chore: rename the multibody motor debug demo
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@@ -38,6 +38,7 @@ mod debug_chain_high_mass_ratio3;
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mod debug_cube_high_mass_ratio3;
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mod debug_cube_high_mass_ratio3;
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mod debug_internal_edges3;
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mod debug_internal_edges3;
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mod debug_long_chain3;
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mod debug_long_chain3;
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mod debug_multibody_ang_motor_pos3;
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mod joint_motor_position3;
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mod joint_motor_position3;
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mod keva3;
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mod keva3;
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mod locked_rotations3;
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mod locked_rotations3;
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@@ -53,8 +54,6 @@ mod trimesh3;
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mod vehicle_controller3;
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mod vehicle_controller3;
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mod vehicle_joints3;
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mod vehicle_joints3;
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mod spherical_joint_testing;
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fn demo_name_from_command_line() -> Option<String> {
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fn demo_name_from_command_line() -> Option<String> {
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let mut args = std::env::args();
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let mut args = std::env::args();
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@@ -151,7 +150,10 @@ pub fn main() {
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debug_shape_modification3::init_world,
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debug_shape_modification3::init_world,
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),
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),
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("(Debug) deserialize", debug_deserialize3::init_world),
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("(Debug) deserialize", debug_deserialize3::init_world),
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("Spherical Joint testing", spherical_joint_testing::init_world)
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(
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"(Debug) multibody ang. motor pos.",
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debug_multibody_ang_motor_pos3::init_world,
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),
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];
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];
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// Lexicographic sort, with stress tests moved at the end of the list.
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// Lexicographic sort, with stress tests moved at the end of the list.
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@@ -2,37 +2,30 @@ use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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pub fn init_world(testbed: &mut Testbed) {
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let mut bodies = RigidBodySet::new();
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let mut colliders = ColliderSet::new();
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let mut impulse_joints = ImpulseJointSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let mut multibody_joints = MultibodyJointSet::new();
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let mut multibody_joints = MultibodyJointSet::new();
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let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
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let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
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let body = bodies.insert(ground);
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let body = bodies.insert(ground);
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
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colliders.insert_with_parent(collider, body, &mut bodies);
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colliders.insert_with_parent(collider, body, &mut bodies);
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let rigid_body = RigidBodyBuilder::dynamic().position(Isometry::translation(0.0, 1.0, 0.0));
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let rigid_body = RigidBodyBuilder::dynamic().position(Isometry::translation(0.0, 1.0, 0.0));
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let body_part = bodies.insert(rigid_body);
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let body_part = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0).density(1.0);
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0).density(1.0);
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colliders.insert_with_parent(collider, body_part, &mut bodies);
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colliders.insert_with_parent(collider, body_part, &mut bodies);
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let joint = SphericalJointBuilder::new()
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let joint = SphericalJointBuilder::new()
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.local_anchor1(point![0.0, 4.0, 0.0])
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.local_anchor1(point![0.0, 4.0, 0.0])
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.local_anchor2(point![0.0, 0.0, 0.0])
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.local_anchor2(point![0.0, 0.0, 0.0])
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.motor_position(JointAxis::AngX, 1.0, 1000.0, 200.0)
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.motor_position(JointAxis::AngX, 1.0, 1000.0, 200.0)
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.motor_position(JointAxis::AngY, 0.0, 1000.0, 200.0)
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.motor_position(JointAxis::AngY, 0.0, 1000.0, 200.0)
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.motor_position(JointAxis::AngZ, 0.0, 1000.0, 200.0);
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.motor_position(JointAxis::AngZ, 0.0, 1000.0, 200.0);
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multibody_joints.insert(body, body_part, joint, true);
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multibody_joints.insert(body, body_part, joint, true);
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![20.0, 0.0, 0.0], point![0.0, 0.0, 0.0]);
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testbed.look_at(point![20.0, 0.0, 0.0], point![0.0, 0.0, 0.0]);
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}
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}
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