Fix constraints resolution with non-identity relative collider position.

This commit is contained in:
Sébastien Crozet
2020-09-01 14:02:59 +02:00
parent 03b437f278
commit 9622827dc6
11 changed files with 118 additions and 75 deletions

View File

@@ -66,20 +66,22 @@ impl VelocityGroundConstraint {
let mut rb1 = &bodies[manifold.body_pair.body1];
let mut rb2 = &bodies[manifold.body_pair.body2];
let flipped = !rb2.is_dynamic();
let force_dir1;
let coll_pos1;
let coll_pos2;
if flipped {
coll_pos1 = rb2.position * manifold.delta2;
coll_pos2 = rb1.position * manifold.delta1;
force_dir1 = coll_pos1 * (-manifold.local_n2);
std::mem::swap(&mut rb1, &mut rb2);
} else {
coll_pos1 = rb1.position * manifold.delta1;
coll_pos2 = rb2.position * manifold.delta2;
force_dir1 = coll_pos1 * (-manifold.local_n1);
}
let mj_lambda2 = rb2.active_set_offset;
let force_dir1 = if flipped {
// NOTE: we already swapped rb1 and rb2
// so we multiply by rb1.position.
rb1.position * (-manifold.local_n2)
} else {
rb1.position * (-manifold.local_n1)
};
let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff;
for (l, manifold_points) in manifold
@@ -144,15 +146,15 @@ impl VelocityGroundConstraint {
let manifold_point = &manifold_points[k];
let (p1, p2) = if flipped {
// NOTE: we already swapped rb1 and rb2
// so we multiply by rb2.position.
// so we multiply by coll_pos1/coll_pos2.
(
rb1.position * manifold_point.local_p2,
rb2.position * manifold_point.local_p1,
coll_pos1 * manifold_point.local_p2,
coll_pos2 * manifold_point.local_p1,
)
} else {
(
rb1.position * manifold_point.local_p1,
rb2.position * manifold_point.local_p2,
coll_pos1 * manifold_point.local_p1,
coll_pos2 * manifold_point.local_p2,
)
};
let dp2 = p2 - rb2.world_com;