feat: switch to the new Bvh from parry for the broad-phase (#853)

* feat: switch to the new Bvh from parry for the broad-phase

* chore: cargo fmt + update testbed

* chore: remove the multi-grid SAP broad-phase

* fix soft-ccd handling in broad-phase

* Fix contact cleanup in broad-phase after collider removal

* chore: clippy fixes

* fix CCD regression

* chore: update changelog

* fix build with the parallel feature enabled

* chore: remove the now useless broad-phase proxy index from colliders

* fix tests
This commit is contained in:
Sébastien Crozet
2025-07-11 22:36:40 +02:00
committed by GitHub
parent 86a257d4f1
commit 95bd6fcfeb
212 changed files with 2140 additions and 3953 deletions

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@@ -1,3 +1,15 @@
## Unreleased
### Modified
- Replace the hierarchical SAP broad-phase by a broad-phase based on parrys new BVH structure.
- The `QueryPipeline` is now and ephemeral object obtained from the broad-phase with `broad_phase.as_query_pipeline()`.
It no longer needs to be updated separately from the broad-phase.
### Fixed
- Fix NaN resulting from non-clamped input to simd_asin in angular motor solver.
## v0.26.1 (23 May 2025) ## v0.26.1 (23 May 2025)
### Added ### Added

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@@ -32,7 +32,7 @@ needless_lifetimes = "allow"
#parry2d-f64 = { path = "../parry/crates/parry2d-f64" } #parry2d-f64 = { path = "../parry/crates/parry2d-f64" }
#parry3d-f64 = { path = "../parry/crates/parry3d-f64" } #parry3d-f64 = { path = "../parry/crates/parry3d-f64" }
#nalgebra = { path = "../nalgebra" } #nalgebra = { path = "../nalgebra" }
#simba = { path = "../simba" }
#kiss3d = { git = "https://github.com/sebcrozet/kiss3d" } #kiss3d = { git = "https://github.com/sebcrozet/kiss3d" }
#nalgebra = { git = "https://github.com/dimforge/nalgebra", branch = "dev" } #nalgebra = { git = "https://github.com/dimforge/nalgebra", branch = "dev" }

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@@ -2,7 +2,7 @@
name = "rapier-benchmarks-2d" name = "rapier-benchmarks-2d"
version = "0.1.0" version = "0.1.0"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"] authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
edition = "2021" edition = "2024"
[features] [features]
parallel = ["rapier2d/parallel", "rapier_testbed2d/parallel"] parallel = ["rapier2d/parallel", "rapier_testbed2d/parallel"]

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,7 +1,7 @@
use rand::distributions::{Distribution, Standard}; use rand::distributions::{Distribution, Standard};
use rand::{rngs::StdRng, SeedableRng}; use rand::{SeedableRng, rngs::StdRng};
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,6 +1,6 @@
use rapier_testbed2d::Testbed;
use rapier2d::na::DVector; use rapier2d::na::DVector;
use rapier2d::prelude::*; use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -2,7 +2,7 @@
name = "rapier-benchmarks-3d" name = "rapier-benchmarks-3d"
version = "0.1.0" version = "0.1.0"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"] authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
edition = "2021" edition = "2024"
[features] [features]
parallel = ["rapier3d/parallel", "rapier_testbed3d/parallel"] parallel = ["rapier3d/parallel", "rapier_testbed3d/parallel"]
@@ -14,6 +14,7 @@ enhanced-determinism = ["rapier3d/enhanced-determinism"]
[dependencies] [dependencies]
rand = "0.8" rand = "0.8"
Inflector = "0.11" Inflector = "0.11"
oorandom = "11"
[dependencies.rapier_testbed3d] [dependencies.rapier_testbed3d]
path = "../crates/rapier_testbed3d" path = "../crates/rapier_testbed3d"

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@@ -20,10 +20,12 @@ mod joint_fixed3;
mod joint_prismatic3; mod joint_prismatic3;
mod joint_revolute3; mod joint_revolute3;
mod keva3; mod keva3;
mod many_kinematics3;
mod many_pyramids3; mod many_pyramids3;
mod many_sleep3; mod many_sleep3;
mod many_static3; mod many_static3;
mod pyramid3; mod pyramid3;
mod ray_cast3;
mod stacks3; mod stacks3;
mod trimesh3; mod trimesh3;
@@ -47,9 +49,8 @@ fn parse_command_line() -> Command {
Command::RunAll Command::RunAll
} }
pub fn main() { #[allow(clippy::type_complexity)]
let command = parse_command_line(); pub fn demo_builders() -> Vec<(&'static str, fn(&mut Testbed))> {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Balls", balls3::init_world), ("Balls", balls3::init_world),
("Boxes", boxes3::init_world), ("Boxes", boxes3::init_world),
@@ -57,6 +58,7 @@ pub fn main() {
("CCD", ccd3::init_world), ("CCD", ccd3::init_world),
("Compound", compound3::init_world), ("Compound", compound3::init_world),
("Convex polyhedron", convex_polyhedron3::init_world), ("Convex polyhedron", convex_polyhedron3::init_world),
("Many kinematics", many_kinematics3::init_world),
("Many static", many_static3::init_world), ("Many static", many_static3::init_world),
("Many sleep", many_sleep3::init_world), ("Many sleep", many_sleep3::init_world),
("Heightfield", heightfield3::init_world), ("Heightfield", heightfield3::init_world),
@@ -69,6 +71,7 @@ pub fn main() {
("ImpulseJoint prismatic", joint_prismatic3::init_world), ("ImpulseJoint prismatic", joint_prismatic3::init_world),
("Many pyramids", many_pyramids3::init_world), ("Many pyramids", many_pyramids3::init_world),
("Keva tower", keva3::init_world), ("Keva tower", keva3::init_world),
("Ray cast", ray_cast3::init_world),
]; ];
// Lexicographic sort, with stress tests moved at the end of the list. // Lexicographic sort, with stress tests moved at the end of the list.
@@ -77,6 +80,12 @@ pub fn main() {
(true, false) => Ordering::Greater, (true, false) => Ordering::Greater,
(false, true) => Ordering::Less, (false, true) => Ordering::Less,
}); });
builders
}
pub fn main() {
let command = parse_command_line();
let builders = demo_builders();
match command { match command {
Command::Run(demo) => { Command::Run(demo) => {
@@ -86,7 +95,7 @@ pub fn main() {
{ {
TestbedApp::from_builders(vec![builders[i]]).run() TestbedApp::from_builders(vec![builders[i]]).run()
} else { } else {
eprintln!("Invalid example to run provided: '{}'", demo); eprintln!("Invalid example to run provided: '{demo}'");
} }
} }
Command::RunAll => TestbedApp::from_builders(builders).run(), Command::RunAll => TestbedApp::from_builders(builders).run(),

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*
@@ -24,21 +24,21 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Create the cubes * Create the cubes
*/ */
let num = 8; let num = 10;
let rad = 1.0; let rad = 1.0;
let shift = rad * 2.0 + rad; let shift = rad * 2.0;
let centerx = shift * (num / 2) as f32; let centerx = shift * (num / 2) as f32;
let centery = shift / 2.0; let centery = shift / 2.0;
let centerz = shift * (num / 2) as f32; let centerz = shift * (num / 2) as f32;
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; let mut offset = -(num as f32) * (rad * 2.0) * 0.5;
for j in 0usize..47 { for j in 0usize..num {
for i in 0..num { for i in 0..num {
for k in 0usize..num { for k in 0usize..num {
let x = i as f32 * shift - centerx + offset; let x = i as f32 * shift - centerx + offset;
let y = j as f32 * shift + centery + 3.0; let y = j as f32 * shift + centery;
let z = k as f32 * shift - centerz + offset; let z = k as f32 * shift - centerz + offset;
// Build the rigid body. // Build the rigid body.

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,7 +1,7 @@
use rand::distributions::{Distribution, Standard}; use rand::distributions::{Distribution, Standard};
use rand::{rngs::StdRng, SeedableRng}; use rand::{SeedableRng, rngs::StdRng};
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,6 +1,6 @@
use rapier_testbed3d::Testbed;
use rapier3d::na::ComplexField; use rapier3d::na::ComplexField;
use rapier3d::prelude::*; use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn build_block( pub fn build_block(
testbed: &mut Testbed, testbed: &mut Testbed,
@@ -99,7 +99,6 @@ pub fn init_world(testbed: &mut Testbed) {
// These should only be set to odd values otherwise // These should only be set to odd values otherwise
// the blocks won't align in the nicest way. // the blocks won't align in the nicest way.
let numy = [0, 9, 13, 17, 21, 41]; let numy = [0, 9, 13, 17, 21, 41];
let mut num_blocks_built = 0;
for i in (1..=5).rev() { for i in (1..=5).rev() {
let numx = i; let numx = i;
@@ -115,11 +114,8 @@ pub fn init_world(testbed: &mut Testbed) {
(numx, numy, numz), (numx, numy, numz),
); );
block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0; block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0;
num_blocks_built += numx * numy * numz;
} }
println!("Num keva blocks: {}", num_blocks_built);
/* /*
* Set up the testbed. * Set up the testbed.
*/ */

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@@ -0,0 +1,68 @@
use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Create the balls
*/
let num = 30;
let rad = 1.0;
let shift = rad * 6.0 + 1.0;
let centerx = shift * (num as f32) / 2.0;
let centery = shift * (num as f32) / 2.0;
let centerz = shift * (num as f32) / 2.0;
for i in 0..num {
for j in 0usize..num {
for k in 0..num {
let x = i as f32 * shift - centerx;
let y = j as f32 * shift - centery;
let z = k as f32 * shift - centerz;
// Build the rigid body.
let velocity = Vector::new(
rand::random::<f32>() - 0.5,
rand::random::<f32>() - 0.5,
rand::random::<f32>() - 0.5,
) * 30.0;
let rigid_body = RigidBodyBuilder::new(RigidBodyType::KinematicVelocityBased)
.translation(vector![x, y, z])
.linvel(velocity);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
}
testbed.add_callback(move |_, physics, _, _| {
for (_, rb) in physics.bodies.iter_mut() {
let mut linvel = *rb.linvel();
for dim in 0..3 {
if (linvel[dim] > 0.0 && rb.translation()[dim] > (shift * num as f32) / 2.0)
|| (linvel[dim] < 0.0 && rb.translation()[dim] < -(shift * num as f32) / 2.0)
{
linvel[dim] = -linvel[dim];
}
}
rb.set_linvel(linvel, false);
}
});
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
}

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
fn create_pyramid( fn create_pyramid(
bodies: &mut RigidBodySet, bodies: &mut RigidBodySet,

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
fn create_pyramid( fn create_pyramid(
bodies: &mut RigidBodySet, bodies: &mut RigidBodySet,

89
benchmarks3d/ray_cast3.rs Normal file
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@@ -0,0 +1,89 @@
use rapier_testbed3d::{Color, Testbed};
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
let settings = testbed.example_settings_mut();
// NOTE: this demo is a bit special. It takes as a setting the builder of another demo,
// builds it, and add a ton of rays into it. This gives us an easy way to check
// ray-casting in a wide variety of situations.
let demos: Vec<_> = crate::demo_builders()
.into_iter()
.filter(|(_, builder)| {
!std::ptr::fn_addr_eq(*builder, self::init_world as fn(&mut Testbed))
})
.collect();
let demo_names: Vec<_> = demos.iter().map(|(name, _)| name.to_string()).collect();
let selected = settings.get_or_set_string("Scene", 0, demo_names);
demos[selected].1(testbed);
/*
* Cast rays at each frame.
*/
let ray_ball_radius = 100.0;
let ray_ball = Ball::new(ray_ball_radius);
let (ray_origins, _) = ray_ball.to_trimesh(100, 100);
let rays: Vec<_> = ray_origins
.into_iter()
.map(|pt| Ray::new(pt, -pt.coords.normalize()))
.collect();
let mut centered_rays = rays.clone();
testbed.add_callback(move |graphics, physics, _, _| {
let Some(graphics) = graphics else {
return;
};
// Re-center the ray relative to the current position of all objects.
// This ensures demos with falling objects dont end up with a boring situation
// where all the rays point into the void.
let mut center = Point::origin();
for (_, b) in physics.bodies.iter() {
center += b.translation();
}
center /= physics.bodies.len() as Real;
for (centered, ray) in centered_rays.iter_mut().zip(rays.iter()) {
centered.origin = center + ray.origin.coords;
}
// Cast the rays.
let t1 = std::time::Instant::now();
let max_toi = ray_ball_radius - 1.0;
let Some(broad_phase) = physics.broad_phase.downcast_ref::<BroadPhaseBvh>() else {
return;
};
let query_pipeline = broad_phase.as_query_pipeline(
physics.narrow_phase.query_dispatcher(),
&physics.bodies,
&physics.colliders,
Default::default(),
);
for ray in &centered_rays {
if let Some((_, toi)) = query_pipeline.cast_ray(ray, max_toi, true) {
let a = ray.origin;
let b = ray.point_at(toi);
graphics
.gizmos
.line(a.into(), b.into(), Color::srgba(0.0, 1.0f32, 0.0, 0.1));
} else {
let a = ray.origin;
let b = ray.point_at(max_toi);
graphics
.gizmos
.line(a.into(), b.into(), Color::srgba(1.0f32, 0.0, 0.0, 0.1));
}
}
let main_check_time = t1.elapsed().as_secs_f32();
if let Some(settings) = &mut graphics.settings {
settings.set_label("Ray count:", format!("{}", rays.len()));
settings.set_label(
"Ray-cast time",
format!("{:.2}ms", main_check_time * 1000.0,),
);
}
});
}

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@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
fn create_tower_circle( fn create_tower_circle(
bodies: &mut RigidBodySet, bodies: &mut RigidBodySet,

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@@ -1,6 +1,6 @@
use rapier_testbed3d::Testbed;
use rapier3d::na::ComplexField; use rapier3d::na::ComplexField;
use rapier3d::prelude::*; use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -16,7 +16,8 @@ categories = [
] ]
keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"] keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" rust-version = "1.86"
edition = "2024"
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }
@@ -68,7 +69,7 @@ vec_map = { version = "0.8", optional = true }
web-time = { version = "1.1", optional = true } web-time = { version = "1.1", optional = true }
num-traits = "0.2" num-traits = "0.2"
nalgebra = "0.33" nalgebra = "0.33"
parry2d-f64 = "0.21.1" parry2d-f64 = "0.22.0-beta.1"
simba = "0.9" simba = "0.9"
approx = "0.5" approx = "0.5"
rayon = { version = "1", optional = true } rayon = { version = "1", optional = true }

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@@ -16,7 +16,8 @@ categories = [
] ]
keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"] keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" rust-version = "1.86"
edition = "2024"
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }
@@ -69,7 +70,7 @@ vec_map = { version = "0.8", optional = true }
web-time = { version = "1.1", optional = true } web-time = { version = "1.1", optional = true }
num-traits = "0.2" num-traits = "0.2"
nalgebra = "0.33" nalgebra = "0.33"
parry2d = "0.21.1" parry2d = "0.22.0-beta.1"
simba = "0.9" simba = "0.9"
approx = "0.5" approx = "0.5"
rayon = { version = "1", optional = true } rayon = { version = "1", optional = true }

View File

@@ -16,7 +16,8 @@ categories = [
] ]
keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"] keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" rust-version = "1.86"
edition = "2024"
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }
@@ -71,7 +72,7 @@ vec_map = { version = "0.8", optional = true }
web-time = { version = "1.1", optional = true } web-time = { version = "1.1", optional = true }
num-traits = "0.2" num-traits = "0.2"
nalgebra = "0.33" nalgebra = "0.33"
parry3d-f64 = "0.21.1" parry3d-f64 = "0.22.0-beta.1"
simba = "0.9" simba = "0.9"
approx = "0.5" approx = "0.5"
rayon = { version = "1", optional = true } rayon = { version = "1", optional = true }

View File

@@ -16,7 +16,7 @@ categories = [
] ]
keywords = ["physics", "joints", "multibody", "robotics", "urdf"] keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" edition = "2024"
[features] [features]
default = ["stl", "collada", "wavefront"] default = ["stl", "collada", "wavefront"]

View File

@@ -16,7 +16,7 @@ categories = [
] ]
keywords = ["physics", "joints", "multibody", "robotics", "urdf"] keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" edition = "2024"
[features] [features]
stl = ["dep:rapier3d-meshloader", "rapier3d-meshloader/stl", "__meshloader_is_enabled"] stl = ["dep:rapier3d-meshloader", "rapier3d-meshloader/stl", "__meshloader_is_enabled"]

View File

@@ -497,7 +497,9 @@ fn urdf_to_colliders(
} }
#[cfg(not(feature = "__meshloader_is_enabled"))] #[cfg(not(feature = "__meshloader_is_enabled"))]
Geometry::Mesh { .. } => { Geometry::Mesh { .. } => {
log::error!("Mesh loading is disabled by default. Enable one of the format features (`stl`, `collada`, `wavefront`) of `rapier3d-urdf` for mesh support."); log::error!(
"Mesh loading is disabled by default. Enable one of the format features (`stl`, `collada`, `wavefront`) of `rapier3d-urdf` for mesh support."
);
} }
#[cfg(feature = "__meshloader_is_enabled")] #[cfg(feature = "__meshloader_is_enabled")]
Geometry::Mesh { filename, scale } => { Geometry::Mesh { filename, scale } => {

View File

@@ -16,7 +16,8 @@ categories = [
] ]
keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"] keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" rust-version = "1.86"
edition = "2024"
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }
@@ -41,7 +42,7 @@ simd-nightly = [
] ]
# Do not enable this feature directly. It is automatically # Do not enable this feature directly. It is automatically
# enabled with the "simd-stable" or "simd-nightly" feature. # enabled with the "simd-stable" or "simd-nightly" feature.
simd-is-enabled = ["dep:vec_map"] simd-is-enabled = []
serde-serialize = [ serde-serialize = [
"nalgebra/serde-serialize", "nalgebra/serde-serialize",
"parry3d/serde-serialize", "parry3d/serde-serialize",
@@ -69,11 +70,11 @@ required-features = ["dim3", "f32"]
[dependencies] [dependencies]
vec_map = { version = "0.8", optional = true } vec_map = "0.8"
web-time = { version = "1.1", optional = true } web-time = { version = "1.1", optional = true }
num-traits = "0.2" num-traits = "0.2"
nalgebra = "0.33" nalgebra = "0.33"
parry3d = "0.21.1" parry3d = "0.22.0-beta.1"
simba = "0.9" simba = "0.9"
approx = "0.5" approx = "0.5"
rayon = { version = "1", optional = true } rayon = { version = "1", optional = true }
@@ -89,6 +90,11 @@ log = "0.4"
ordered-float = "5" ordered-float = "5"
thiserror = "2" thiserror = "2"
profiling = "1.0" profiling = "1.0"
smallvec = "1"
# TODO: remove this, just for experiment.
wide = "0.7"
petgraph = "0.8"
[dev-dependencies] [dev-dependencies]
bincode = "1" bincode = "1"

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@@ -14,7 +14,7 @@ categories = [
] ]
keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"] keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" edition = "2024"
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }

View File

@@ -14,7 +14,7 @@ categories = [
] ]
keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"] keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" edition = "2024"
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }

View File

@@ -14,7 +14,7 @@ categories = [
] ]
keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"] keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" edition = "2024"
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }

View File

@@ -14,7 +14,7 @@ categories = [
] ]
keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"] keywords = ["physics", "dynamics", "rigid", "real-time", "impulse_joints"]
license = "Apache-2.0" license = "Apache-2.0"
edition = "2021" edition = "2024"
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }

View File

@@ -2,7 +2,7 @@
name = "rapier-examples-2d" name = "rapier-examples-2d"
version = "0.1.0" version = "0.1.0"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"] authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
edition = "2021" edition = "2024"
default-run = "all_examples2" default-run = "all_examples2"
[features] [features]

View File

@@ -1,5 +1,5 @@
use rapier2d::{na::UnitComplex, prelude::*};
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::{na::UnitComplex, prelude::*};
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
let mut bodies = RigidBodySet::new(); let mut bodies = RigidBodySet::new();
@@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |mut graphics, physics, _, state| { testbed.add_callback(move |mut graphics, physics, _, state| {
let rot = state.time * -1.0; let rot = -state.time;
for rb_handle in &platform_handles { for rb_handle in &platform_handles {
let rb = physics.bodies.get_mut(*rb_handle).unwrap(); let rb = physics.bodies.get_mut(*rb_handle).unwrap();
rb.set_next_kinematic_rotation(UnitComplex::new(rot)); rb.set_next_kinematic_rotation(UnitComplex::new(rot));

View File

@@ -20,6 +20,7 @@ mod debug_total_overlap2;
mod debug_vertical_column2; mod debug_vertical_column2;
mod drum2; mod drum2;
mod heightfield2; mod heightfield2;
mod inv_pyramid2;
mod inverse_kinematics2; mod inverse_kinematics2;
mod joint_motor_position2; mod joint_motor_position2;
mod joints2; mod joints2;
@@ -59,6 +60,7 @@ pub fn main() {
("Drum", drum2::init_world), ("Drum", drum2::init_world),
("Heightfield", heightfield2::init_world), ("Heightfield", heightfield2::init_world),
("Inverse kinematics", inverse_kinematics2::init_world), ("Inverse kinematics", inverse_kinematics2::init_world),
("Inv pyramid", inv_pyramid2::init_world),
("Joints", joints2::init_world), ("Joints", joints2::init_world),
("Locked rotations", locked_rotations2::init_world), ("Locked rotations", locked_rotations2::init_world),
("One-way platforms", one_way_platforms2::init_world), ("One-way platforms", one_way_platforms2::init_world),

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,8 +1,8 @@
use crate::utils::character; use crate::utils::character;
use crate::utils::character::CharacterControlMode; use crate::utils::character::CharacterControlMode;
use rapier_testbed2d::Testbed;
use rapier2d::control::{KinematicCharacterController, PidController}; use rapier2d::control::{KinematicCharacterController, PidController};
use rapier2d::prelude::*; use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use std::f32::consts::PI; use std::f32::consts::PI;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,7 +1,7 @@
use rand::distributions::{Distribution, Standard}; use rand::distributions::{Distribution, Standard};
use rand::{rngs::StdRng, SeedableRng}; use rand::{SeedableRng, rngs::StdRng};
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*
@@ -39,22 +39,29 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 0.0], 50.0); testbed.look_at(point![0.0, 0.0], 50.0);
testbed.add_callback(move |graphics, physics, _, run| { testbed.add_callback(move |mut graphics, physics, _, run| {
let slow_time = run.timestep_id as f32 / 3.0; let slow_time = run.timestep_id as f32 / 3.0;
let intersection = physics.query_pipeline.intersection_with_shape(
let Some(broad_phase) = physics.broad_phase.downcast_ref::<BroadPhaseBvh>() else {
return;
};
let query_pipeline = broad_phase.as_query_pipeline(
physics.narrow_phase.query_dispatcher(),
&physics.bodies, &physics.bodies,
&physics.colliders, &physics.colliders,
&Isometry::translation(slow_time.cos() * 10.0, slow_time.sin() * 10.0),
&Ball::new(rad / 2.0),
QueryFilter::default(), QueryFilter::default(),
); );
if let Some(graphics) = graphics { for intersection in query_pipeline.intersect_shape(
&Isometry::translation(slow_time.cos() * 10.0, slow_time.sin() * 10.0),
&Ball::new(rad / 2.0),
) {
if let Some(graphics) = graphics.as_deref_mut() {
for (handle, _) in physics.bodies.iter() { for (handle, _) in physics.bodies.iter() {
graphics.set_body_color(handle, [0.5, 0.5, 0.5]); graphics.set_body_color(handle, [0.5, 0.5, 0.5]);
} }
if let Some(intersection) = intersection {
let collider = physics.colliders.get(intersection).unwrap(); let collider = physics.colliders.get(intersection.0).unwrap();
let body_handle = collider.parent().unwrap(); let body_handle = collider.parent().unwrap();
graphics.set_body_color(body_handle, [1.0, 0.0, 0.0]); graphics.set_body_color(body_handle, [1.0, 0.0, 0.0]);

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,6 +1,6 @@
use rapier_testbed2d::Testbed;
use rapier2d::na::DVector; use rapier2d::na::DVector;
use rapier2d::prelude::*; use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -0,0 +1,47 @@
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let ground_size = 10.0;
let ground_thickness = 1.0;
let rigid_body = RigidBodyBuilder::fixed();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
* Create the cubes
*/
let num = 6;
let mut rad = 0.5;
let mut y = rad;
for _ in 0usize..num {
// Build the rigid body.
let rigid_body =
RigidBodyBuilder::dynamic().translation(vector![0.0, y + ground_thickness]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
y += rad + rad * 2.0;
rad *= 2.0;
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 2.5], 20.0);
}

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
// This shows a bug when a cylinder is in contact with a very large // This shows a bug when a cylinder is in contact with a very large
// but very thin cuboid. In this case the EPA returns an incorrect // but very thin cuboid. In this case the EPA returns an incorrect

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
struct OneWayPlatformHook { struct OneWayPlatformHook {
platform1: ColliderHandle, platform1: ColliderHandle,

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,6 +1,6 @@
use rapier_testbed2d::Testbed;
use rapier2d::na::ComplexField; use rapier2d::na::ComplexField;
use rapier2d::prelude::*; use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,8 +1,8 @@
use crate::utils::character; use crate::utils::character;
use crate::utils::character::CharacterControlMode; use crate::utils::character::CharacterControlMode;
use rapier_testbed2d::Testbed;
use rapier2d::control::{KinematicCharacterController, PidController}; use rapier2d::control::{KinematicCharacterController, PidController};
use rapier2d::prelude::*; use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed; use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,12 +1,12 @@
use rapier_testbed2d::ui::egui::Align2;
use rapier_testbed2d::{
KeyCode, PhysicsState, TestbedGraphics,
ui::egui::{ComboBox, Slider, Ui, Window},
};
use rapier2d::{ use rapier2d::{
control::{CharacterLength, KinematicCharacterController, PidController}, control::{CharacterLength, KinematicCharacterController, PidController},
prelude::*, prelude::*,
}; };
use rapier_testbed2d::ui::egui::Align2;
use rapier_testbed2d::{
ui::egui::{ComboBox, Slider, Ui, Window},
KeyCode, PhysicsState, TestbedGraphics,
};
pub type CharacterSpeed = Real; pub type CharacterSpeed = Real;
@@ -133,18 +133,27 @@ fn update_kinematic_controller(
let character_body = &phx.bodies[character_handle]; let character_body = &phx.bodies[character_handle];
let character_collider = &phx.colliders[character_body.colliders()[0]]; let character_collider = &phx.colliders[character_body.colliders()[0]];
let character_collider_pose = *character_collider.position();
let character_shape = character_collider.shared_shape().clone();
let character_mass = character_body.mass(); let character_mass = character_body.mass();
let Some(broad_phase) = phx.broad_phase.downcast_ref::<BroadPhaseBvh>() else {
return;
};
let query_pipeline = broad_phase.as_query_pipeline_mut(
phx.narrow_phase.query_dispatcher(),
&mut phx.bodies,
&mut phx.colliders,
QueryFilter::new().exclude_rigid_body(character_handle),
);
let mut collisions = vec![]; let mut collisions = vec![];
let mvt = controller.move_shape( let mvt = controller.move_shape(
phx.integration_parameters.dt, phx.integration_parameters.dt,
&phx.bodies, &query_pipeline.as_ref(),
&phx.colliders, &*character_shape,
&phx.query_pipeline, &character_collider_pose,
character_collider.shape(), desired_movement.cast::<Real>(),
character_collider.position(),
desired_movement,
QueryFilter::new().exclude_rigid_body(character_handle),
|c| collisions.push(c), |c| collisions.push(c),
); );
@@ -156,13 +165,10 @@ fn update_kinematic_controller(
controller.solve_character_collision_impulses( controller.solve_character_collision_impulses(
phx.integration_parameters.dt, phx.integration_parameters.dt,
&mut phx.bodies, query_pipeline,
&phx.colliders, &*character_shape,
&phx.query_pipeline,
character_collider.shape(),
character_mass, character_mass,
&*collisions, &*collisions,
QueryFilter::new().exclude_rigid_body(character_handle),
); );
let character_body = &mut phx.bodies[character_handle]; let character_body = &mut phx.bodies[character_handle];

View File

@@ -1,6 +1,6 @@
use rapier_testbed2d::Testbed;
use rapier2d::parry::transformation::voxelization::FillMode; use rapier2d::parry::transformation::voxelization::FillMode;
use rapier2d::prelude::*; use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
const VOXEL_SIZE: Real = 0.1; // 0.25; const VOXEL_SIZE: Real = 0.1; // 0.25;

View File

@@ -2,7 +2,7 @@
name = "rapier-examples-3d-f64" name = "rapier-examples-3d-f64"
version = "0.1.0" version = "0.1.0"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"] authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
edition = "2021" edition = "2024"
default-run = "all_examples3-f64" default-run = "all_examples3-f64"
[features] [features]

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
#[derive(serde::Deserialize)] #[derive(serde::Deserialize)]
struct State { struct State {
@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
state.multibody_joints, state.multibody_joints,
); );
testbed.harness_mut().physics.islands = state.islands; testbed.harness_mut().physics.islands = state.islands;
testbed.harness_mut().physics.broad_phase = state.broad_phase; testbed.harness_mut().physics.broad_phase = Box::new(state.broad_phase);
testbed.harness_mut().physics.narrow_phase = state.narrow_phase; testbed.harness_mut().physics.narrow_phase = state.narrow_phase;
testbed.harness_mut().physics.ccd_solver = state.ccd_solver; testbed.harness_mut().physics.ccd_solver = state.ccd_solver;

View File

@@ -2,7 +2,7 @@
name = "rapier-examples-3d" name = "rapier-examples-3d"
version = "0.1.0" version = "0.1.0"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"] authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
edition = "2021" edition = "2024"
default-run = "all_examples3" default-run = "all_examples3"
[features] [features]

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
fn create_wall( fn create_wall(
testbed: &mut Testbed, testbed: &mut Testbed,

View File

@@ -1,9 +1,9 @@
use crate::utils::character::{self, CharacterControlMode}; use crate::utils::character::{self, CharacterControlMode};
use rapier_testbed3d::Testbed;
use rapier3d::{ use rapier3d::{
control::{KinematicCharacterController, PidController}, control::{KinematicCharacterController, PidController},
prelude::*, prelude::*,
}; };
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,7 +1,7 @@
use rand::distributions::{Distribution, Standard}; use rand::distributions::{Distribution, Standard};
use rand::{rngs::StdRng, SeedableRng}; use rand::{SeedableRng, rngs::StdRng};
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
fn create_ball_articulations( fn create_ball_articulations(
bodies: &mut RigidBodySet, bodies: &mut RigidBodySet,

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

View File

@@ -1,5 +1,5 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed; use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
/* /*

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