Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -412,7 +412,7 @@ impl CCDSolver {
return PredictedImpacts::ImpactsAfterEndTime(min_overstep);
}
// NOTE: all static bodies (and kinematic bodies?) should be considered as "frozen", this
// NOTE: all fixed bodies (and kinematic bodies?) should be considered as "frozen", this
// may avoid some resweeps.
let mut pseudo_intersections_to_check = vec![];