Perform contact sorting in the narrow-phase directly.
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@@ -3,7 +3,7 @@ use rayon::prelude::*;
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use crate::data::pubsub::Subscription;
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use crate::data::Coarena;
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use crate::dynamics::RigidBodySet;
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use crate::dynamics::{BodyPair, RigidBodySet};
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use crate::geometry::{
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BroadPhasePairEvent, ColliderGraphIndex, ColliderHandle, ContactData, ContactEvent,
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ContactManifoldData, ContactPairFilter, IntersectionEvent, PairFilterContext,
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@@ -12,7 +12,7 @@ use crate::geometry::{
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use crate::geometry::{ColliderSet, ContactManifold, ContactPair, InteractionGraph};
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use crate::math::Vector;
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use crate::pipeline::EventHandler;
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use cdl::query::{DefaultQueryDispatcher, PersistentQueryDispatcher, QueryDispatcher};
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use cdl::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
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use std::collections::HashMap;
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use std::sync::Arc;
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@@ -389,7 +389,6 @@ impl NarrowPhase {
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pub(crate) fn compute_intersections(
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&mut self,
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prediction_distance: f32,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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pair_filter: Option<&dyn ProximityPairFilter>,
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@@ -528,21 +527,40 @@ impl NarrowPhase {
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// TODO: don't write this everytime?
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for manifold in &mut pair.manifolds {
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manifold.data.solver_contacts.clear();
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manifold.data.set_from_colliders(co1, co2, solver_flags);
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manifold.data.body_pair = BodyPair::new(co1.parent(), co2.parent());
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manifold.data.solver_flags = solver_flags;
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manifold.data.normal = co1.position() * manifold.local_n1;
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for contact in &manifold.points[..manifold.num_active_contacts] {
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let solver_contact = SolverContact {
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point: co1.position() * contact.local_p1
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+ manifold.data.normal * contact.dist / 2.0,
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dist: contact.dist,
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friction: (co1.friction + co2.friction) / 2.0,
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restitution: (co1.restitution + co2.restitution) / 2.0,
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surface_velocity: Vector::zeros(),
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data: contact.data,
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};
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// Sort contacts and generate solver contacts.
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let mut first_inactive_index = manifold.points.len();
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manifold.data.solver_contacts.push(solver_contact);
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while manifold.data.num_active_contacts() != first_inactive_index {
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let contact = &manifold.points[manifold.data.num_active_contacts()];
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if contact.dist < prediction_distance {
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// Generate the solver contact.
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let solver_contact = SolverContact {
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point: co1.position() * contact.local_p1
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+ manifold.data.normal * contact.dist / 2.0,
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dist: contact.dist,
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friction: (co1.friction + co2.friction) / 2.0,
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restitution: (co1.restitution + co2.restitution) / 2.0,
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surface_velocity: Vector::zeros(),
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data: contact.data,
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};
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// TODO: apply the user-defined contact modification/removal, if needed.
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manifold.data.solver_contacts.push(solver_contact);
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continue;
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}
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// If we reach this code, then the contact must be ignored by the constraints solver.
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// Swap with the last contact.
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manifold.points.swap(
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manifold.data.num_active_contacts(),
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first_inactive_index - 1,
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);
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first_inactive_index -= 1;
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}
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}
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});
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@@ -569,7 +587,7 @@ impl NarrowPhase {
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.data
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.solver_flags
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.contains(SolverFlags::COMPUTE_IMPULSES)
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&& manifold.num_active_contacts() != 0
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&& manifold.data.num_active_contacts() != 0
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&& (rb1.is_dynamic() || rb2.is_dynamic())
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&& (!rb1.is_dynamic() || !rb1.is_sleeping())
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&& (!rb2.is_dynamic() || !rb2.is_sleeping())
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