Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -668,7 +668,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
.physics
.bodies
.iter()
.filter(|e| !e.1.is_static())
.filter(|e| !e.1.is_fixed())
.map(|e| e.0)
.collect();
let num_to_delete = (dynamic_bodies.len() / 10).max(1);
@@ -773,7 +773,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
//
// let collider = ColliderBuilder::cuboid(4.0, 2.0, 0.4).density(20.0).build();
// // let collider = ColliderBuilder::ball(2.0).density(1.0).build();
// let body = RigidBodyBuilder::new_dynamic()
// let body = RigidBodyBuilder::dynamic()
// .position(cam_pos)
// .linvel(vel.x, vel.y, vel.z)
// .ccd_enabled(true)