Implement the ability to run multiple CCD substeps.
This commit is contained in:
@@ -21,6 +21,13 @@ impl CollisionDetectionCounters {
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narrow_phase_time: Timer::new(),
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}
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}
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/// Resets all the coounters and timers.
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pub fn reset(&mut self) {
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self.ncontact_pairs = 0;
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self.broad_phase_time.reset();
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self.narrow_phase_time.reset();
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}
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}
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impl Display for CollisionDetectionCounters {
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@@ -114,6 +114,18 @@ impl Counters {
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pub fn set_ncontact_pairs(&mut self, n: usize) {
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self.cd.ncontact_pairs = n;
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}
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/// Resets all the counters and timers.
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pub fn reset(&mut self) {
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if self.enabled {
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self.step_time.reset();
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self.custom.reset();
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self.stages.reset();
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self.cd.reset();
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self.solver.reset();
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self.ccd.reset();
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}
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}
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}
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macro_rules! measure_method {
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@@ -27,6 +27,15 @@ impl StagesCounters {
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ccd_time: Timer::new(),
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}
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}
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/// Resets all the counters and timers.
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pub fn reset(&mut self) {
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self.update_time.reset();
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self.collision_detection_time.reset();
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self.island_construction_time.reset();
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self.solver_time.reset();
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self.ccd_time.reset();
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}
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}
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impl Display for StagesCounters {
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@@ -1,4 +1,4 @@
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use crate::dynamics::{IntegrationParameters, RigidBody, RigidBodyHandle};
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use crate::dynamics::{RigidBody, RigidBodyHandle};
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use crate::geometry::{Collider, ColliderHandle};
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use crate::math::Real;
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use parry::query::{NonlinearRigidMotion, QueryDispatcher};
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@@ -36,7 +36,6 @@ impl TOIEntry {
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}
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pub fn try_from_colliders<QD: ?Sized + QueryDispatcher>(
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params: &IntegrationParameters,
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query_dispatcher: &QD,
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ch1: ColliderHandle,
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ch2: ColliderHandle,
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@@ -56,16 +55,11 @@ impl TOIEntry {
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let vel12 = linvel2 - linvel1;
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let thickness = c1.shape().ccd_thickness() + c2.shape().ccd_thickness();
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if params.dt * vel12.norm() < thickness {
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return None;
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}
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let is_intersection_test = c1.is_sensor() || c2.is_sensor();
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// Compute the TOI.
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let mut motion1 = Self::body_motion(params.dt, b1);
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let mut motion2 = Self::body_motion(params.dt, b2);
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let mut motion1 = Self::body_motion(b1);
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let mut motion2 = Self::body_motion(b2);
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if let Some(t) = frozen1 {
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motion1.freeze(t);
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@@ -114,8 +108,8 @@ impl TOIEntry {
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))
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}
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fn body_motion(dt: Real, body: &RigidBody) -> NonlinearRigidMotion {
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if body.should_resolve_ccd(dt) {
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fn body_motion(body: &RigidBody) -> NonlinearRigidMotion {
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if body.is_ccd_active() {
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NonlinearRigidMotion::new(
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0.0,
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body.position,
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@@ -6,6 +6,17 @@ use crate::math::Real;
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pub struct IntegrationParameters {
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/// The timestep length (default: `1.0 / 60.0`)
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pub dt: Real,
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/// Minimum timestep size when using CCD with multiple substeps (default `1.0 / 60.0 / 100.0`)
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///
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/// When CCD with multiple substeps is enabled, the timestep is subdivided
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/// into smaller pieces. This timestep subdivision won't generate timestep
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/// lengths smaller than `min_dt`.
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///
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/// Setting this to a large value will reduce the opportunity to performing
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/// CCD substepping, resulting in potentially more time dropped by the
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/// motion-clamping mechanism. Setting this to an very small value may lead
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/// to numerical instabilities.
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pub min_ccd_dt: Real,
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// /// If `true` and if rapier is compiled with the `parallel` feature, this will enable rayon-based multithreading (default: `true`).
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// ///
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@@ -195,6 +206,7 @@ impl Default for IntegrationParameters {
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fn default() -> Self {
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Self {
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dt: 1.0 / 60.0,
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min_ccd_dt: 1.0 / 60.0 / 100.0,
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// multithreading_enabled: true,
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return_after_ccd_substep: false,
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erp: 0.2,
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@@ -5,7 +5,7 @@ use crate::geometry::{
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use crate::math::{
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AngVector, AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector,
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};
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use crate::utils::{self, WCross, WDot};
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use crate::utils::{self, WAngularInertia, WCross, WDot};
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use na::ComplexField;
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use num::Zero;
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@@ -37,6 +37,7 @@ bitflags::bitflags! {
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const ROTATION_LOCKED_Y = 1 << 2;
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const ROTATION_LOCKED_Z = 1 << 3;
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const CCD_ENABLED = 1 << 4;
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const CCD_ACTIVE = 1 << 5;
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}
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}
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@@ -204,12 +205,20 @@ impl RigidBody {
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self.flags.contains(RigidBodyFlags::CCD_ENABLED)
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}
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pub(crate) fn is_moving_fast(&self, dt: Real) -> bool {
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self.is_dynamic() && self.linvel.norm() * dt > self.ccd_thickness
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// This is different from `is_ccd_enabled`. This checks that CCD
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// is active for this rigid-body, i.e., if it was seen to move fast
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// enough to justify a CCD run.
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pub(crate) fn is_ccd_active(&self) -> bool {
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self.flags.contains(RigidBodyFlags::CCD_ACTIVE)
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}
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pub(crate) fn should_resolve_ccd(&self, dt: Real) -> bool {
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self.is_ccd_enabled() && self.is_moving_fast(dt)
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pub(crate) fn update_ccd_active_flag(&mut self, dt: Real) {
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let ccd_active = self.is_ccd_enabled() && self.is_moving_fast(dt);
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self.flags.set(RigidBodyFlags::CCD_ACTIVE, ccd_active);
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}
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pub(crate) fn is_moving_fast(&self, dt: Real) -> bool {
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self.is_dynamic() && self.linvel.norm() * dt > self.ccd_thickness
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}
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/// Sets the rigid-body's mass properties.
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@@ -373,6 +382,19 @@ impl RigidBody {
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!self.linvel.is_zero() || !self.angvel.is_zero()
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}
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pub(crate) fn predict_position_using_velocity_and_forces(&self, dt: Real) -> Isometry<Real> {
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let dlinvel = self.force * (self.effective_inv_mass * dt);
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let dangvel = self
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.effective_world_inv_inertia_sqrt
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.transform_vector(self.torque * dt);
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let linvel = self.linvel + dlinvel;
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let angvel = self.angvel + dangvel;
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let com = self.position * self.mass_properties.local_com;
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let shift = Translation::from(com.coords);
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shift * Isometry::new(linvel * dt, angvel * dt) * shift.inverse() * self.position
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}
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pub(crate) fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
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let com = self.position * self.mass_properties.local_com;
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let shift = Translation::from(com.coords);
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@@ -6,7 +6,7 @@ pub use physics_hooks::{
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ContactModificationContext, PairFilterContext, PhysicsHooks, PhysicsHooksFlags,
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};
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pub use physics_pipeline::PhysicsPipeline;
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pub use query_pipeline::QueryPipeline;
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pub use query_pipeline::{QueryPipeline, QueryPipelineMode};
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mod collision_pipeline;
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mod event_handler;
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@@ -68,8 +68,8 @@ impl PhysicsPipeline {
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hooks: &dyn PhysicsHooks,
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events: &dyn EventHandler,
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) {
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self.counters.stages.collision_detection_time.start();
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self.counters.cd.broad_phase_time.start();
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self.counters.stages.collision_detection_time.resume();
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self.counters.cd.broad_phase_time.resume();
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// Update broad-phase.
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self.broad_phase_events.clear();
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@@ -81,7 +81,7 @@ impl PhysicsPipeline {
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);
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self.counters.cd.broad_phase_time.pause();
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self.counters.cd.narrow_phase_time.start();
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self.counters.cd.narrow_phase_time.resume();
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// Update narrow-phase.
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narrow_phase.handle_user_changes(colliders, bodies, events);
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@@ -155,7 +155,7 @@ impl PhysicsPipeline {
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colliders: &mut ColliderSet,
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joints: &mut JointSet,
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) {
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self.counters.stages.island_construction_time.start();
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self.counters.stages.island_construction_time.resume();
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bodies.update_active_set_with_contacts(
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colliders,
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narrow_phase,
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@@ -178,15 +178,14 @@ impl PhysicsPipeline {
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narrow_phase.select_active_contacts(bodies, &mut manifolds, &mut self.manifold_indices);
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joints.select_active_interactions(bodies, &mut self.joint_constraint_indices);
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self.counters.stages.update_time.start();
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self.counters.stages.update_time.resume();
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bodies.foreach_active_dynamic_body_mut_internal(|_, b| {
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b.update_world_mass_properties();
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b.add_gravity(*gravity)
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});
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self.counters.stages.update_time.pause();
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self.counters.solver.reset();
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self.counters.stages.solver_time.start();
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self.counters.stages.solver_time.resume();
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if self.solvers.len() < bodies.num_islands() {
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self.solvers
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.resize_with(bodies.num_islands(), IslandSolver::new);
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@@ -259,20 +258,17 @@ impl PhysicsPipeline {
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integration_parameters: &IntegrationParameters,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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ccd_solver: Option<&mut CCDSolver>,
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ccd_solver: &mut CCDSolver,
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events: &dyn EventHandler,
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) {
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// Handle CCD
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if let Some(ccd_solver) = ccd_solver {
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let impacts = ccd_solver.predict_next_impacts(
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integration_parameters,
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bodies,
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colliders,
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integration_parameters.dt,
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events,
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);
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ccd_solver.clamp_motions(integration_parameters.dt, bodies, &impacts);
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}
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let impacts = ccd_solver.predict_impacts_at_next_positions(
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integration_parameters.dt,
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bodies,
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colliders,
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events,
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);
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ccd_solver.clamp_motions(integration_parameters.dt, bodies, &impacts);
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}
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fn advance_to_final_positions(
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@@ -317,15 +313,15 @@ impl PhysicsPipeline {
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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joints: &mut JointSet,
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ccd_solver: Option<&mut CCDSolver>,
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ccd_solver: &mut CCDSolver,
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hooks: &dyn PhysicsHooks,
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events: &dyn EventHandler,
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) {
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self.counters.reset();
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self.counters.step_started();
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colliders.handle_user_changes(bodies);
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bodies.handle_user_changes(colliders);
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self.interpolate_kinematic_velocities(integration_parameters, bodies);
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self.detect_collisions_after_user_modifications(
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integration_parameters,
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broad_phase,
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@@ -335,33 +331,90 @@ impl PhysicsPipeline {
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hooks,
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events,
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);
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self.build_islands_and_solve_constraints(
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gravity,
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integration_parameters,
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narrow_phase,
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bodies,
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colliders,
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joints,
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);
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self.run_ccd_motion_clamping(
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integration_parameters,
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bodies,
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colliders,
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ccd_solver,
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events,
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);
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self.advance_to_final_positions(bodies, colliders);
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self.detect_collisions_after_integration(
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integration_parameters,
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broad_phase,
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narrow_phase,
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bodies,
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colliders,
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hooks,
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events,
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);
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bodies.modified_inactive_set.clear();
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let mut remaining_time = integration_parameters.dt;
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let mut remaining_substeps = integration_parameters.max_ccd_substeps;
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let mut integration_parameters = *integration_parameters;
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let ccd_active = ccd_solver.update_ccd_active_flags(bodies, integration_parameters.dt);
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loop {
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if ccd_active && remaining_substeps > 1 {
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// If there are more than one CCD substep, we need to split
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// the timestep into multiple intervals. First, estimate the
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// size of the time slice we will integrate for this substep.
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//
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// If there is only one or zero CCD substep, there is no need
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// to split the timetsep interval. So we can just skip this part.
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if let Some(toi) = ccd_solver.find_first_impact(remaining_time, bodies, colliders) {
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let original_interval = remaining_time / (remaining_substeps as Real);
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if toi < original_interval {
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integration_parameters.dt = original_interval;
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} else {
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integration_parameters.dt =
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toi + (remaining_time - toi) / (remaining_substeps as Real);
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}
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remaining_substeps -= 1;
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} else {
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// No impact, don't do any other substep after this one.
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integration_parameters.dt = remaining_time;
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remaining_substeps = 1;
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}
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remaining_time -= integration_parameters.dt;
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// Avoid substep length that are too small.
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if remaining_time <= integration_parameters.min_ccd_dt {
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integration_parameters.dt += remaining_time;
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remaining_substeps = 1;
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}
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} else {
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integration_parameters.dt = remaining_time;
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remaining_time = 0.0;
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remaining_substeps = 1;
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}
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self.interpolate_kinematic_velocities(&integration_parameters, bodies);
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self.build_islands_and_solve_constraints(
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gravity,
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&integration_parameters,
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narrow_phase,
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bodies,
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colliders,
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joints,
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);
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// If CCD is enabled, execute the CCD motion clamping.
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if ccd_active && remaining_substeps > 0 {
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self.run_ccd_motion_clamping(
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&integration_parameters,
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bodies,
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colliders,
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ccd_solver,
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events,
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);
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}
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self.advance_to_final_positions(bodies, colliders);
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self.detect_collisions_after_integration(
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&integration_parameters,
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broad_phase,
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narrow_phase,
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bodies,
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colliders,
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hooks,
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events,
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);
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bodies.modified_inactive_set.clear();
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if !ccd_active || remaining_substeps <= 1 {
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// We executed all the substeps.
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break;
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}
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}
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self.counters.step_completed();
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}
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}
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@@ -38,6 +38,12 @@ struct QueryPipelineAsCompositeShape<'a> {
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groups: InteractionGroups,
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}
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pub enum QueryPipelineMode {
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CurrentPosition,
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SweepTestWithNextPosition,
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SweepTestWithPredictedPosition { dt: Real },
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}
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impl<'a> TypedSimdCompositeShape for QueryPipelineAsCompositeShape<'a> {
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type PartShape = dyn Shape;
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type PartId = ColliderHandle;
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@@ -113,18 +119,40 @@ impl QueryPipeline {
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet, use_swept_aabb: bool) {
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pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet) {
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self.update_with_mode(bodies, colliders, QueryPipelineMode::CurrentPosition)
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update_with_mode(
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&mut self,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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mode: QueryPipelineMode,
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) {
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if !self.tree_built {
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if !use_swept_aabb {
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let data = colliders.iter().map(|(h, c)| (h, c.compute_aabb()));
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self.quadtree.clear_and_rebuild(data, self.dilation_factor);
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} else {
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let data = colliders.iter().map(|(h, co)| {
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let next_position =
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bodies[co.parent()].next_position * co.position_wrt_parent();
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(h, co.compute_swept_aabb(&next_position))
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});
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self.quadtree.clear_and_rebuild(data, self.dilation_factor);
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match mode {
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QueryPipelineMode::CurrentPosition => {
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let data = colliders.iter().map(|(h, c)| (h, c.compute_aabb()));
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self.quadtree.clear_and_rebuild(data, self.dilation_factor);
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}
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QueryPipelineMode::SweepTestWithNextPosition => {
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let data = colliders.iter().map(|(h, co)| {
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let next_position =
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bodies[co.parent()].next_position * co.position_wrt_parent();
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(h, co.compute_swept_aabb(&next_position))
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});
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self.quadtree.clear_and_rebuild(data, self.dilation_factor);
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}
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QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
|
||||
let data = colliders.iter().map(|(h, co)| {
|
||||
let next_position = bodies[co.parent()]
|
||||
.predict_position_using_velocity_and_forces(dt)
|
||||
* co.position_wrt_parent();
|
||||
(h, co.compute_swept_aabb(&next_position))
|
||||
});
|
||||
self.quadtree.clear_and_rebuild(data, self.dilation_factor);
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: uncomment this once we handle insertion/removals properly.
|
||||
@@ -141,21 +169,36 @@ impl QueryPipeline {
|
||||
}
|
||||
}
|
||||
|
||||
if !use_swept_aabb {
|
||||
self.quadtree.update(
|
||||
|handle| colliders[*handle].compute_aabb(),
|
||||
self.dilation_factor,
|
||||
);
|
||||
} else {
|
||||
self.quadtree.update(
|
||||
|handle| {
|
||||
let co = &colliders[*handle];
|
||||
let next_position =
|
||||
bodies[co.parent()].next_position * co.position_wrt_parent();
|
||||
co.compute_swept_aabb(&next_position)
|
||||
},
|
||||
self.dilation_factor,
|
||||
);
|
||||
match mode {
|
||||
QueryPipelineMode::CurrentPosition => {
|
||||
self.quadtree.update(
|
||||
|handle| colliders[*handle].compute_aabb(),
|
||||
self.dilation_factor,
|
||||
);
|
||||
}
|
||||
QueryPipelineMode::SweepTestWithNextPosition => {
|
||||
self.quadtree.update(
|
||||
|handle| {
|
||||
let co = &colliders[*handle];
|
||||
let next_position =
|
||||
bodies[co.parent()].next_position * co.position_wrt_parent();
|
||||
co.compute_swept_aabb(&next_position)
|
||||
},
|
||||
self.dilation_factor,
|
||||
);
|
||||
}
|
||||
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
|
||||
self.quadtree.update(
|
||||
|handle| {
|
||||
let co = &colliders[*handle];
|
||||
let next_position = bodies[co.parent()]
|
||||
.predict_position_using_velocity_and_forces(dt)
|
||||
* co.position_wrt_parent();
|
||||
co.compute_swept_aabb(&next_position)
|
||||
},
|
||||
self.dilation_factor,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user