Revert "Optimistically add normalization"
This reverts commit 52910c9c59.
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@@ -403,7 +403,7 @@ impl KinematicCharacterController {
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.filter(|rb| rb.is_kinematic());
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.filter(|rb| rb.is_kinematic());
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for m in &manifolds {
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for m in &manifolds {
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let normal = -(character_pos * m.local_n1).normalize();
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let normal = -(character_pos * m.local_n1);
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if normal.dot(&self.up) >= -1.0e-5 {
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if normal.dot(&self.up) >= -1.0e-5 {
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grounded = true;
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grounded = true;
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}
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}
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@@ -450,7 +450,7 @@ impl KinematicCharacterController {
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*kinematic_friction_translation - init_kinematic_friction_translation;
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*kinematic_friction_translation - init_kinematic_friction_translation;
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} else {
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} else {
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for m in &manifolds {
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for m in &manifolds {
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let normal = (character_pos * m.local_n1).normalize();
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let normal = character_pos * m.local_n1;
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if normal.dot(&self.up) <= 1.0e-5 {
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if normal.dot(&self.up) <= 1.0e-5 {
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for contact in &m.points {
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for contact in &m.points {
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