Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -20,7 +20,7 @@ fn create_ball_articulations(
|
||||
|
||||
let status = if i == 0 {
|
||||
// && (k % 4 == 0 || k == num - 1) {
|
||||
RigidBodyType::Static
|
||||
RigidBodyType::Fixed
|
||||
} else {
|
||||
RigidBodyType::Dynamic
|
||||
};
|
||||
@@ -74,7 +74,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
.rotation(vector![0.1, 0.0, 0.1]);
|
||||
colliders.insert(collider);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic();
|
||||
let rigid_body = RigidBodyBuilder::dynamic();
|
||||
let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0)
|
||||
.translation(vector![0.0, -3.0, 0.0])
|
||||
.rotation(vector![0.1, 0.0, 0.1]);
|
||||
|
||||
Reference in New Issue
Block a user