Make Collider::set_rotation and RigidBody::set_rotation take a rotation instead of an axis-angle.

This commit is contained in:
Sébastien Crozet
2022-08-09 09:26:12 +02:00
parent ebb9473491
commit a19c6131ff
3 changed files with 9 additions and 5 deletions

View File

@@ -161,9 +161,9 @@ impl Collider {
}
/// Sets the rotational part of this collider's position.
pub fn set_rotation(&mut self, rotation: AngVector<Real>) {
pub fn set_rotation(&mut self, rotation: Rotation<Real>) {
self.changes.insert(ColliderChanges::POSITION);
self.pos.0.rotation = Rotation::new(rotation);
self.pos.0.rotation = rotation;
}
/// Sets the position of this collider.