Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let rigid_body = RigidBodyBuilder::new_static();
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let halfspace = SharedShape::new(HalfSpace::new(Vector::y_axis()));
|
||||
let collider = ColliderBuilder::new(halfspace);
|
||||
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let curr_height = 0.1f32.min(curr_width);
|
||||
curr_y += curr_height * 4.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, curr_y, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, curr_y, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
Reference in New Issue
Block a user