Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
}
|
||||
points.push(point![ground_size / 2.0, 40.0]);
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static();
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::polyline(points, None);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -48,7 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let y = j as f32 * shift + centery + 3.0;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
if j % 2 == 0 {
|
||||
|
||||
Reference in New Issue
Block a user