Rename rigid-body static to fixed
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committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -688,7 +688,7 @@ mod test {
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use crate::prelude::MultibodyJointSet;
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#[test]
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fn kinematic_and_static_contact_crash() {
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fn kinematic_and_fixed_contact_crash() {
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let mut colliders = ColliderSet::new();
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let mut impulse_joints = ImpulseJointSet::new();
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let mut multibody_joints = MultibodyJointSet::new();
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@@ -698,13 +698,13 @@ mod test {
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let mut bodies = RigidBodySet::new();
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let mut islands = IslandManager::new();
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let rb = RigidBodyBuilder::new_static().build();
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let rb = RigidBodyBuilder::fixed().build();
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let h1 = bodies.insert(rb.clone());
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let co = ColliderBuilder::ball(10.0).build();
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colliders.insert_with_parent(co.clone(), h1, &mut bodies);
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// The same but with a kinematic body.
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let rb = RigidBodyBuilder::new_kinematic_position_based().build();
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let rb = RigidBodyBuilder::kinematic_position_based().build();
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let h2 = bodies.insert(rb.clone());
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colliders.insert_with_parent(co, h2, &mut bodies);
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@@ -737,18 +737,18 @@ mod test {
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let mut bodies = RigidBodySet::new();
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// Check that removing the body right after inserting it works.
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// We add two dynamic bodies, one kinematic body and one static body before removing
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// We add two dynamic bodies, one kinematic body and one fixed body before removing
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// them. This include a non-regression test where deleting a kimenatic body crashes.
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let rb = RigidBodyBuilder::new_dynamic().build();
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let rb = RigidBodyBuilder::dynamic().build();
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let h1 = bodies.insert(rb.clone());
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let h2 = bodies.insert(rb.clone());
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// The same but with a kinematic body.
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let rb = RigidBodyBuilder::new_kinematic_position_based().build();
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let rb = RigidBodyBuilder::kinematic_position_based().build();
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let h3 = bodies.insert(rb.clone());
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// The same but with a static body.
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let rb = RigidBodyBuilder::new_static().build();
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// The same but with a fixed body.
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let rb = RigidBodyBuilder::fixed().build();
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let h4 = bodies.insert(rb.clone());
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let to_delete = [h1, h2, h3, h4];
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@@ -787,7 +787,7 @@ mod test {
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let mut islands = IslandManager::new();
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let mut bodies = RigidBodySet::new();
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let rb = RigidBodyBuilder::new_dynamic().build();
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let rb = RigidBodyBuilder::dynamic().build();
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let h1 = bodies.insert(rb.clone());
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let h2 = bodies.insert(rb.clone());
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let h3 = bodies.insert(rb.clone());
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@@ -846,7 +846,7 @@ mod test {
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let physics_hooks = ();
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let event_handler = ();
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let body = RigidBodyBuilder::new_dynamic().build();
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let body = RigidBodyBuilder::dynamic().build();
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let b_handle = bodies.insert(body);
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let collider = ColliderBuilder::ball(1.0).build();
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let c_handle = colliders.insert_with_parent(collider, b_handle, &mut bodies);
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@@ -117,7 +117,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
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islands.active_kinematic_set.push(*handle);
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}
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}
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RigidBodyType::Static => {}
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RigidBodyType::Fixed => {}
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}
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}
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