Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -68,7 +68,7 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Ground
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*/
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let rigid_body = RigidBodyBuilder::new_static();
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(25.0, 0.5)
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@@ -96,7 +96,7 @@ pub fn init_world(testbed: &mut Testbed) {
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if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 {
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// Spawn a new cube.
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let collider = ColliderBuilder::cuboid(1.5, 2.0);
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let body = RigidBodyBuilder::new_dynamic().translation(vector![20.0, 10.0]);
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let body = RigidBodyBuilder::dynamic().translation(vector![20.0, 10.0]);
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let handle = physics.bodies.insert(body);
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physics
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.colliders
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