Rename rigid-body static to fixed

This commit is contained in:
Sébastien Crozet
2022-03-19 16:23:09 +01:00
committed by Sébastien Crozet
parent db6a8c526d
commit a9e3441ecd
87 changed files with 284 additions and 271 deletions

View File

@@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) {
let platform_handles = positions
.into_iter()
.map(|pos| {
let rigid_body = RigidBodyBuilder::new_kinematic_position_based().translation(pos);
let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(pos);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) {
if state.timestep_id % 10 == 0 {
let x = rand::random::<f32>() * 10.0 - 5.0;
let y = rand::random::<f32>() * 10.0 + 10.0;
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
let handle = physics.bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad);
physics