Update dependencies
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@@ -97,6 +97,7 @@ bitflags! {
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}
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}
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#[derive(Resource)]
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pub struct TestbedState {
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pub running: RunMode,
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pub draw_colls: bool,
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@@ -122,6 +123,7 @@ pub struct TestbedState {
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camera_locked: bool, // Used so that the camera can remain the same before and after we change backend or press the restart button.
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}
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#[derive(Resource)]
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struct SceneBuilders(Vec<(&'static str, fn(&mut Testbed))>);
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#[cfg(feature = "other-backends")]
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@@ -369,23 +371,26 @@ impl TestbedApp {
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"Rapier: 3D demos".to_string()
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};
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let mut app = App::new();
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let window_plugin = WindowPlugin {
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window: WindowDescriptor {
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title,
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..Default::default()
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},
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..Default::default()
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};
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app.insert_resource(WindowDescriptor {
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title,
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..Default::default()
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})
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.insert_resource(ClearColor(Color::rgb(0.15, 0.15, 0.15)))
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.insert_resource(Msaa { samples: 4 })
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.insert_resource(AmbientLight {
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brightness: 0.3,
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..Default::default()
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})
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.add_plugins(DefaultPlugins)
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.add_plugin(OrbitCameraPlugin)
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.add_plugin(WireframePlugin)
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.add_plugin(bevy_egui::EguiPlugin)
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.add_plugin(debug_render::RapierDebugRenderPlugin::default());
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let mut app = App::new();
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app.insert_resource(ClearColor(Color::rgb(0.15, 0.15, 0.15)))
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.insert_resource(Msaa { samples: 4 })
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.insert_resource(AmbientLight {
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brightness: 0.3,
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..Default::default()
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})
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.add_plugins(DefaultPlugins.set(window_plugin))
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.add_plugin(OrbitCameraPlugin)
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.add_plugin(WireframePlugin)
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.add_plugin(bevy_egui::EguiPlugin)
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.add_plugin(debug_render::RapierDebugRenderPlugin::default());
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#[cfg(target_arch = "wasm32")]
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app.add_plugin(bevy_webgl2::WebGL2Plugin);
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@@ -995,7 +1000,7 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
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fn setup_graphics_environment(mut commands: Commands) {
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const HALF_SIZE: f32 = 100.0;
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commands.spawn_bundle(DirectionalLightBundle {
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commands.spawn(DirectionalLightBundle {
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directional_light: DirectionalLight {
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illuminance: 10000.0,
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// Configure the projection to better fit the scene
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@@ -1020,7 +1025,7 @@ fn setup_graphics_environment(mut commands: Commands) {
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});
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commands
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.spawn_bundle(Camera3dBundle {
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.spawn(Camera3dBundle {
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transform: Transform::from_matrix(
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Mat4::look_at_rh(
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Vec3::new(-30.0, 30.0, 100.0),
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@@ -1053,7 +1058,7 @@ fn setup_graphics_environment(mut commands: Commands) {
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// ..Default::default()
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// });
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commands
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.spawn_bundle(Camera2dBundle {
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.spawn(Camera2dBundle {
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transform: Transform {
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translation: Vec3::new(0.0, 0.0, 0.0),
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rotation: Quat::IDENTITY,
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