Rename rigid-body static to fixed
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committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -117,7 +117,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
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islands.active_kinematic_set.push(*handle);
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}
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}
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RigidBodyType::Static => {}
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RigidBodyType::Fixed => {}
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}
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}
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