Release v0.3.1
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## v0.3.1
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- Fix non-determinism problem when using triangle-meshes, cone, cylinders, or capsules.
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- Add `JointSet::remove(...)` to remove a joint from the `JointSet`.
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## v0.3.0
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## v0.3.0
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- Collider shapes are now trait-objects instead of a `Shape` enum.
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- Collider shapes are now trait-objects instead of a `Shape` enum.
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- Add a user-defined `u128` to each colliders and rigid-bodies for storing user data.
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- Add a user-defined `u128` to each colliders and rigid-bodies for storing user data.
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[package]
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[package]
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name = "rapier2d"
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name = "rapier2d"
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version = "0.3.0"
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version = "0.3.1"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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documentation = "http://docs.rs/rapier2d"
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[package]
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[package]
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name = "rapier3d"
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name = "rapier3d"
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version = "0.3.0"
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version = "0.3.1"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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documentation = "http://docs.rs/rapier3d"
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