Fix missing ground assignment
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@@ -410,6 +410,9 @@ impl KinematicCharacterController {
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for m in &manifolds {
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for m in &manifolds {
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let normal = -(character_pos * m.local_n1);
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let normal = -(character_pos * m.local_n1);
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if normal.dot(&self.up) >= -1e-5 {
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grounded = true;
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}
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if let Some(kinematic_parent) = kinematic_parent {
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if let Some(kinematic_parent) = kinematic_parent {
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let mut num_active_contacts = 0;
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let mut num_active_contacts = 0;
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@@ -456,7 +459,7 @@ impl KinematicCharacterController {
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for m in &manifolds {
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for m in &manifolds {
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let normal = character_pos * m.local_n1;
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let normal = character_pos * m.local_n1;
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if normal.dot(&self.up) <= -1.0e-5 {
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if normal.dot(&self.up) <= 1.0e-5 {
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for contact in &m.points {
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for contact in &m.points {
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if contact.dist <= prediction {
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if contact.dist <= prediction {
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grounded = true;
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grounded = true;
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