Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -17,13 +17,13 @@ pub fn init_world(testbed: &mut Testbed) {
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point![0.0, 0.0, 10.0],
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];
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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// Dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![1.1, 0.01, 0.0])
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// .rotation(Vector3::new(0.8, 0.2, 0.1))
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.can_sleep(false);
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