feat: implement new "small-steps" solver + joint improvements
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@@ -4,7 +4,7 @@ use crate::dynamics::{RigidBody, RigidBodyHandle, RigidBodySet};
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use crate::geometry::{ColliderHandle, ColliderSet, Ray};
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use crate::math::{Point, Real, Rotation, Vector};
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use crate::pipeline::{QueryFilter, QueryPipeline};
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use crate::utils::{WCross, WDot};
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use crate::utils::{SimdCross, SimdDot};
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/// A character controller to simulate vehicles using ray-casting for the wheels.
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pub struct DynamicRayCastVehicleController {
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