feat: implement new "small-steps" solver + joint improvements
This commit is contained in:
96
examples3d/debug_cube_high_mass_ratio3.rs
Normal file
96
examples3d/debug_cube_high_mass_ratio3.rs
Normal file
@@ -0,0 +1,96 @@
|
||||
use rapier3d::prelude::*;
|
||||
use rapier_testbed3d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
let num_levels = 4;
|
||||
let stick_len = 2.0;
|
||||
let stick_rad = 0.2;
|
||||
|
||||
/*
|
||||
* Floor.
|
||||
*/
|
||||
let floor_body =
|
||||
RigidBodyBuilder::fixed().translation(vector![0.0, -stick_len - stick_rad, 0.0]);
|
||||
let floor_handle = bodies.insert(floor_body);
|
||||
let floor_cube = ColliderBuilder::cuboid(stick_len, stick_len, stick_len);
|
||||
colliders.insert_with_parent(floor_cube, floor_handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create a stack of capsule with a very heavy cube on top.
|
||||
*/
|
||||
for i in 0..num_levels {
|
||||
let fi = i as f32;
|
||||
|
||||
let body = RigidBodyBuilder::dynamic().translation(vector![
|
||||
0.0,
|
||||
fi * stick_rad * 4.0,
|
||||
-(stick_len / 2.0 - stick_rad)
|
||||
]);
|
||||
let handle = bodies.insert(body);
|
||||
let capsule = ColliderBuilder::cuboid(stick_len / 2.0, stick_rad, stick_rad);
|
||||
colliders.insert_with_parent(capsule, handle, &mut bodies);
|
||||
|
||||
let body = RigidBodyBuilder::dynamic().translation(vector![
|
||||
0.0,
|
||||
fi * stick_rad * 4.0,
|
||||
(stick_len / 2.0 - stick_rad)
|
||||
]);
|
||||
let handle = bodies.insert(body);
|
||||
let capsule = ColliderBuilder::cuboid(stick_len / 2.0, stick_rad, stick_rad);
|
||||
colliders.insert_with_parent(capsule, handle, &mut bodies);
|
||||
|
||||
let body = RigidBodyBuilder::dynamic().translation(vector![
|
||||
-(stick_len / 2.0 - stick_rad),
|
||||
(fi + 0.5) * stick_rad * 4.0,
|
||||
0.0
|
||||
]);
|
||||
let handle = bodies.insert(body);
|
||||
let capsule = ColliderBuilder::cuboid(stick_rad, stick_rad, stick_len / 2.0);
|
||||
colliders.insert_with_parent(capsule, handle, &mut bodies);
|
||||
|
||||
let body = RigidBodyBuilder::dynamic().translation(vector![
|
||||
(stick_len / 2.0 - stick_rad),
|
||||
(fi + 0.5) * stick_rad * 4.0,
|
||||
0.0
|
||||
]);
|
||||
let handle = bodies.insert(body);
|
||||
let capsule = ColliderBuilder::cuboid(stick_rad, stick_rad, stick_len / 2.0);
|
||||
colliders.insert_with_parent(capsule, handle, &mut bodies);
|
||||
}
|
||||
|
||||
/*
|
||||
* Big cube on top.
|
||||
*/
|
||||
let cube_len = stick_len * 2.0;
|
||||
let floor_body = RigidBodyBuilder::dynamic()
|
||||
.translation(vector![
|
||||
0.0,
|
||||
cube_len / 2.0 + (num_levels as f32 - 0.25) * stick_rad * 4.0,
|
||||
0.0
|
||||
])
|
||||
.additional_solver_iterations(36);
|
||||
let floor_handle = bodies.insert(floor_body);
|
||||
let floor_cube = ColliderBuilder::cuboid(cube_len / 2.0, cube_len / 2.0, cube_len / 2.0);
|
||||
colliders.insert_with_parent(floor_cube, floor_handle, &mut bodies);
|
||||
|
||||
let small_mass =
|
||||
MassProperties::from_cuboid(1.0, vector![stick_rad, stick_rad, stick_len / 2.0]).mass();
|
||||
let big_mass =
|
||||
MassProperties::from_cuboid(1.0, vector![cube_len / 2.0, cube_len / 2.0, cube_len / 2.0])
|
||||
.mass();
|
||||
println!("debug_cube_high_mass_ratio3: small stick mass: {small_mass}, big cube mass: {big_mass}, mass_ratio: {}", big_mass / small_mass);
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
|
||||
}
|
||||
Reference in New Issue
Block a user