Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -285,18 +285,18 @@ bitflags::bitflags! {
/// and another collider attached to a kinematic body.
const DYNAMIC_KINEMATIC = 0b0000_0000_0000_1100;
/// Enable collision-detection between a collider attached to a dynamic body
/// and another collider attached to a static body (or not attached to any body).
/// and another collider attached to a fixed body (or not attached to any body).
const DYNAMIC_STATIC = 0b0000_0000_0000_0010;
/// Enable collision-detection between a collider attached to a kinematic body
/// and another collider attached to a kinematic body.
const KINEMATIC_KINEMATIC = 0b1100_1100_0000_0000;
/// Enable collision-detection between a collider attached to a kinematic body
/// and another collider attached to a static body (or not attached to any body).
/// and another collider attached to a fixed body (or not attached to any body).
const KINEMATIC_STATIC = 0b0010_0010_0000_0000;
/// Enable collision-detection between a collider attached to a static body (or
/// not attached to any body) and another collider attached to a static body (or
/// Enable collision-detection between a collider attached to a fixed body (or
/// not attached to any body) and another collider attached to a fixed body (or
/// not attached to any body).
const STATIC_STATIC = 0b0000_0000_0010_0000;
}