feat: add RevoluteJoint::angle to compute the revolute joint’s angle
This commit is contained in:
committed by
Sébastien Crozet
parent
a5a4152815
commit
a8a0f297f5
@@ -23,6 +23,7 @@ This release introduces two new crates:
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OBB), a convex hull, or a convex decomposition.
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OBB), a convex hull, or a convex decomposition.
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- Implement `Default` for `RigidBodyBuilder`. This is equivalent to `RigidBodyBuilder::dynamic()`.
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- Implement `Default` for `RigidBodyBuilder`. This is equivalent to `RigidBodyBuilder::dynamic()`.
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- Implement `Default` for `ColliderBuilder`. This is equivalent to `ColliderBuilder::ball(0.5)`.
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- Implement `Default` for `ColliderBuilder`. This is equivalent to `ColliderBuilder::ball(0.5)`.
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- Add `RevoluteJoint::angle` to compute the joint’s angle given the rotation of its attached rigid-bodies.
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### Modified
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### Modified
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@@ -15,6 +15,7 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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*/
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let rigid_body = RigidBodyBuilder::fixed();
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let rigid_body = RigidBodyBuilder::fixed();
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let ground_handle = bodies.insert(rigid_body);
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let ground_handle = bodies.insert(rigid_body);
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let mut target_angles = vec![];
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/*
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/*
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* A rectangle on a motor with target position.
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* A rectangle on a motor with target position.
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@@ -28,15 +29,13 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1);
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let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let target_angle = -std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32;
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let joint = RevoluteJointBuilder::new(Vector::z_axis())
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let joint = RevoluteJointBuilder::new(Vector::z_axis())
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.local_anchor1(point![x_pos, 1.5, 0.0])
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.local_anchor1(point![x_pos, 1.5, 0.0])
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.local_anchor2(point![0.0, -0.5, 0.0])
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.local_anchor2(point![0.0, -0.5, 0.0])
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.motor_position(
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.motor_position(target_angle, 1000.0, 150.0);
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-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
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1000.0,
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150.0,
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);
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impulse_joints.insert(ground_handle, handle, joint, true);
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impulse_joints.insert(ground_handle, handle, joint, true);
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target_angles.push(target_angle);
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}
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}
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/*
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/*
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@@ -52,18 +51,31 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1);
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let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let max_angle_limit = -std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32;
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let joint = RevoluteJointBuilder::new(Vector::z_axis())
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let joint = RevoluteJointBuilder::new(Vector::z_axis())
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.local_anchor1(point![x_pos, 5.0, 0.0])
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.local_anchor1(point![x_pos, 5.0, 0.0])
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.local_anchor2(point![0.0, -0.5, 0.0])
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.local_anchor2(point![0.0, -0.5, 0.0])
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.motor_velocity(1.5, 30.0)
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.motor_velocity(1.5, 30.0)
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.motor_max_force(100.0)
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.motor_max_force(100.0)
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.limits([
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.limits([-std::f32::consts::PI, max_angle_limit]);
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-std::f32::consts::PI,
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-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
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]);
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impulse_joints.insert(ground_handle, handle, joint, true);
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impulse_joints.insert(ground_handle, handle, joint, true);
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target_angles.push(max_angle_limit);
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}
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}
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testbed.add_callback(move |_, physics, _, state| {
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for ((_, joint), target) in physics.impulse_joints.iter().zip(target_angles.iter()) {
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let rb1 = &physics.bodies[joint.body1];
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let rb2 = &physics.bodies[joint.body2];
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let revolute = joint.data.as_revolute().unwrap();
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println!(
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"[Step {}] rev angle: {} (target = {})",
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state.timestep_id,
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revolute.angle(rb1.rotation(), rb2.rotation()),
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target
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);
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}
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});
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/*
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/*
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* Set up the testbed.
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* Set up the testbed.
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*/
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*/
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@@ -1,6 +1,6 @@
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use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
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use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
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use crate::dynamics::{JointAxis, JointLimits, JointMotor, MotorModel};
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use crate::dynamics::{JointAxis, JointLimits, JointMotor, MotorModel};
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use crate::math::{Point, Real};
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use crate::math::{Point, Real, Rotation};
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#[cfg(feature = "dim3")]
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#[cfg(feature = "dim3")]
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use crate::math::UnitVector;
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use crate::math::UnitVector;
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@@ -75,6 +75,29 @@ impl RevoluteJoint {
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self
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self
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}
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}
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/// The angle along the free degree of freedom of this revolute joint in `[-π, π]`.
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///
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/// # Parameters
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/// - `rb_rot1`: the rotation of the first rigid-body attached to this revolute joint.
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/// - `rb_rot2`: the rotation of the second rigid-body attached to this revolute joint.
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pub fn angle(&self, rb_rot1: &Rotation<Real>, rb_rot2: &Rotation<Real>) -> Real {
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let joint_rot1 = rb_rot1 * self.data.local_frame1.rotation;
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let joint_rot2 = rb_rot2 * self.data.local_frame2.rotation;
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let ang_err = joint_rot1.inverse() * joint_rot2;
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#[cfg(feature = "dim3")]
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if joint_rot1.dot(&joint_rot2) < 0.0 {
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-ang_err.i.asin() * 2.0
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} else {
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ang_err.i.asin() * 2.0
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}
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#[cfg(feature = "dim2")]
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{
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ang_err.angle()
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}
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}
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/// The motor affecting the joint’s rotational degree of freedom.
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/// The motor affecting the joint’s rotational degree of freedom.
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#[must_use]
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#[must_use]
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pub fn motor(&self) -> Option<&JointMotor> {
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pub fn motor(&self) -> Option<&JointMotor> {
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@@ -248,3 +271,49 @@ impl From<RevoluteJointBuilder> for GenericJoint {
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val.0.into()
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val.0.into()
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}
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}
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}
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}
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#[cfg(test)]
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mod test {
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#[test]
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fn test_revolute_joint_angle() {
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use crate::math::{Real, Rotation};
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use crate::na::RealField;
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#[cfg(feature = "dim3")]
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use crate::{math::Vector, na::vector};
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#[cfg(feature = "dim2")]
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let revolute = super::RevoluteJointBuilder::new().build();
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#[cfg(feature = "dim2")]
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let rot1 = Rotation::new(1.0);
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#[cfg(feature = "dim3")]
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let revolute = super::RevoluteJointBuilder::new(Vector::y_axis()).build();
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#[cfg(feature = "dim3")]
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let rot1 = Rotation::new(vector![0.0, 1.0, 0.0]);
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let steps = 100;
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// The -pi and pi values will be checked later.
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for i in 1..steps {
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let delta = -Real::pi() + i as Real * Real::two_pi() / steps as Real;
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#[cfg(feature = "dim2")]
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let rot2 = Rotation::new(1.0 + delta);
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#[cfg(feature = "dim3")]
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let rot2 = Rotation::new(vector![0.0, 1.0 + delta, 0.0]);
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approx::assert_relative_eq!(revolute.angle(&rot1, &rot2), delta, epsilon = 1.0e-5);
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}
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// Check the special case for -pi and pi that may return an angle with a flipped sign
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// (because they are equivalent).
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for delta in [-Real::pi(), Real::pi()] {
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#[cfg(feature = "dim2")]
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let rot2 = Rotation::new(1.0 + delta);
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#[cfg(feature = "dim3")]
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let rot2 = Rotation::new(vector![0.0, 1.0 + delta, 0.0]);
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approx::assert_relative_eq!(
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revolute.angle(&rot1, &rot2).abs(),
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delta.abs(),
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epsilon = 1.0e-2
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);
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}
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}
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}
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