Implement dominance.
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@@ -66,7 +66,7 @@ impl VelocityGroundConstraint {
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let inv_dt = params.inv_dt();
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let mut rb1 = &bodies[manifold.data.body_pair.body1];
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let mut rb2 = &bodies[manifold.data.body_pair.body2];
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let flipped = !rb2.is_dynamic();
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let flipped = manifold.data.relative_dominance < 0;
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let (force_dir1, flipped_multiplier) = if flipped {
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std::mem::swap(&mut rb1, &mut rb2);
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