fix: avoid perpetual movement when the target ang motor position is overshot
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@@ -35,6 +35,7 @@ mod joints3;
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// mod joints3;
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mod character_controller3;
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mod debug_internal_edges3;
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mod joint_motor_position3;
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mod keva3;
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mod locked_rotations3;
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mod newton_cradle3;
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@@ -97,6 +98,7 @@ pub fn main() {
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("Domino", domino3::init_world),
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("Heightfield", heightfield3::init_world),
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("Impulse Joints", joints3::init_world_with_joints),
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("Joint Motor Position", joint_motor_position3::init_world),
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("Locked rotations", locked_rotations3::init_world),
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("One-way platforms", one_way_platforms3::init_world),
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("Platform", platform3::init_world),
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