Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -213,7 +213,7 @@ impl PhysxWorld {
rapier2dynamic.insert(rapier_handle, actor);
} else {
let actor = physics.create_static(pos, ()).unwrap();
let actor = physics.create_fixed(pos, ()).unwrap();
rapier2static.insert(rapier_handle, actor);
}
}
@@ -231,7 +231,7 @@ impl PhysxWorld {
let rb_handle = link.rigid_body_handle();
let rb = bodies.get(rb_handle).unwrap();
if is_root && rb.is_static() {
if is_root && rb.is_fixed() {
articulation.set_articulation_flag(ArticulationFlag::FixBase, true);
}
@@ -382,7 +382,7 @@ impl PhysxWorld {
);
for (_, actor) in rapier2static {
scene.add_static_actor(actor);
scene.add_fixed_actor(actor);
}
for (_, actor) in rapier2dynamic {
@@ -712,7 +712,7 @@ type PxPhysicsFoundation = PhysicsFoundation<DefaultAllocator, PxShape>;
type PxMaterial = physx::material::PxMaterial<()>;
type PxShape = physx::shape::PxShape<(), PxMaterial>;
type PxArticulationLink = physx::articulation_link::PxArticulationLink<RigidBodyHandle, PxShape>;
type PxRigidStatic = physx::rigid_static::PxRigidStatic<(), PxShape>;
type PxRigidStatic = physx::rigid_fixed::PxRigidStatic<(), PxShape>;
type PxRigidDynamic = physx::rigid_dynamic::PxRigidDynamic<RigidBodyHandle, PxShape>;
type PxArticulation = physx::articulation::PxArticulation<(), PxArticulationLink>;
type PxArticulationReducedCoordinate =