Rename rigid-body static to fixed
This commit is contained in:
committed by
Sébastien Crozet
parent
db6a8c526d
commit
a9e3441ecd
@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shifty + centery;
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let status = if j == 0 {
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RigidBodyType::Static
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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@@ -15,19 +15,19 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let ground_size = 25.0;
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let rigid_body = RigidBodyBuilder::new_static();
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![ground_size, ground_size * 2.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![-ground_size, ground_size * 2.0]);
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let handle = bodies.insert(rigid_body);
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@@ -50,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery + 2.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -15,19 +15,19 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let ground_size = 25.0;
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let rigid_body = RigidBodyBuilder::new_static();
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![ground_size, ground_size * 4.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![-ground_size, ground_size * 4.0]);
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let handle = bodies.insert(rigid_body);
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@@ -52,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shifty + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(rad * 1.5, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -17,19 +17,19 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let ground_size = 30.0;
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let rigid_body = RigidBodyBuilder::new_static();
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![ground_size, ground_size * 2.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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let rigid_body = RigidBodyBuilder::fixed()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(vector![-ground_size, ground_size * 2.0]);
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let handle = bodies.insert(rigid_body);
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@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift * 2.0 + centery + 2.0;
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let mut points = Vec::new();
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@@ -25,7 +25,7 @@ pub fn init_world(testbed: &mut Testbed) {
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}
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});
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let rigid_body = RigidBodyBuilder::new_static();
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::heightfield(heights, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -46,7 +46,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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if j % 2 == 0 {
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@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let fi = i as f32;
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let status = if k >= numk / 2 - 3 && k <= numk / 2 + 3 && i == 0 {
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RigidBodyType::Static
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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@@ -32,7 +32,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let fi = i as f32;
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let status = if k == 0 {
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RigidBodyType::Static
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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@@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) {
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for j in 0..50 {
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let x = j as f32 * shift * 4.0;
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let ground = RigidBodyBuilder::new_static().translation(vector![x, y]);
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let ground = RigidBodyBuilder::fixed().translation(vector![x, y]);
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let mut curr_parent = bodies.insert(ground);
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, curr_parent, &mut bodies);
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@@ -32,7 +32,7 @@ pub fn init_world(testbed: &mut Testbed) {
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for i in 0..num {
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let y = y - (i + 1) as f32 * shift;
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let density = 1.0;
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let curr_child = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).density(density);
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colliders.insert_with_parent(collider, curr_child, &mut bodies);
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@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 100.0;
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let ground_thickness = 1.0;
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let rigid_body = RigidBodyBuilder::new_static();
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let rigid_body = RigidBodyBuilder::fixed();
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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@@ -39,7 +39,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = fi * shift + centery;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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