Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let y = j as f32 * shift - centery;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -36,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* Setup a velocity-based kinematic rigid body.
|
||||
*/
|
||||
let platform_body = RigidBodyBuilder::new_kinematic_velocity_based();
|
||||
let platform_body = RigidBodyBuilder::kinematic_velocity_based();
|
||||
let velocity_based_platform_handle = bodies.insert(platform_body);
|
||||
|
||||
let sides = [
|
||||
|
||||
Reference in New Issue
Block a user