fix: add a collision skin to the 2D trimesh demo
This commit is contained in:
committed by
Sébastien Crozet
parent
5867d2e78d
commit
97f7c1b4b2
@@ -84,7 +84,8 @@ pub fn init_world(testbed: &mut Testbed) {
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.collect();
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.collect();
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for k in 0..5 {
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for k in 0..5 {
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let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone());
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let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone())
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.collision_skin(0.2);
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let rigid_body = RigidBodyBuilder::dynamic()
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
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.translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
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.rotation(angle);
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.rotation(angle);
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