Implement the ability to run multiple CCD substeps.

This commit is contained in:
Crozet Sébastien
2021-03-29 17:21:49 +02:00
parent 8173e7ada2
commit a733f97028
12 changed files with 244 additions and 97 deletions

View File

@@ -68,8 +68,8 @@ impl PhysicsPipeline {
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) {
self.counters.stages.collision_detection_time.start();
self.counters.cd.broad_phase_time.start();
self.counters.stages.collision_detection_time.resume();
self.counters.cd.broad_phase_time.resume();
// Update broad-phase.
self.broad_phase_events.clear();
@@ -81,7 +81,7 @@ impl PhysicsPipeline {
);
self.counters.cd.broad_phase_time.pause();
self.counters.cd.narrow_phase_time.start();
self.counters.cd.narrow_phase_time.resume();
// Update narrow-phase.
narrow_phase.handle_user_changes(colliders, bodies, events);
@@ -155,7 +155,7 @@ impl PhysicsPipeline {
colliders: &mut ColliderSet,
joints: &mut JointSet,
) {
self.counters.stages.island_construction_time.start();
self.counters.stages.island_construction_time.resume();
bodies.update_active_set_with_contacts(
colliders,
narrow_phase,
@@ -178,15 +178,14 @@ impl PhysicsPipeline {
narrow_phase.select_active_contacts(bodies, &mut manifolds, &mut self.manifold_indices);
joints.select_active_interactions(bodies, &mut self.joint_constraint_indices);
self.counters.stages.update_time.start();
self.counters.stages.update_time.resume();
bodies.foreach_active_dynamic_body_mut_internal(|_, b| {
b.update_world_mass_properties();
b.add_gravity(*gravity)
});
self.counters.stages.update_time.pause();
self.counters.solver.reset();
self.counters.stages.solver_time.start();
self.counters.stages.solver_time.resume();
if self.solvers.len() < bodies.num_islands() {
self.solvers
.resize_with(bodies.num_islands(), IslandSolver::new);
@@ -259,20 +258,17 @@ impl PhysicsPipeline {
integration_parameters: &IntegrationParameters,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
ccd_solver: Option<&mut CCDSolver>,
ccd_solver: &mut CCDSolver,
events: &dyn EventHandler,
) {
// Handle CCD
if let Some(ccd_solver) = ccd_solver {
let impacts = ccd_solver.predict_next_impacts(
integration_parameters,
bodies,
colliders,
integration_parameters.dt,
events,
);
ccd_solver.clamp_motions(integration_parameters.dt, bodies, &impacts);
}
let impacts = ccd_solver.predict_impacts_at_next_positions(
integration_parameters.dt,
bodies,
colliders,
events,
);
ccd_solver.clamp_motions(integration_parameters.dt, bodies, &impacts);
}
fn advance_to_final_positions(
@@ -317,15 +313,15 @@ impl PhysicsPipeline {
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
joints: &mut JointSet,
ccd_solver: Option<&mut CCDSolver>,
ccd_solver: &mut CCDSolver,
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) {
self.counters.reset();
self.counters.step_started();
colliders.handle_user_changes(bodies);
bodies.handle_user_changes(colliders);
self.interpolate_kinematic_velocities(integration_parameters, bodies);
self.detect_collisions_after_user_modifications(
integration_parameters,
broad_phase,
@@ -335,33 +331,90 @@ impl PhysicsPipeline {
hooks,
events,
);
self.build_islands_and_solve_constraints(
gravity,
integration_parameters,
narrow_phase,
bodies,
colliders,
joints,
);
self.run_ccd_motion_clamping(
integration_parameters,
bodies,
colliders,
ccd_solver,
events,
);
self.advance_to_final_positions(bodies, colliders);
self.detect_collisions_after_integration(
integration_parameters,
broad_phase,
narrow_phase,
bodies,
colliders,
hooks,
events,
);
bodies.modified_inactive_set.clear();
let mut remaining_time = integration_parameters.dt;
let mut remaining_substeps = integration_parameters.max_ccd_substeps;
let mut integration_parameters = *integration_parameters;
let ccd_active = ccd_solver.update_ccd_active_flags(bodies, integration_parameters.dt);
loop {
if ccd_active && remaining_substeps > 1 {
// If there are more than one CCD substep, we need to split
// the timestep into multiple intervals. First, estimate the
// size of the time slice we will integrate for this substep.
//
// If there is only one or zero CCD substep, there is no need
// to split the timetsep interval. So we can just skip this part.
if let Some(toi) = ccd_solver.find_first_impact(remaining_time, bodies, colliders) {
let original_interval = remaining_time / (remaining_substeps as Real);
if toi < original_interval {
integration_parameters.dt = original_interval;
} else {
integration_parameters.dt =
toi + (remaining_time - toi) / (remaining_substeps as Real);
}
remaining_substeps -= 1;
} else {
// No impact, don't do any other substep after this one.
integration_parameters.dt = remaining_time;
remaining_substeps = 1;
}
remaining_time -= integration_parameters.dt;
// Avoid substep length that are too small.
if remaining_time <= integration_parameters.min_ccd_dt {
integration_parameters.dt += remaining_time;
remaining_substeps = 1;
}
} else {
integration_parameters.dt = remaining_time;
remaining_time = 0.0;
remaining_substeps = 1;
}
self.interpolate_kinematic_velocities(&integration_parameters, bodies);
self.build_islands_and_solve_constraints(
gravity,
&integration_parameters,
narrow_phase,
bodies,
colliders,
joints,
);
// If CCD is enabled, execute the CCD motion clamping.
if ccd_active && remaining_substeps > 0 {
self.run_ccd_motion_clamping(
&integration_parameters,
bodies,
colliders,
ccd_solver,
events,
);
}
self.advance_to_final_positions(bodies, colliders);
self.detect_collisions_after_integration(
&integration_parameters,
broad_phase,
narrow_phase,
bodies,
colliders,
hooks,
events,
);
bodies.modified_inactive_set.clear();
if !ccd_active || remaining_substeps <= 1 {
// We executed all the substeps.
break;
}
}
self.counters.step_completed();
}
}