Update the testbed to use bevy 0.6
This commit is contained in:
@@ -39,16 +39,17 @@ bincode = "1"
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Inflector = "0.11"
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md5 = "0.7"
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bevy_egui = "0.5"
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bevy_egui = "0.10"
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bevy_ecs = "0.6"
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# Dependencies for native only.
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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bevy = {version = "0.5", default-features = false, features = ["bevy_wgpu", "bevy_winit", "render", "x11"]}
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bevy = {version = "0.6", default-features = false, features = ["bevy_winit", "render", "x11"]}
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# Dependencies for WASM only.
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bevy = {version = "0.5", default-features = false, features = ["bevy_winit", "render"]}
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bevy_webgl2 = "0.5"
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bevy = {version = "0.6", default-features = false, features = ["bevy_winit", "render"]}
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#bevy_webgl2 = "0.5"
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[dependencies.rapier2d]
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path = "../rapier2d"
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@@ -41,16 +41,17 @@ md5 = "0.7"
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Inflector = "0.11"
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serde = { version = "1", features = [ "derive" ] }
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bevy_egui = "0.5"
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bevy_egui = "0.10"
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bevy_ecs = "0.6"
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# Dependencies for native only.
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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bevy = {version = "0.5", default-features = false, features = ["bevy_wgpu", "bevy_winit", "render", "x11"]}
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bevy = {version = "0.6", default-features = false, features = ["bevy_winit", "render", "x11"]}
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# Dependencies for WASM only.
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bevy = {version = "0.5", default-features = false, features = ["bevy_winit", "render"]}
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bevy_webgl2 = "0.5"
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bevy = {version = "0.6", default-features = false, features = ["bevy_winit", "render"]}
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#bevy_webgl2 = "0.5"
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[dependencies.rapier3d]
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path = "../rapier3d"
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@@ -52,13 +52,13 @@ pub fn init_world(testbed: &mut Testbed) {
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let handle = bodies.insert(rigid_body);
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let collider = match j % 5 {
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_ => ColliderBuilder::cuboid(rad, rad, rad).build(),
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// 1 => ColliderBuilder::ball(rad).build(),
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// // Rounded cylinders are much more efficient that cylinder, even if the
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// // rounding margin is small.
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// 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
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// 3 => ColliderBuilder::cone(rad, rad).build(),
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// _ => ColliderBuilder::capsule_y(rad, rad).build(),
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// _ => ColliderBuilder::cuboid(rad, rad, rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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// Rounded cylinders are much more efficient that cylinder, even if the
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// rounding margin is small.
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2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
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3 => ColliderBuilder::cone(rad, rad).build(),
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_ => ColliderBuilder::capsule_y(rad, rad).build(),
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};
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -9,6 +9,7 @@ use bevy::render::camera::Camera;
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const LINE_TO_PIXEL_RATIO: f32 = 0.1;
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#[derive(Component)]
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pub struct OrbitCamera {
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pub zoom: f32,
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pub center: Vec3,
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@@ -87,7 +88,7 @@ impl OrbitCameraPlugin {
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}
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}
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impl Plugin for OrbitCameraPlugin {
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fn build(&self, app: &mut AppBuilder) {
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fn build(&self, app: &mut App) {
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app.add_system(Self::mouse_motion_system.system())
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.add_system(Self::zoom_system.system())
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.add_system(Self::update_transform_system.system());
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@@ -11,6 +11,7 @@ use std::ops::RangeInclusive;
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const LINE_TO_PIXEL_RATIO: f32 = 0.1;
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#[derive(Component)]
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pub struct OrbitCamera {
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pub x: f32,
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pub y: f32,
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@@ -113,7 +114,7 @@ impl OrbitCameraPlugin {
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}
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}
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impl Plugin for OrbitCameraPlugin {
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fn build(&self, app: &mut AppBuilder) {
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fn build(&self, app: &mut App) {
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app.add_system(Self::mouse_motion_system.system())
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.add_system(Self::zoom_system.system())
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.add_system(Self::update_transform_system.system());
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@@ -17,6 +17,11 @@ use rand::{Rng, SeedableRng};
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use rand_pcg::Pcg32;
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use std::collections::HashMap;
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#[cfg(feature = "dim2")]
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pub type BevyMaterial = ColorMaterial;
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#[cfg(feature = "dim3")]
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pub type BevyMaterial = StandardMaterial;
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pub struct GraphicsManager {
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rand: Pcg32,
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b2sn: HashMap<RigidBodyHandle, Vec<EntityWithGraphics>>,
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@@ -84,7 +89,7 @@ impl GraphicsManager {
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pub fn set_body_color(
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&mut self,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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b: RigidBodyHandle,
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color: [f32; 3],
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) {
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@@ -161,7 +166,7 @@ impl GraphicsManager {
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fn alloc_color(
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&mut self,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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handle: RigidBodyHandle,
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is_static: bool,
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) -> Point3<f32> {
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@@ -183,7 +188,7 @@ impl GraphicsManager {
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&mut self,
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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components: &mut Query<(&mut Transform,)>,
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handle: RigidBodyHandle,
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bodies: &RigidBodySet,
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@@ -206,7 +211,7 @@ impl GraphicsManager {
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&mut self,
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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components: &mut Query<(&mut Transform,)>,
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handle: RigidBodyHandle,
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bodies: &RigidBodySet,
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@@ -257,7 +262,7 @@ impl GraphicsManager {
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&mut self,
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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handle: ColliderHandle,
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colliders: &ColliderSet,
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) {
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@@ -292,7 +297,7 @@ impl GraphicsManager {
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&mut self,
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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handle: Option<ColliderHandle>,
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shape: &dyn Shape,
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sensor: bool,
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@@ -5,15 +5,17 @@ use bevy::render::mesh::{Indices, VertexAttributeValues};
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use na::{point, Point3, Vector3};
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use std::collections::HashMap;
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use bevy::render::pipeline::PrimitiveTopology;
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use bevy::render::wireframe::Wireframe;
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use bevy::pbr::wireframe::Wireframe;
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use bevy::render::render_resource::PrimitiveTopology;
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use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
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#[cfg(feature = "dim3")]
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use rapier::geometry::{Cone, Cylinder};
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use rapier::math::Isometry;
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use crate::graphics::BevyMaterial;
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#[cfg(feature = "dim2")]
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use {
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bevy::sprite::MaterialMesh2dBundle,
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na::{Point2, Vector2},
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rapier::geometry::{Ball, Cuboid},
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};
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@@ -26,14 +28,14 @@ pub struct EntityWithGraphics {
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pub collider: Option<ColliderHandle>,
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pub delta: Isometry<f32>,
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pub opacity: f32,
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material: Handle<StandardMaterial>,
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material: Handle<BevyMaterial>,
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}
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impl EntityWithGraphics {
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pub fn spawn(
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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prefab_meshs: &HashMap<ShapeType, Handle<Mesh>>,
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shape: &dyn Shape,
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collider: Option<ColliderHandle>,
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@@ -74,9 +76,15 @@ impl EntityWithGraphics {
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transform.rotation = Quat::from_rotation_z(shape_pos.rotation.angle());
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}
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#[cfg(feature = "dim2")]
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let material = ColorMaterial {
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color: bevy_color,
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texture: None,
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};
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#[cfg(feature = "dim3")]
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let material = StandardMaterial {
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metallic: 0.5,
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roughness: 0.5,
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perceptual_roughness: 0.5,
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double_sided: true, // TODO: this doesn't do anything?
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..StandardMaterial::from(bevy_color)
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};
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@@ -84,7 +92,15 @@ impl EntityWithGraphics {
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let material_weak_handle = material_handle.clone_weak();
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if let Some(mesh) = mesh {
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let pbr = PbrBundle {
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#[cfg(feature = "dim2")]
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let bundle = MaterialMesh2dBundle {
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mesh: mesh.into(),
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material: material_handle,
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transform,
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..Default::default()
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};
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#[cfg(feature = "dim3")]
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let bundle = PbrBundle {
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mesh,
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material: material_handle,
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transform,
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@@ -92,7 +108,7 @@ impl EntityWithGraphics {
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};
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let mut entity_commands = commands.entity(entity);
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entity_commands.insert_bundle(pbr);
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entity_commands.insert_bundle(bundle);
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if sensor {
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entity_commands.insert(Wireframe);
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@@ -115,23 +131,38 @@ impl EntityWithGraphics {
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commands.entity(self.entity).despawn();
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}
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pub fn select(&mut self, materials: &mut Assets<StandardMaterial>) {
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pub fn select(&mut self, materials: &mut Assets<BevyMaterial>) {
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// NOTE: we don't just call `self.set_color` because that would
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// overwrite self.base_color too.
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self.color = point![1.0, 0.0, 0.0];
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if let Some(material) = materials.get_mut(&self.material) {
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material.base_color =
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Color::rgba(self.color.x, self.color.y, self.color.z, self.opacity);
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#[cfg(feature = "dim2")]
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{
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material.color =
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Color::rgba(self.color.x, self.color.y, self.color.z, self.opacity);
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}
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#[cfg(feature = "dim3")]
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{
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material.base_color =
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Color::rgba(self.color.x, self.color.y, self.color.z, self.opacity);
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}
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}
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}
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pub fn unselect(&mut self, materials: &mut Assets<StandardMaterial>) {
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pub fn unselect(&mut self, materials: &mut Assets<BevyMaterial>) {
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self.set_color(materials, self.base_color);
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}
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pub fn set_color(&mut self, materials: &mut Assets<StandardMaterial>, color: Point3<f32>) {
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pub fn set_color(&mut self, materials: &mut Assets<BevyMaterial>, color: Point3<f32>) {
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if let Some(material) = materials.get_mut(&self.material) {
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material.base_color = Color::rgba(color.x, color.y, color.z, self.opacity);
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#[cfg(feature = "dim2")]
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{
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material.color = Color::rgba(color.x, color.y, color.z, self.opacity);
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}
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#[cfg(feature = "dim3")]
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{
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material.base_color = Color::rgba(color.x, color.y, color.z, self.opacity);
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}
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}
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self.color = color;
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self.base_color = color;
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@@ -336,7 +367,7 @@ fn collider_mesh_scale(co_shape: &dyn Shape) -> Vec3 {
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#[cfg(feature = "dim3")]
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ShapeType::Cuboid => {
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let c = co_shape.as_cuboid().unwrap();
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Vec3::from_slice_unaligned(c.half_extents.as_slice())
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Vec3::from_slice(c.half_extents.as_slice())
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}
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#[cfg(feature = "dim3")]
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ShapeType::Cylinder => {
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@@ -1,22 +1,19 @@
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use crate::graphics::BevyMaterial;
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use crate::harness::Harness;
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use crate::physics::PhysicsState;
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use crate::GraphicsManager;
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use bevy::prelude::*;
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use bevy::render::pipeline::PipelineDescriptor;
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// use bevy::render::render_resource::RenderPipelineDescriptor;
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use bevy_egui::EguiContext;
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pub trait TestbedPlugin {
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fn init_plugin(
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&mut self,
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pipelines: &mut Assets<PipelineDescriptor>,
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shaders: &mut Assets<Shader>,
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);
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fn init_plugin(&mut self);
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fn init_graphics(
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&mut self,
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graphics: &mut GraphicsManager,
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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components: &mut Query<(&mut Transform,)>,
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harness: &mut Harness,
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);
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@@ -28,7 +25,7 @@ pub trait TestbedPlugin {
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graphics: &mut GraphicsManager,
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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components: &mut Query<(&mut Transform,)>,
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harness: &mut Harness,
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);
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@@ -39,7 +36,7 @@ pub trait TestbedPlugin {
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graphics: &mut GraphicsManager,
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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materials: &mut Assets<BevyMaterial>,
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components: &mut Query<(&mut Transform,)>,
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);
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fn profiling_string(&self) -> String;
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@@ -1,7 +1,6 @@
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use std::env;
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use std::mem;
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use bevy::pbr::Light;
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use bevy::prelude::*;
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use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState};
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@@ -25,16 +24,17 @@ use crate::box2d_backend::Box2dWorld;
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use crate::harness::Harness;
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#[cfg(all(feature = "dim3", feature = "other-backends"))]
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use crate::physx_backend::PhysxWorld;
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use bevy::pbr::wireframe::WireframePlugin;
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use bevy::render::camera::Camera;
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use bevy::render::wireframe::WireframePlugin;
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use bevy::wgpu::{WgpuFeature, WgpuFeatures, WgpuOptions};
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use bevy::render::options::{WgpuFeatures, WgpuOptions};
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use bevy_egui::EguiContext;
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#[cfg(feature = "dim2")]
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use crate::camera2d::{OrbitCamera, OrbitCameraPlugin};
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#[cfg(feature = "dim3")]
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use crate::camera3d::{OrbitCamera, OrbitCameraPlugin};
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use bevy::render::pipeline::PipelineDescriptor;
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use crate::graphics::BevyMaterial;
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// use bevy::render::render_resource::RenderPipelineDescriptor;
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const RAPIER_BACKEND: usize = 0;
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#[cfg(all(feature = "dim2", feature = "other-backends"))]
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@@ -128,19 +128,17 @@ struct OtherBackends {
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}
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struct Plugins(Vec<Box<dyn TestbedPlugin>>);
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pub struct TestbedGraphics<'a, 'b, 'c, 'd> {
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pub struct TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
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graphics: &'a mut GraphicsManager,
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commands: &'a mut Commands<'d>,
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commands: &'a mut Commands<'d, 'e>,
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meshes: &'a mut Assets<Mesh>,
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materials: &'a mut Assets<StandardMaterial>,
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shaders: &'a mut Assets<Shader>,
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pipelines: &'a mut Assets<PipelineDescriptor>,
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components: &'a mut Query<'b, (&'c mut Transform,)>,
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materials: &'a mut Assets<BevyMaterial>,
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components: &'a mut Query<'b, 'f, (&'c mut Transform,)>,
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camera: &'a mut OrbitCamera,
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}
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pub struct Testbed<'a, 'b, 'c, 'd> {
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graphics: Option<TestbedGraphics<'a, 'b, 'c, 'd>>,
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pub struct Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
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graphics: Option<TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f>>,
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harness: &'a mut Harness,
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state: &'a mut TestbedState,
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#[cfg(feature = "other-backends")]
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@@ -357,7 +355,7 @@ impl TestbedApp {
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"Rapier: 3D demos".to_string()
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};
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let mut app = App::build();
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let mut app = App::new();
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app.insert_resource(WindowDescriptor {
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title,
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@@ -365,12 +363,14 @@ impl TestbedApp {
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..Default::default()
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})
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.insert_resource(ClearColor(Color::rgb(0.85, 0.85, 0.85)))
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.insert_resource(Msaa { samples: 2 })
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.insert_resource(Msaa { samples: 4 })
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.insert_resource(WgpuOptions {
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features: WgpuFeatures {
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// The Wireframe requires NonFillPolygonMode feature
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features: vec![WgpuFeature::NonFillPolygonMode],
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},
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// Required for wireframes.
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features: WgpuFeatures::POLYGON_MODE_LINE,
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..Default::default()
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})
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.insert_resource(AmbientLight {
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brightness: 0.3,
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..Default::default()
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})
|
||||
.add_plugins(DefaultPlugins)
|
||||
@@ -398,7 +398,7 @@ impl TestbedApp {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, 'b, 'c, 'd> TestbedGraphics<'a, 'b, 'c, 'd> {
|
||||
impl<'a, 'b, 'c, 'd, 'e, 'f> TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
|
||||
pub fn set_body_color(&mut self, body: RigidBodyHandle, color: [f32; 3]) {
|
||||
self.graphics
|
||||
.set_body_color(&mut self.materials, body, color);
|
||||
@@ -443,7 +443,7 @@ impl<'a, 'b, 'c, 'd> TestbedGraphics<'a, 'b, 'c, 'd> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
|
||||
impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
|
||||
pub fn set_number_of_steps_per_frame(&mut self, nsteps: usize) {
|
||||
self.state.nsteps = nsteps
|
||||
}
|
||||
@@ -603,9 +603,7 @@ impl<'a, 'b, 'c, 'd> Testbed<'a, 'b, 'c, 'd> {
|
||||
}
|
||||
|
||||
pub fn add_plugin(&mut self, mut plugin: impl TestbedPlugin + 'static) {
|
||||
if let Some(gfx) = &mut self.graphics {
|
||||
plugin.init_plugin(gfx.pipelines, gfx.shaders);
|
||||
}
|
||||
plugin.init_plugin();
|
||||
self.plugins.0.push(Box::new(plugin));
|
||||
}
|
||||
|
||||
@@ -815,24 +813,31 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
|
||||
|
||||
#[cfg(feature = "dim3")]
|
||||
fn setup_graphics_environment(mut commands: Commands) {
|
||||
let lights = [
|
||||
Vec3::new(100.0, 100.0, 100.0),
|
||||
Vec3::new(100.0, 100.0, -100.0),
|
||||
Vec3::new(-100.0, 100.0, -100.0),
|
||||
Vec3::new(-100.0, 100.0, 100.0),
|
||||
];
|
||||
const HALF_SIZE: f32 = 100.0;
|
||||
|
||||
for light in lights.iter() {
|
||||
commands.spawn_bundle(LightBundle {
|
||||
transform: Transform::from_translation(*light),
|
||||
light: Light {
|
||||
intensity: 30_000.0,
|
||||
range: 3_000_000.0,
|
||||
commands.spawn_bundle(DirectionalLightBundle {
|
||||
directional_light: DirectionalLight {
|
||||
illuminance: 10000.0,
|
||||
// Configure the projection to better fit the scene
|
||||
shadow_projection: OrthographicProjection {
|
||||
left: -HALF_SIZE,
|
||||
right: HALF_SIZE,
|
||||
bottom: -HALF_SIZE,
|
||||
top: HALF_SIZE,
|
||||
near: -10.0 * HALF_SIZE,
|
||||
far: 100.0 * HALF_SIZE,
|
||||
..Default::default()
|
||||
},
|
||||
shadows_enabled: true,
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
},
|
||||
transform: Transform {
|
||||
translation: Vec3::new(10.0, 2.0, 10.0),
|
||||
rotation: Quat::from_rotation_x(-std::f32::consts::FRAC_PI_4),
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
commands
|
||||
.spawn_bundle(PerspectiveCameraBundle {
|
||||
@@ -851,15 +856,19 @@ fn setup_graphics_environment(mut commands: Commands) {
|
||||
|
||||
#[cfg(feature = "dim2")]
|
||||
fn setup_graphics_environment(mut commands: Commands) {
|
||||
commands.spawn_bundle(LightBundle {
|
||||
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 2000.0)),
|
||||
light: Light {
|
||||
intensity: 100_000_000.0,
|
||||
range: 6000.0,
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
// commands.insert_resource(AmbientLight {
|
||||
// brightness: 0.3,
|
||||
// ..Default::default()
|
||||
// });
|
||||
// commands.spawn_bundle(LightBundle {
|
||||
// transform: Transform::from_translation(Vec3::new(0.0, 0.0, 2000.0)),
|
||||
// light: Light {
|
||||
// intensity: 100_000_000.0,
|
||||
// range: 6000.0,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// ..Default::default()
|
||||
// });
|
||||
commands
|
||||
.spawn_bundle(OrthographicCameraBundle {
|
||||
transform: Transform {
|
||||
@@ -889,10 +898,9 @@ fn egui_focus(ui_context: Res<EguiContext>, mut cameras: Query<&mut OrbitCamera>
|
||||
fn update_testbed(
|
||||
mut commands: Commands,
|
||||
windows: Res<Windows>,
|
||||
mut pipelines: ResMut<Assets<PipelineDescriptor>>,
|
||||
mut shaders: ResMut<Assets<Shader>>,
|
||||
// mut pipelines: ResMut<Assets<RenderPipelineDescriptor>>,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
mut materials: ResMut<Assets<BevyMaterial>>,
|
||||
builders: NonSendMut<SceneBuilders>,
|
||||
mut graphics: NonSendMut<GraphicsManager>,
|
||||
mut state: ResMut<TestbedState>,
|
||||
@@ -911,8 +919,6 @@ fn update_testbed(
|
||||
// Handle inputs
|
||||
{
|
||||
let graphics_context = TestbedGraphics {
|
||||
pipelines: &mut *pipelines,
|
||||
shaders: &mut *shaders,
|
||||
graphics: &mut *graphics,
|
||||
commands: &mut commands,
|
||||
meshes: &mut *meshes,
|
||||
@@ -1000,8 +1006,6 @@ fn update_testbed(
|
||||
let meshes = &mut *meshes;
|
||||
|
||||
let graphics_context = TestbedGraphics {
|
||||
pipelines: &mut *pipelines,
|
||||
shaders: &mut *shaders,
|
||||
graphics: &mut *graphics,
|
||||
commands: &mut commands,
|
||||
meshes: &mut *meshes,
|
||||
@@ -1149,8 +1153,6 @@ fn update_testbed(
|
||||
let graphics = &mut graphics;
|
||||
|
||||
let mut testbed_graphics = TestbedGraphics {
|
||||
pipelines: &mut *pipelines,
|
||||
shaders: &mut *shaders,
|
||||
graphics: &mut *graphics,
|
||||
commands: &mut commands,
|
||||
meshes: &mut *meshes,
|
||||
@@ -1262,7 +1264,7 @@ fn clear(
|
||||
|
||||
#[cfg(feature = "dim2")]
|
||||
fn highlight_hovered_body(
|
||||
_materials: &mut Assets<StandardMaterial>,
|
||||
_materials: &mut Assets<BevyMaterial>,
|
||||
_graphics_manager: &mut GraphicsManager,
|
||||
_testbed_state: &mut TestbedState,
|
||||
_physics: &PhysicsState,
|
||||
@@ -1275,7 +1277,7 @@ fn highlight_hovered_body(
|
||||
|
||||
#[cfg(feature = "dim3")]
|
||||
fn highlight_hovered_body(
|
||||
materials: &mut Assets<StandardMaterial>,
|
||||
materials: &mut Assets<BevyMaterial>,
|
||||
graphics_manager: &mut GraphicsManager,
|
||||
testbed_state: &mut TestbedState,
|
||||
physics: &PhysicsState,
|
||||
@@ -1294,8 +1296,8 @@ fn highlight_hovered_body(
|
||||
if let Some(cursor) = window.cursor_position() {
|
||||
let ndc_cursor = (cursor / Vec2::new(window.width(), window.height()) * 2.0) - Vec2::ONE;
|
||||
let ndc_to_world = camera_transform.compute_matrix() * camera.projection_matrix.inverse();
|
||||
let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 0.0));
|
||||
let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 0.1));
|
||||
let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, -1.0));
|
||||
let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 1.0));
|
||||
let ray_dir = ray_pt2 - ray_pt1;
|
||||
let ray_origin = Point3::new(ray_pt1.x, ray_pt1.y, ray_pt1.z);
|
||||
let ray_dir = Vector3::new(ray_dir.x, ray_dir.y, ray_dir.z);
|
||||
|
||||
Reference in New Issue
Block a user