Rename rigid-body static to fixed
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committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -668,7 +668,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
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.physics
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.bodies
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.iter()
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.filter(|e| !e.1.is_static())
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.filter(|e| !e.1.is_fixed())
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.map(|e| e.0)
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.collect();
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let num_to_delete = (dynamic_bodies.len() / 10).max(1);
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@@ -773,7 +773,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
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//
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// let collider = ColliderBuilder::cuboid(4.0, 2.0, 0.4).density(20.0).build();
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// // let collider = ColliderBuilder::ball(2.0).density(1.0).build();
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// let body = RigidBodyBuilder::new_dynamic()
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// let body = RigidBodyBuilder::dynamic()
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// .position(cam_pos)
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// .linvel(vel.x, vel.y, vel.z)
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// .ccd_enabled(true)
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