Add support of 64-bits reals.
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@@ -1,4 +1,4 @@
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use crate::math::{Point, Vector};
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use crate::math::{Point, Real, Vector};
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use crate::utils::WBasis;
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use na::{Unit, Vector5};
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@@ -7,31 +7,31 @@ use na::{Unit, Vector5};
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/// A joint that removes all relative motion between two bodies, except for the rotations along one axis.
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pub struct RevoluteJoint {
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/// Where the revolute joint is attached on the first body, expressed in the local space of the first attached body.
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pub local_anchor1: Point<f32>,
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pub local_anchor1: Point<Real>,
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/// Where the revolute joint is attached on the second body, expressed in the local space of the second attached body.
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pub local_anchor2: Point<f32>,
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pub local_anchor2: Point<Real>,
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/// The rotation axis of this revolute joint expressed in the local space of the first attached body.
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pub local_axis1: Unit<Vector<f32>>,
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pub local_axis1: Unit<Vector<Real>>,
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/// The rotation axis of this revolute joint expressed in the local space of the second attached body.
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pub local_axis2: Unit<Vector<f32>>,
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pub local_axis2: Unit<Vector<Real>>,
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/// The basis orthonormal to `local_axis1`, expressed in the local space of the first attached body.
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pub basis1: [Vector<f32>; 2],
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pub basis1: [Vector<Real>; 2],
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/// The basis orthonormal to `local_axis2`, expressed in the local space of the second attached body.
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pub basis2: [Vector<f32>; 2],
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pub basis2: [Vector<Real>; 2],
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/// The impulse applied by this joint on the first body.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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pub impulse: Vector5<f32>,
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pub impulse: Vector5<Real>,
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}
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impl RevoluteJoint {
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/// Creates a new revolute joint with the given point of applications and axis, all expressed
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/// in the local-space of the affected bodies.
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pub fn new(
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local_anchor1: Point<f32>,
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local_axis1: Unit<Vector<f32>>,
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local_anchor2: Point<f32>,
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local_axis2: Unit<Vector<f32>>,
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local_anchor1: Point<Real>,
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local_axis1: Unit<Vector<Real>>,
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local_anchor2: Point<Real>,
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local_axis2: Unit<Vector<Real>>,
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) -> Self {
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Self {
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local_anchor1,
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