Add a RigidBody::set_mass_properties method.
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@@ -1,3 +1,9 @@
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## v0.4.2
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- Fix a bug in angular inertia tensor computation that could cause rotations not to
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work properly.
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- Add `RigidBody::set_mass_properties` to set the mass properties of an already-constructed
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rigid-body.
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## v0.4.1
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## v0.4.1
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- The `RigidBodyBuilder::principal_inertia` method has been deprecated and renamed to
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- The `RigidBodyBuilder::principal_inertia` method has been deprecated and renamed to
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`principal_angular_inertia` for clarity.
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`principal_angular_inertia` for clarity.
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@@ -142,6 +142,19 @@ impl RigidBody {
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&self.mass_properties
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&self.mass_properties
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}
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}
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/// Sets the rigid-body's mass properties.
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///
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/// If `wake_up` is `true` then the rigid-body will be woken up if it was
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/// put to sleep because it did not move for a while.
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#[inline]
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pub fn set_mass_properties(&mut self, props: MassProperties, wake_up: bool) {
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if self.is_dynamic() && wake_up {
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self.wake_up(true);
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}
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self.mass_properties = props;
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}
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/// The handles of colliders attached to this rigid body.
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/// The handles of colliders attached to this rigid body.
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pub fn colliders(&self) -> &[ColliderHandle] {
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pub fn colliders(&self) -> &[ColliderHandle] {
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&self.colliders[..]
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&self.colliders[..]
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