Fix constraints resolution with non-identity relative collider position.

This commit is contained in:
Sébastien Crozet
2020-09-01 14:02:59 +02:00
parent 03b437f278
commit 9622827dc6
11 changed files with 118 additions and 75 deletions

View File

@@ -273,16 +273,21 @@ pub struct ContactManifold {
/// The pair of subshapes involved in this contact manifold.
pub subshape_index_pair: (usize, usize),
pub(crate) warmstart_multiplier: f32,
// We put the friction and restitution here because
// this avoids reading the colliders inside of the
// The two following are set by the constraints solver.
pub(crate) constraint_index: usize,
pub(crate) position_constraint_index: usize,
// We put the following fields here to avoids reading the colliders inside of the
// contact preparation method.
/// The friction coefficient for of all the contacts on this contact manifold.
pub friction: f32,
/// The restitution coefficient for all the contacts on this contact manifold.
pub restitution: f32,
// The following are set by the constraints solver.
pub(crate) constraint_index: usize,
pub(crate) position_constraint_index: usize,
/// The relative position between the first collider and its parent at the time the
/// contact points were generated.
pub delta1: Isometry<f32>,
/// The relative position between the second collider and its parent at the time the
/// contact points were generated.
pub delta2: Isometry<f32>,
}
impl ContactManifold {
@@ -290,6 +295,8 @@ impl ContactManifold {
pair: ColliderPair,
subshapes: (usize, usize),
body_pair: BodyPair,
delta1: Isometry<f32>,
delta2: Isometry<f32>,
friction: f32,
restitution: f32,
) -> ContactManifold {
@@ -308,6 +315,8 @@ impl ContactManifold {
warmstart_multiplier: Self::min_warmstart_multiplier(),
friction,
restitution,
delta1,
delta2,
constraint_index: 0,
position_constraint_index: 0,
}
@@ -329,6 +338,8 @@ impl ContactManifold {
warmstart_multiplier: self.warmstart_multiplier,
friction: self.friction,
restitution: self.restitution,
delta1: self.delta1,
delta2: self.delta2,
constraint_index: self.constraint_index,
position_constraint_index: self.position_constraint_index,
}
@@ -349,6 +360,8 @@ impl ContactManifold {
pair,
(subshape1, subshape2),
BodyPair::new(coll1.parent, coll2.parent),
*coll1.delta(),
*coll2.delta(),
(coll1.friction + coll2.friction) * 0.5,
(coll1.restitution + coll2.restitution) * 0.5,
)
@@ -391,6 +404,7 @@ impl ContactManifold {
self.pair = self.pair.swap();
self.body_pair = self.body_pair.swap();
self.subshape_index_pair = (self.subshape_index_pair.1, self.subshape_index_pair.0);
std::mem::swap(&mut self.delta1, &mut self.delta2);
}
pub(crate) fn update_warmstart_multiplier(&mut self) {

View File

@@ -10,10 +10,8 @@ pub fn generate_contacts_cuboid_cuboid(ctxt: &mut PrimitiveContactGenerationCont
generate_contacts(
ctxt.prediction_distance,
cube1,
ctxt.collider1.position_wrt_parent(),
ctxt.position1,
cube2,
ctxt.collider2.position_wrt_parent(),
ctxt.position2,
ctxt.manifold,
);
@@ -28,19 +26,15 @@ pub fn generate_contacts_cuboid_cuboid(ctxt: &mut PrimitiveContactGenerationCont
pub fn generate_contacts<'a>(
prediction_distance: f32,
mut cube1: &'a Cuboid<f32>,
mut origin1: &'a Isometry<f32>,
mut pos1: &'a Isometry<f32>,
mut cube2: &'a Cuboid<f32>,
mut origin2: &'a Isometry<f32>,
mut pos2: &'a Isometry<f32>,
manifold: &mut ContactManifold,
) {
let mut pos12 = pos1.inverse() * pos2;
let mut pos21 = pos12.inverse();
let mut orig_pos12 = origin1 * pos12 * origin2.inverse();
let mut orig_pos21 = orig_pos12.inverse();
if manifold.try_update_contacts(&orig_pos12) {
if manifold.try_update_contacts(&pos12) {
return;
}
@@ -87,9 +81,8 @@ pub fn generate_contacts<'a>(
if sep2.0 > sep1.0 && sep2.0 > sep3.0 {
// The reference shape will be the second shape.
std::mem::swap(&mut cube1, &mut cube2);
std::mem::swap(&mut pos1, &mut pos2);
std::mem::swap(&mut pos12, &mut pos21);
std::mem::swap(&mut orig_pos12, &mut orig_pos21);
std::mem::swap(&mut origin1, &mut origin2);
manifold.swap_identifiers();
best_sep = sep2;
swapped = true;
@@ -104,49 +97,46 @@ pub fn generate_contacts<'a>(
// Now the reference feature is from `cube1` and the best separation is `best_sep`.
// Everything must be expressed in the local-space of `cube1` for contact clipping.
let mut feature1 = cuboid::support_feature(cube1, best_sep.1);
feature1.transform_by(origin1);
let feature1 = cuboid::support_feature(cube1, best_sep.1);
let mut feature2 = cuboid::support_feature(cube2, pos21 * -best_sep.1);
feature2.transform_by(&pos12);
feature2.transform_by(origin1);
let n1 = origin1 * best_sep.1;
match (&feature1, &feature2) {
(CuboidFeature::Face(f1), CuboidFeature::Vertex(v2)) => {
CuboidFeature::face_vertex_contacts(f1, &n1, v2, &orig_pos21, manifold)
CuboidFeature::face_vertex_contacts(f1, &best_sep.1, v2, &pos21, manifold)
}
#[cfg(feature = "dim3")]
(CuboidFeature::Face(f1), CuboidFeature::Edge(e2)) => CuboidFeature::face_edge_contacts(
prediction_distance,
f1,
&n1,
&best_sep.1,
e2,
&orig_pos21,
&pos21,
manifold,
false,
),
(CuboidFeature::Face(f1), CuboidFeature::Face(f2)) => CuboidFeature::face_face_contacts(
prediction_distance,
f1,
&n1,
&best_sep.1,
f2,
&orig_pos21,
&pos21,
manifold,
),
#[cfg(feature = "dim3")]
(CuboidFeature::Edge(e1), CuboidFeature::Edge(e2)) => {
CuboidFeature::edge_edge_contacts(e1, &n1, e2, &orig_pos21, manifold)
CuboidFeature::edge_edge_contacts(e1, &best_sep.1, e2, &pos21, manifold)
}
#[cfg(feature = "dim3")]
(CuboidFeature::Edge(e1), CuboidFeature::Face(f2)) => {
// Since f2 is also expressed in the local-space of the first
// feature, the position we provide here is orig_pos21.
// feature, the position we provide here is pos21.
CuboidFeature::face_edge_contacts(
prediction_distance,
f2,
&-n1,
&-best_sep.1,
e1,
&orig_pos21,
&pos21,
manifold,
true,
)
@@ -154,8 +144,8 @@ pub fn generate_contacts<'a>(
_ => unreachable!(), // The other cases are not possible.
}
manifold.local_n1 = n1;
manifold.local_n2 = orig_pos21 * -n1;
manifold.local_n1 = best_sep.1;
manifold.local_n2 = pos21 * -best_sep.1;
manifold.kinematics.category = KinematicsCategory::PlanePoint;
manifold.kinematics.radius1 = 0.0;
manifold.kinematics.radius2 = 0.0;