Rename rigid-body static to fixed
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committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -285,18 +285,18 @@ bitflags::bitflags! {
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/// and another collider attached to a kinematic body.
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const DYNAMIC_KINEMATIC = 0b0000_0000_0000_1100;
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/// Enable collision-detection between a collider attached to a dynamic body
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/// and another collider attached to a static body (or not attached to any body).
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/// and another collider attached to a fixed body (or not attached to any body).
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const DYNAMIC_STATIC = 0b0000_0000_0000_0010;
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/// Enable collision-detection between a collider attached to a kinematic body
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/// and another collider attached to a kinematic body.
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const KINEMATIC_KINEMATIC = 0b1100_1100_0000_0000;
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/// Enable collision-detection between a collider attached to a kinematic body
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/// and another collider attached to a static body (or not attached to any body).
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/// and another collider attached to a fixed body (or not attached to any body).
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const KINEMATIC_STATIC = 0b0010_0010_0000_0000;
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/// Enable collision-detection between a collider attached to a static body (or
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/// not attached to any body) and another collider attached to a static body (or
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/// Enable collision-detection between a collider attached to a fixed body (or
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/// not attached to any body) and another collider attached to a fixed body (or
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/// not attached to any body).
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const STATIC_STATIC = 0b0000_0000_0010_0000;
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}
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