First working version of non-linear CCD based on single-substep motion-clamping.
This commit is contained in:
147
src/dynamics/ccd/toi_entry.rs
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147
src/dynamics/ccd/toi_entry.rs
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@@ -0,0 +1,147 @@
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use crate::data::Coarena;
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use crate::dynamics::ccd::ccd_solver::CCDContact;
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use crate::dynamics::ccd::CCDData;
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use crate::dynamics::{IntegrationParameters, RigidBody, RigidBodyHandle};
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use crate::geometry::{Collider, ColliderHandle};
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use crate::math::{Isometry, Real};
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use crate::parry::query::PersistentQueryDispatcher;
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use crate::utils::WCross;
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use na::{RealField, Unit};
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use parry::query::{NonlinearRigidMotion, QueryDispatcher, TOI};
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#[derive(Copy, Clone, Debug)]
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pub struct TOIEntry {
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pub toi: Real,
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pub c1: ColliderHandle,
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pub b1: RigidBodyHandle,
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pub c2: ColliderHandle,
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pub b2: RigidBodyHandle,
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pub is_intersection_test: bool,
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pub timestamp: usize,
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}
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impl TOIEntry {
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fn new(
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toi: Real,
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c1: ColliderHandle,
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b1: RigidBodyHandle,
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c2: ColliderHandle,
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b2: RigidBodyHandle,
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is_intersection_test: bool,
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timestamp: usize,
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) -> Self {
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Self {
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toi,
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c1,
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b1,
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c2,
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b2,
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is_intersection_test,
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timestamp,
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}
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}
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pub fn try_from_colliders<QD: ?Sized + PersistentQueryDispatcher<(), ()>>(
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params: &IntegrationParameters,
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query_dispatcher: &QD,
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ch1: ColliderHandle,
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ch2: ColliderHandle,
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c1: &Collider,
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c2: &Collider,
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b1: &RigidBody,
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b2: &RigidBody,
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frozen1: Option<Real>,
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frozen2: Option<Real>,
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start_time: Real,
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end_time: Real,
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body_params: &Coarena<CCDData>,
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) -> Option<Self> {
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assert!(start_time <= end_time);
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let linvel1 = frozen1.is_none() as u32 as Real * b1.linvel;
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let linvel2 = frozen2.is_none() as u32 as Real * b2.linvel;
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let vel12 = linvel2 - linvel1;
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let thickness = (c1.shape().ccd_thickness() + c2.shape().ccd_thickness());
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if params.dt * vel12.norm() < thickness {
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return None;
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}
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let is_intersection_test = c1.is_sensor() || c2.is_sensor();
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let body_params1 = body_params.get(c1.parent.0)?;
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let body_params2 = body_params.get(c2.parent.0)?;
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// Compute the TOI.
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let mut motion1 = body_params1.motion(params.dt, b1, 0.0);
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let mut motion2 = body_params2.motion(params.dt, b2, 0.0);
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if let Some(t) = frozen1 {
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motion1.freeze(t);
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}
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if let Some(t) = frozen2 {
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motion2.freeze(t);
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}
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let mut toi;
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let motion_c1 = motion1.prepend(*c1.position_wrt_parent());
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let motion_c2 = motion2.prepend(*c2.position_wrt_parent());
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// println!("start_time: {}", start_time);
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// If this is just an intersection test (i.e. with sensors)
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// then we can stop the TOI search immediately if it starts with
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// a penetration because we don't care about the whether the velocity
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// at the impact is a separating velocity or not.
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// If the TOI search involves two non-sensor colliders then
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// we don't want to stop the TOI search at the first penetration
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// because the colliders may be in a separating trajectory.
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let stop_at_penetration = is_intersection_test;
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let res_toi = query_dispatcher
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.nonlinear_time_of_impact(
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&motion_c1,
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c1.shape(),
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&motion_c2,
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c2.shape(),
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start_time,
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end_time,
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stop_at_penetration,
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)
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.ok();
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toi = res_toi??;
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Some(Self::new(
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toi.toi,
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ch1,
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c1.parent(),
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ch2,
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c2.parent(),
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is_intersection_test,
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0,
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))
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}
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}
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impl PartialOrd for TOIEntry {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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(-self.toi).partial_cmp(&(-other.toi))
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}
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}
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impl Ord for TOIEntry {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.partial_cmp(other).unwrap()
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}
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}
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impl PartialEq for TOIEntry {
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fn eq(&self, other: &Self) -> bool {
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self.toi == other.toi
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}
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}
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impl Eq for TOIEntry {}
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@@ -18,6 +18,7 @@ pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBui
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pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodySet};
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pub use parry::mass_properties::MassProperties;
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// #[cfg(not(feature = "parallel"))]
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pub use self::ccd::CCDSolver;
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pub use self::coefficient_combine_rule::CoefficientCombineRule;
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pub(crate) use self::joint::JointGraphEdge;
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pub(crate) use self::rigid_body::RigidBodyChanges;
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@@ -26,6 +27,7 @@ pub(crate) use self::solver::IslandSolver;
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#[cfg(feature = "parallel")]
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pub(crate) use self::solver::ParallelIslandSolver;
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mod ccd;
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mod coefficient_combine_rule;
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mod integration_parameters;
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mod joint;
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@@ -36,6 +36,7 @@ bitflags::bitflags! {
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const ROTATION_LOCKED_X = 1 << 1;
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const ROTATION_LOCKED_Y = 1 << 2;
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const ROTATION_LOCKED_Z = 1 << 3;
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const CCD_ENABLED = 1 << 4;
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}
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}
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@@ -58,7 +59,16 @@ bitflags::bitflags! {
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pub struct RigidBody {
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/// The world-space position of the rigid-body.
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pub(crate) position: Isometry<Real>,
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pub(crate) predicted_position: Isometry<Real>,
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/// The next position of the rigid-body.
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///
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/// At the beginning of the timestep, and when the
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/// timestep is complete we must have position == next_position
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/// except for kinematic bodies.
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///
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/// The next_position is updated after the velocity and position
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/// resolution. Then it is either validated (ie. we set position := set_position)
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/// or clamped by CCD.
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pub(crate) next_position: Isometry<Real>,
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/// The local mass properties of the rigid-body.
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pub(crate) mass_properties: MassProperties,
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/// The world-space center of mass of the rigid-body.
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@@ -76,6 +86,10 @@ pub struct RigidBody {
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pub linear_damping: Real,
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/// Damping factor for gradually slowing down the angular motion of the rigid-body.
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pub angular_damping: Real,
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/// The maximum linear velocity this rigid-body can reach.
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pub max_linear_velocity: Real,
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/// The maximum angular velocity this rigid-body can reach.
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pub max_angular_velocity: Real,
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/// Accumulation of external forces (only for dynamic bodies).
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pub(crate) force: Vector<Real>,
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/// Accumulation of external torques (only for dynamic bodies).
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@@ -97,13 +111,14 @@ pub struct RigidBody {
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dominance_group: i8,
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/// User-defined data associated to this rigid-body.
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pub user_data: u128,
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pub(crate) ccd_thickness: Real,
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}
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impl RigidBody {
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fn new() -> Self {
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Self {
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position: Isometry::identity(),
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predicted_position: Isometry::identity(),
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next_position: Isometry::identity(),
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mass_properties: MassProperties::zero(),
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world_com: Point::origin(),
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effective_inv_mass: 0.0,
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@@ -115,6 +130,8 @@ impl RigidBody {
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gravity_scale: 1.0,
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linear_damping: 0.0,
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angular_damping: 0.0,
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max_linear_velocity: Real::MAX,
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max_angular_velocity: 100.0,
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colliders: Vec::new(),
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activation: ActivationStatus::new_active(),
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joint_graph_index: InteractionGraph::<(), ()>::invalid_graph_index(),
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@@ -127,6 +144,7 @@ impl RigidBody {
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body_status: BodyStatus::Dynamic,
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dominance_group: 0,
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user_data: 0,
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ccd_thickness: Real::MAX,
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}
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}
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@@ -176,6 +194,20 @@ impl RigidBody {
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}
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}
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/// Enables of disable CCD (continuous collision-detection) for this rigid-body.
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pub fn enable_ccd(&mut self, enabled: bool) {
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self.flags.set(RigidBodyFlags::CCD_ENABLED, enabled)
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}
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/// Is CCD (continous collision-detection) enabled for this rigid-body?
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pub fn is_ccd_enabled(&self) -> bool {
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self.flags.contains(RigidBodyFlags::CCD_ENABLED)
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}
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pub(crate) fn should_resolve_ccd(&self, dt: Real) -> bool {
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self.is_ccd_enabled() && self.is_dynamic() && self.linvel.norm() * dt > self.ccd_thickness
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}
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/// Sets the rigid-body's mass properties.
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///
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/// If `wake_up` is `true` then the rigid-body will be woken up if it was
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@@ -228,8 +260,8 @@ impl RigidBody {
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/// If this rigid-body is kinematic this value is set by the `set_next_kinematic_position`
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/// method and is used for estimating the kinematic body velocity at the next timestep.
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/// For non-kinematic bodies, this value is currently unspecified.
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pub fn predicted_position(&self) -> &Isometry<Real> {
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&self.predicted_position
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pub fn next_position(&self) -> &Isometry<Real> {
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&self.next_position
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}
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/// The scale factor applied to the gravity affecting this rigid-body.
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@@ -254,6 +286,8 @@ impl RigidBody {
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true,
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);
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self.ccd_thickness = self.ccd_thickness.min(coll.shape().ccd_thickness());
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let mass_properties = coll
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.mass_properties()
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.transform_by(coll.position_wrt_parent());
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@@ -265,8 +299,8 @@ impl RigidBody {
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pub(crate) fn update_colliders_positions(&mut self, colliders: &mut ColliderSet) {
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for handle in &self.colliders {
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let collider = &mut colliders[*handle];
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collider.prev_position = self.position;
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collider.position = self.position * collider.delta;
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collider.predicted_position = self.predicted_position * collider.delta;
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}
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}
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@@ -331,18 +365,39 @@ impl RigidBody {
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!self.linvel.is_zero() || !self.angvel.is_zero()
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}
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fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
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pub(crate) fn integrate_velocity(&self, dt: Real) -> Isometry<Real> {
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let com = self.position * self.mass_properties.local_com;
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let shift = Translation::from(com.coords);
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shift * Isometry::new(self.linvel * dt, self.angvel * dt) * shift.inverse()
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}
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pub(crate) fn integrate(&mut self, dt: Real) {
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// TODO: do we want to apply damping before or after the velocity integration?
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self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
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self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
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pub(crate) fn position_at_time(&self, dt: Real) -> Isometry<Real> {
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self.integrate_velocity(dt) * self.position
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}
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self.position = self.integrate_velocity(dt) * self.position;
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pub(crate) fn integrate_next_position(&mut self, dt: Real, apply_damping: bool) {
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// TODO: do we want to apply damping before or after the velocity integration?
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if apply_damping {
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self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
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self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
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// self.linvel = self.linvel.cap_magnitude(self.max_linear_velocity);
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// #[cfg(feature = "dim2")]
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// {
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// self.angvel = na::clamp(
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// self.angvel,
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// -self.max_angular_velocity,
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// self.max_angular_velocity,
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// );
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// }
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// #[cfg(feature = "dim3")]
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// {
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// self.angvel = self.angvel.cap_magnitude(self.max_angular_velocity);
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// }
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}
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self.next_position = self.integrate_velocity(dt) * self.position;
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let _ = self.next_position.rotation.renormalize();
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}
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/// The linear velocity of this rigid-body.
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@@ -416,7 +471,8 @@ impl RigidBody {
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/// put to sleep because it did not move for a while.
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pub fn set_position(&mut self, pos: Isometry<Real>, wake_up: bool) {
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self.changes.insert(RigidBodyChanges::POSITION);
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self.set_position_internal(pos);
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self.position = pos;
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self.next_position = pos;
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// TODO: Do we really need to check that the body isn't dynamic?
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if wake_up && self.is_dynamic() {
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@@ -424,24 +480,19 @@ impl RigidBody {
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}
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}
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pub(crate) fn set_position_internal(&mut self, pos: Isometry<Real>) {
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self.position = pos;
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// TODO: update the predicted position for dynamic bodies too?
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if self.is_static() || self.is_kinematic() {
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self.predicted_position = pos;
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}
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pub(crate) fn set_next_position(&mut self, pos: Isometry<Real>) {
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self.next_position = pos;
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}
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/// If this rigid body is kinematic, sets its future position after the next timestep integration.
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pub fn set_next_kinematic_position(&mut self, pos: Isometry<Real>) {
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if self.is_kinematic() {
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self.predicted_position = pos;
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self.next_position = pos;
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}
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}
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pub(crate) fn compute_velocity_from_predicted_position(&mut self, inv_dt: Real) {
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let dpos = self.predicted_position * self.position.inverse();
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pub(crate) fn compute_velocity_from_next_position(&mut self, inv_dt: Real) {
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let dpos = self.next_position * self.position.inverse();
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#[cfg(feature = "dim2")]
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{
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self.angvel = dpos.rotation.angle() * inv_dt;
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@@ -453,8 +504,8 @@ impl RigidBody {
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self.linvel = dpos.translation.vector * inv_dt;
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}
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pub(crate) fn update_predicted_position(&mut self, dt: Real) {
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self.predicted_position = self.integrate_velocity(dt) * self.position;
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pub(crate) fn update_next_position(&mut self, dt: Real) {
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self.next_position = self.integrate_velocity(dt) * self.position;
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}
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pub(crate) fn update_world_mass_properties(&mut self) {
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@@ -666,6 +717,7 @@ pub struct RigidBodyBuilder {
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mass_properties: MassProperties,
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can_sleep: bool,
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sleeping: bool,
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ccd_enabled: bool,
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dominance_group: i8,
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user_data: u128,
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}
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@@ -685,6 +737,7 @@ impl RigidBodyBuilder {
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mass_properties: MassProperties::zero(),
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can_sleep: true,
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sleeping: false,
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ccd_enabled: false,
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dominance_group: 0,
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user_data: 0,
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}
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@@ -888,6 +941,12 @@ impl RigidBodyBuilder {
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self
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}
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/// Enabled continuous collision-detection for this rigid-body.
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pub fn ccd_enabled(mut self, enabled: bool) -> Self {
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self.ccd_enabled = enabled;
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self
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}
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/// Sets whether or not the rigid-body is to be created asleep.
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pub fn sleeping(mut self, sleeping: bool) -> Self {
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self.sleeping = sleeping;
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@@ -897,8 +956,8 @@ impl RigidBodyBuilder {
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/// Build a new rigid-body with the parameters configured with this builder.
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pub fn build(&self) -> RigidBody {
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let mut rb = RigidBody::new();
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rb.predicted_position = self.position; // FIXME: compute the correct value?
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rb.set_position_internal(self.position);
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rb.next_position = self.position; // FIXME: compute the correct value?
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rb.position = self.position;
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rb.linvel = self.linvel;
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rb.angvel = self.angvel;
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rb.body_status = self.body_status;
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@@ -909,6 +968,7 @@ impl RigidBodyBuilder {
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rb.gravity_scale = self.gravity_scale;
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rb.flags = self.flags;
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rb.dominance_group = self.dominance_group;
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rb.enable_ccd(self.ccd_enabled);
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if self.can_sleep && self.sleeping {
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rb.sleep();
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@@ -59,7 +59,7 @@ impl IslandSolver {
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counters.solver.velocity_update_time.resume();
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bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
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rb.integrate(params.dt)
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rb.integrate_next_position(params.dt, true)
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});
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counters.solver.velocity_update_time.pause();
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@@ -77,7 +77,7 @@ impl IslandSolver {
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bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
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// Since we didn't run the velocity solver we need to integrate the accelerations here
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rb.integrate_accelerations(params.dt);
|
||||
rb.integrate(params.dt);
|
||||
rb.integrate_next_position(params.dt, true);
|
||||
});
|
||||
counters.solver.velocity_update_time.pause();
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ impl BallPositionGroundConstraint {
|
||||
// are the local_anchors. The rb1 and rb2 have
|
||||
// already been flipped by the caller.
|
||||
Self {
|
||||
anchor1: rb1.predicted_position * cparams.local_anchor2,
|
||||
anchor1: rb1.next_position * cparams.local_anchor2,
|
||||
im2: rb2.effective_inv_mass,
|
||||
ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
|
||||
local_anchor2: cparams.local_anchor1,
|
||||
@@ -123,7 +123,7 @@ impl BallPositionGroundConstraint {
|
||||
}
|
||||
} else {
|
||||
Self {
|
||||
anchor1: rb1.predicted_position * cparams.local_anchor1,
|
||||
anchor1: rb1.next_position * cparams.local_anchor1,
|
||||
im2: rb2.effective_inv_mass,
|
||||
ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
|
||||
local_anchor2: cparams.local_anchor2,
|
||||
|
||||
@@ -134,7 +134,7 @@ impl WBallPositionGroundConstraint {
|
||||
cparams: [&BallJoint; SIMD_WIDTH],
|
||||
flipped: [bool; SIMD_WIDTH],
|
||||
) -> Self {
|
||||
let position1 = Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
|
||||
let position1 = Isometry::from(array![|ii| rbs1[ii].next_position; SIMD_WIDTH]);
|
||||
let anchor1 = position1
|
||||
* Point::from(array![|ii| if flipped[ii] {
|
||||
cparams[ii].local_anchor2
|
||||
|
||||
@@ -100,10 +100,10 @@ impl FixedPositionGroundConstraint {
|
||||
let local_anchor2;
|
||||
|
||||
if flipped {
|
||||
anchor1 = rb1.predicted_position * cparams.local_anchor2;
|
||||
anchor1 = rb1.next_position * cparams.local_anchor2;
|
||||
local_anchor2 = cparams.local_anchor1;
|
||||
} else {
|
||||
anchor1 = rb1.predicted_position * cparams.local_anchor1;
|
||||
anchor1 = rb1.next_position * cparams.local_anchor1;
|
||||
local_anchor2 = cparams.local_anchor2;
|
||||
};
|
||||
|
||||
|
||||
@@ -119,14 +119,14 @@ impl PrismaticPositionGroundConstraint {
|
||||
let local_axis2;
|
||||
|
||||
if flipped {
|
||||
frame1 = rb1.predicted_position * cparams.local_frame2();
|
||||
frame1 = rb1.next_position * cparams.local_frame2();
|
||||
local_frame2 = cparams.local_frame1();
|
||||
axis1 = rb1.predicted_position * cparams.local_axis2;
|
||||
axis1 = rb1.next_position * cparams.local_axis2;
|
||||
local_axis2 = cparams.local_axis1;
|
||||
} else {
|
||||
frame1 = rb1.predicted_position * cparams.local_frame1();
|
||||
frame1 = rb1.next_position * cparams.local_frame1();
|
||||
local_frame2 = cparams.local_frame2();
|
||||
axis1 = rb1.predicted_position * cparams.local_axis1;
|
||||
axis1 = rb1.next_position * cparams.local_axis1;
|
||||
local_axis2 = cparams.local_axis2;
|
||||
};
|
||||
|
||||
|
||||
@@ -145,23 +145,23 @@ impl RevolutePositionGroundConstraint {
|
||||
let local_basis2;
|
||||
|
||||
if flipped {
|
||||
anchor1 = rb1.predicted_position * cparams.local_anchor2;
|
||||
anchor1 = rb1.next_position * cparams.local_anchor2;
|
||||
local_anchor2 = cparams.local_anchor1;
|
||||
axis1 = rb1.predicted_position * cparams.local_axis2;
|
||||
axis1 = rb1.next_position * cparams.local_axis2;
|
||||
local_axis2 = cparams.local_axis1;
|
||||
basis1 = [
|
||||
rb1.predicted_position * cparams.basis2[0],
|
||||
rb1.predicted_position * cparams.basis2[1],
|
||||
rb1.next_position * cparams.basis2[0],
|
||||
rb1.next_position * cparams.basis2[1],
|
||||
];
|
||||
local_basis2 = cparams.basis1;
|
||||
} else {
|
||||
anchor1 = rb1.predicted_position * cparams.local_anchor1;
|
||||
anchor1 = rb1.next_position * cparams.local_anchor1;
|
||||
local_anchor2 = cparams.local_anchor2;
|
||||
axis1 = rb1.predicted_position * cparams.local_axis1;
|
||||
axis1 = rb1.next_position * cparams.local_axis1;
|
||||
local_axis2 = cparams.local_axis2;
|
||||
basis1 = [
|
||||
rb1.predicted_position * cparams.basis1[0],
|
||||
rb1.predicted_position * cparams.basis1[1],
|
||||
rb1.next_position * cparams.basis1[0],
|
||||
rb1.next_position * cparams.basis1[1],
|
||||
];
|
||||
local_basis2 = cparams.basis2;
|
||||
};
|
||||
|
||||
@@ -277,7 +277,7 @@ impl ParallelIslandSolver {
|
||||
rb.linvel += dvel.linear;
|
||||
rb.angvel += rb.effective_world_inv_inertia_sqrt.transform_vector(dvel.angular);
|
||||
rb.integrate(params.dt);
|
||||
positions[rb.active_set_offset] = rb.position;
|
||||
positions[rb.active_set_offset] = rb.next_position;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -298,7 +298,7 @@ impl ParallelIslandSolver {
|
||||
let batch_size = thread.batch_size;
|
||||
for handle in active_bodies[thread.position_writeback_index] {
|
||||
let rb = &mut bodies[handle.0];
|
||||
rb.set_position_internal(positions[rb.active_set_offset]);
|
||||
rb.set_next_position(positions[rb.active_set_offset]);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
@@ -25,7 +25,7 @@ impl PositionSolver {
|
||||
self.positions.extend(
|
||||
bodies
|
||||
.iter_active_island(island_id)
|
||||
.map(|(_, b)| b.position),
|
||||
.map(|(_, b)| b.next_position),
|
||||
);
|
||||
|
||||
for _ in 0..params.max_position_iterations {
|
||||
@@ -39,7 +39,7 @@ impl PositionSolver {
|
||||
}
|
||||
|
||||
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
|
||||
rb.set_position_internal(self.positions[rb.active_set_offset])
|
||||
rb.set_next_position(self.positions[rb.active_set_offset])
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user