-body.
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pub fn remove_joints_attached_to_rigid_body(
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&mut self,
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rb_to_remove: RigidBodyHandle,
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islands: &mut IslandManager,
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bodies: &mut RigidBodySet,
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) {
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pub fn remove_joints_attached_to_rigid_body(&mut self, rb_to_remove: RigidBodyHandle) {
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// TODO: optimize this.
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if let Some(link_to_remove) = self.rb2mb.get(rb_to_remove.0).copied() {
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let mut articulations_to_remove = vec![];
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@@ -255,12 +247,12 @@ impl MultibodyJointSet {
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// There is a multibody_joint handle is equal to the second rigid-body’s handle.
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articulations_to_remove.push(MultibodyJointHandle(rb2.0));
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islands.wake_up(bodies, rb1, true);
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islands.wake_up(bodies, rb2, true);
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self.to_wake_up.push(rb1);
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self.to_wake_up.push(rb2);
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}
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for articulation_handle in articulations_to_remove {
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self.remove(articulation_handle, islands, bodies, true);
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self.remove(articulation_handle, true);
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}
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}
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}
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@@ -109,8 +109,8 @@ impl RigidBodySet {
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/*
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* Remove impulse_joints attached to this rigid-body.
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*/
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impulse_joints.remove_joints_attached_to_rigid_body(handle, islands, self);
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multibody_joints.remove_joints_attached_to_rigid_body(handle, islands, self);
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impulse_joints.remove_joints_attached_to_rigid_body(handle);
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multibody_joints.remove_joints_attached_to_rigid_body(handle);
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Some(rb)
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}
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