Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -36,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let heightfield = HeightField::new(heights, ground_size);
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let (vertices, indices) = heightfield.to_trimesh();
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let rigid_body = RigidBodyBuilder::new_static();
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::trimesh(vertices, indices);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -60,7 +60,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift - centerz;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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let collider = match j % 6 {
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