Outsource the contact manifold, SAT, and some shapes.
This commit is contained in:
@@ -1,20 +1,7 @@
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use crate::geometry::{cuboid, Cuboid, Polygon, Segment, Triangle};
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use crate::geometry::{Cuboid, Polygon, Segment, Triangle};
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use crate::math::{Isometry, Point, Vector, DIM};
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use crate::utils::WSign;
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use na::Unit;
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use ncollide::shape::SupportMap;
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#[allow(dead_code)]
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pub fn support_map_support_map_compute_separation(
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sm1: &impl SupportMap<f32>,
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sm2: &impl SupportMap<f32>,
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m12: &Isometry<f32>,
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dir1: &Unit<Vector<f32>>,
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) -> f32 {
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let p1 = sm1.local_support_point_toward(dir1);
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let p2 = sm2.support_point_toward(m12, &-*dir1);
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(p2 - p1).dot(dir1)
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}
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#[allow(dead_code)]
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pub fn polygon_polygon_compute_separation_features(
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@@ -38,332 +25,3 @@ pub fn polygon_polygon_compute_separation_features(
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(max_separation, separation_features.0, separation_features.1)
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}
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#[cfg(feature = "dim3")]
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pub fn cuboid_cuboid_compute_separation_wrt_local_line(
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cube1: &Cuboid,
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cube2: &Cuboid,
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pos12: &Isometry<f32>,
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pos21: &Isometry<f32>,
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axis1: &Vector<f32>,
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) -> (f32, Vector<f32>) {
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let signum = pos12.translation.vector.dot(axis1).copy_sign_to(1.0);
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let axis1 = axis1 * signum;
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let local_pt1 = cuboid::local_support_point(cube1, axis1);
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let local_pt2 = cuboid::local_support_point(cube2, pos21 * -axis1);
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let pt2 = pos12 * local_pt2;
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let separation = (pt2 - local_pt1).dot(&axis1);
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(separation, axis1)
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}
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#[cfg(feature = "dim3")]
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pub fn cuboid_cuboid_find_local_separating_edge_twoway(
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cube1: &Cuboid,
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cube2: &Cuboid,
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pos12: &Isometry<f32>,
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pos21: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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use approx::AbsDiffEq;
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let mut best_separation = -std::f32::MAX;
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let mut best_dir = Vector::zeros();
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let x2 = pos12 * Vector::x();
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let y2 = pos12 * Vector::y();
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let z2 = pos12 * Vector::z();
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// We have 3 * 3 = 9 axes to test.
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let axes = [
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// Vector::{x, y ,z}().cross(y2)
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Vector::new(0.0, -x2.z, x2.y),
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Vector::new(x2.z, 0.0, -x2.x),
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Vector::new(-x2.y, x2.x, 0.0),
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// Vector::{x, y ,z}().cross(y2)
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Vector::new(0.0, -y2.z, y2.y),
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Vector::new(y2.z, 0.0, -y2.x),
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Vector::new(-y2.y, y2.x, 0.0),
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// Vector::{x, y ,z}().cross(y2)
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Vector::new(0.0, -z2.z, z2.y),
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Vector::new(z2.z, 0.0, -z2.x),
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Vector::new(-z2.y, z2.x, 0.0),
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];
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for axis1 in &axes {
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let norm1 = axis1.norm();
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if norm1 > f32::default_epsilon() {
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let (separation, axis1) = cuboid_cuboid_compute_separation_wrt_local_line(
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cube1,
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cube2,
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pos12,
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pos21,
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&(axis1 / norm1),
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);
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if separation > best_separation {
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best_separation = separation;
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best_dir = axis1;
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}
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}
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}
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(best_separation, best_dir)
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}
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pub fn cuboid_cuboid_find_local_separating_normal_oneway(
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cube1: &Cuboid,
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cube2: &Cuboid,
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pos12: &Isometry<f32>,
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pos21: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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let mut best_separation = -std::f32::MAX;
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let mut best_dir = Vector::zeros();
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for i in 0..DIM {
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let sign = pos12.translation.vector[i].copy_sign_to(1.0);
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let axis1 = Vector::ith(i, sign);
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let local_pt2 = cuboid::local_support_point(cube2, pos21 * -axis1);
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let pt2 = pos12 * local_pt2;
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let separation = pt2[i] * sign - cube1.half_extents[i];
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if separation > best_separation {
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best_separation = separation;
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best_dir = axis1;
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}
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}
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(best_separation, best_dir)
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}
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/*
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*
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*
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* Triangles.
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*
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*
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*/
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#[cfg(feature = "dim3")]
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pub fn cube_support_map_compute_separation_wrt_local_line<S: SupportMap<f32>>(
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cube1: &Cuboid,
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shape2: &S,
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pos12: &Isometry<f32>,
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pos21: &Isometry<f32>,
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axis1: &Unit<Vector<f32>>,
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) -> (f32, Unit<Vector<f32>>) {
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let signum = pos12.translation.vector.dot(axis1).copy_sign_to(1.0);
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let axis1 = Unit::new_unchecked(**axis1 * signum);
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let local_pt1 = cuboid::local_support_point(cube1, *axis1);
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let local_pt2 = shape2.local_support_point_toward(&(pos21 * -axis1));
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let pt2 = pos12 * local_pt2;
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let separation = (pt2 - local_pt1).dot(&axis1);
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(separation, axis1)
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}
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#[cfg(feature = "dim3")]
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pub fn cube_support_map_find_local_separating_edge_twoway(
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cube1: &Cuboid,
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shape2: &impl SupportMap<f32>,
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axes: &[Vector<f32>],
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pos12: &Isometry<f32>,
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pos21: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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use approx::AbsDiffEq;
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let mut best_separation = -std::f32::MAX;
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let mut best_dir = Vector::zeros();
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for axis1 in axes {
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if let Some(axis1) = Unit::try_new(*axis1, f32::default_epsilon()) {
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let (separation, axis1) = cube_support_map_compute_separation_wrt_local_line(
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cube1, shape2, pos12, pos21, &axis1,
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);
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if separation > best_separation {
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best_separation = separation;
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best_dir = *axis1;
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}
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}
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}
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(best_separation, best_dir)
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}
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#[cfg(feature = "dim3")]
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pub fn cube_triangle_find_local_separating_edge_twoway(
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cube1: &Cuboid,
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triangle2: &Triangle,
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pos12: &Isometry<f32>,
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pos21: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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let x2 = pos12 * (triangle2.b - triangle2.a);
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let y2 = pos12 * (triangle2.c - triangle2.b);
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let z2 = pos12 * (triangle2.a - triangle2.c);
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// We have 3 * 3 = 3 axes to test.
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let axes = [
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// Vector::{x, y ,z}().cross(y2)
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Vector::new(0.0, -x2.z, x2.y),
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Vector::new(x2.z, 0.0, -x2.x),
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Vector::new(-x2.y, x2.x, 0.0),
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// Vector::{x, y ,z}().cross(y2)
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Vector::new(0.0, -y2.z, y2.y),
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Vector::new(y2.z, 0.0, -y2.x),
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Vector::new(-y2.y, y2.x, 0.0),
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// Vector::{x, y ,z}().cross(y2)
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Vector::new(0.0, -z2.z, z2.y),
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Vector::new(z2.z, 0.0, -z2.x),
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Vector::new(-z2.y, z2.x, 0.0),
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];
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cube_support_map_find_local_separating_edge_twoway(cube1, triangle2, &axes, pos12, pos21)
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}
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#[cfg(feature = "dim3")]
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pub fn cube_segment_find_local_separating_edge_twoway(
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cube1: &Cuboid,
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segment2: &Segment,
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pos12: &Isometry<f32>,
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pos21: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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let x2 = pos12 * (segment2.b - segment2.a);
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let axes = [
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// Vector::{x, y ,z}().cross(y2)
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Vector::new(0.0, -x2.z, x2.y),
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Vector::new(x2.z, 0.0, -x2.x),
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Vector::new(-x2.y, x2.x, 0.0),
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];
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cube_support_map_find_local_separating_edge_twoway(cube1, segment2, &axes, pos12, pos21)
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}
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pub fn cube_support_map_find_local_separating_normal_oneway<S: SupportMap<f32>>(
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cube1: &Cuboid,
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shape2: &S,
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pos12: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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let mut best_separation = -std::f32::MAX;
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let mut best_dir = Vector::zeros();
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for i in 0..DIM {
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for sign in &[-1.0, 1.0] {
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let axis1 = Vector::ith(i, *sign);
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let pt2 = shape2.support_point_toward(&pos12, &Unit::new_unchecked(-axis1));
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let separation = pt2[i] * *sign - cube1.half_extents[i];
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if separation > best_separation {
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best_separation = separation;
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best_dir = axis1;
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}
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}
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}
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(best_separation, best_dir)
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}
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// NOTE: this only works with cuboid on the rhs because it has its symmetry origin at zero
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// (therefore we can check only one normal direction).
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pub fn point_cuboid_find_local_separating_normal_oneway(
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point1: Point<f32>,
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normal1: Option<Unit<Vector<f32>>>,
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shape2: &Cuboid,
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pos12: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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let mut best_separation = -std::f32::MAX;
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let mut best_dir = Vector::zeros();
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if let Some(normal1) = normal1 {
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let axis1 = if (pos12.translation.vector - point1.coords).dot(&normal1) >= 0.0 {
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normal1
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} else {
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-normal1
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};
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let pt2 = shape2.support_point_toward(&pos12, &-axis1);
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let separation = (pt2 - point1).dot(&axis1);
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if separation > best_separation {
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best_separation = separation;
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best_dir = *axis1;
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}
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}
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(best_separation, best_dir)
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}
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pub fn triangle_cuboid_find_local_separating_normal_oneway(
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triangle1: &Triangle,
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shape2: &Cuboid,
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pos12: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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point_cuboid_find_local_separating_normal_oneway(triangle1.a, triangle1.normal(), shape2, pos12)
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}
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#[cfg(feature = "dim2")]
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pub fn segment_cuboid_find_local_separating_normal_oneway(
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segment1: &Segment,
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shape2: &Cuboid,
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pos12: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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point_cuboid_find_local_separating_normal_oneway(segment1.a, segment1.normal(), shape2, pos12)
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}
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/*
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* Capsules
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*/
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#[cfg(feature = "dim3")]
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pub fn triangle_segment_find_local_separating_normal_oneway(
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triangle1: &Triangle,
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segment2: &Segment,
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m12: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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if let Some(dir) = triangle1.normal() {
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let p2a = segment2.support_point_toward(m12, &-dir);
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let p2b = segment2.support_point_toward(m12, &dir);
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let sep_a = (p2a - triangle1.a).dot(&dir);
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let sep_b = -(p2b - triangle1.a).dot(&dir);
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if sep_a >= sep_b {
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(sep_a, *dir)
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} else {
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(sep_b, -*dir)
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}
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} else {
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(-f32::MAX, Vector::zeros())
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}
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}
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#[cfg(feature = "dim3")]
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pub fn segment_triangle_find_local_separating_edge(
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segment1: &Segment,
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triangle2: &Triangle,
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pos12: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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let x2 = pos12 * (triangle2.b - triangle2.a);
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let y2 = pos12 * (triangle2.c - triangle2.b);
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let z2 = pos12 * (triangle2.a - triangle2.c);
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let dir1 = segment1.scaled_direction();
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let crosses1 = [dir1.cross(&x2), dir1.cross(&y2), dir1.cross(&z2)];
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let axes1 = [
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crosses1[0],
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crosses1[1],
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crosses1[2],
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-crosses1[0],
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-crosses1[1],
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-crosses1[2],
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];
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let mut max_separation = -f32::MAX;
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let mut sep_dir = axes1[0];
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for axis1 in &axes1 {
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if let Some(axis1) = Unit::try_new(*axis1, 0.0) {
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let sep =
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support_map_support_map_compute_separation(segment1, triangle2, pos12, &axis1);
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if sep > max_separation {
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max_separation = sep;
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sep_dir = *axis1;
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}
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}
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}
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(max_separation, sep_dir)
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}
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