feat: switch to the new Bvh from parry for the broad-phase (#853)

* feat: switch to the new Bvh from parry for the broad-phase

* chore: cargo fmt + update testbed

* chore: remove the multi-grid SAP broad-phase

* fix soft-ccd handling in broad-phase

* Fix contact cleanup in broad-phase after collider removal

* chore: clippy fixes

* fix CCD regression

* chore: update changelog

* fix build with the parallel feature enabled

* chore: remove the now useless broad-phase proxy index from colliders

* fix tests
This commit is contained in:
Sébastien Crozet
2025-07-11 22:36:40 +02:00
committed by GitHub
parent 86a257d4f1
commit 95bd6fcfeb
212 changed files with 2140 additions and 3953 deletions

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@@ -2,7 +2,7 @@
name = "rapier-examples-2d"
version = "0.1.0"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
edition = "2021"
edition = "2024"
default-run = "all_examples2"
[features]

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@@ -1,5 +1,5 @@
use rapier2d::{na::UnitComplex, prelude::*};
use rapier_testbed2d::Testbed;
use rapier2d::{na::UnitComplex, prelude::*};
pub fn init_world(testbed: &mut Testbed) {
let mut bodies = RigidBodySet::new();
@@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |mut graphics, physics, _, state| {
let rot = state.time * -1.0;
let rot = -state.time;
for rb_handle in &platform_handles {
let rb = physics.bodies.get_mut(*rb_handle).unwrap();
rb.set_next_kinematic_rotation(UnitComplex::new(rot));

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@@ -20,6 +20,7 @@ mod debug_total_overlap2;
mod debug_vertical_column2;
mod drum2;
mod heightfield2;
mod inv_pyramid2;
mod inverse_kinematics2;
mod joint_motor_position2;
mod joints2;
@@ -59,6 +60,7 @@ pub fn main() {
("Drum", drum2::init_world),
("Heightfield", heightfield2::init_world),
("Inverse kinematics", inverse_kinematics2::init_world),
("Inv pyramid", inv_pyramid2::init_world),
("Joints", joints2::init_world),
("Locked rotations", locked_rotations2::init_world),
("One-way platforms", one_way_platforms2::init_world),

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,8 +1,8 @@
use crate::utils::character;
use crate::utils::character::CharacterControlMode;
use rapier_testbed2d::Testbed;
use rapier2d::control::{KinematicCharacterController, PidController};
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use std::f32::consts::PI;
pub fn init_world(testbed: &mut Testbed) {

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,7 +1,7 @@
use rand::distributions::{Distribution, Standard};
use rand::{rngs::StdRng, SeedableRng};
use rapier2d::prelude::*;
use rand::{SeedableRng, rngs::StdRng};
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
@@ -39,22 +39,29 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 0.0], 50.0);
testbed.add_callback(move |graphics, physics, _, run| {
testbed.add_callback(move |mut graphics, physics, _, run| {
let slow_time = run.timestep_id as f32 / 3.0;
let intersection = physics.query_pipeline.intersection_with_shape(
let Some(broad_phase) = physics.broad_phase.downcast_ref::<BroadPhaseBvh>() else {
return;
};
let query_pipeline = broad_phase.as_query_pipeline(
physics.narrow_phase.query_dispatcher(),
&physics.bodies,
&physics.colliders,
&Isometry::translation(slow_time.cos() * 10.0, slow_time.sin() * 10.0),
&Ball::new(rad / 2.0),
QueryFilter::default(),
);
if let Some(graphics) = graphics {
for (handle, _) in physics.bodies.iter() {
graphics.set_body_color(handle, [0.5, 0.5, 0.5]);
}
if let Some(intersection) = intersection {
let collider = physics.colliders.get(intersection).unwrap();
for intersection in query_pipeline.intersect_shape(
&Isometry::translation(slow_time.cos() * 10.0, slow_time.sin() * 10.0),
&Ball::new(rad / 2.0),
) {
if let Some(graphics) = graphics.as_deref_mut() {
for (handle, _) in physics.bodies.iter() {
graphics.set_body_color(handle, [0.5, 0.5, 0.5]);
}
let collider = physics.colliders.get(intersection.0).unwrap();
let body_handle = collider.parent().unwrap();
graphics.set_body_color(body_handle, [1.0, 0.0, 0.0]);

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,6 +1,6 @@
use rapier_testbed2d::Testbed;
use rapier2d::na::DVector;
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -0,0 +1,47 @@
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let ground_size = 10.0;
let ground_thickness = 1.0;
let rigid_body = RigidBodyBuilder::fixed();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
* Create the cubes
*/
let num = 6;
let mut rad = 0.5;
let mut y = rad;
for _ in 0usize..num {
// Build the rigid body.
let rigid_body =
RigidBodyBuilder::dynamic().translation(vector![0.0, y + ground_thickness]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
y += rad + rad * 2.0;
rad *= 2.0;
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 2.5], 20.0);
}

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
// This shows a bug when a cylinder is in contact with a very large
// but very thin cuboid. In this case the EPA returns an incorrect

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
struct OneWayPlatformHook {
platform1: ColliderHandle,

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,6 +1,6 @@
use rapier_testbed2d::Testbed;
use rapier2d::na::ComplexField;
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,8 +1,8 @@
use crate::utils::character;
use crate::utils::character::CharacterControlMode;
use rapier_testbed2d::Testbed;
use rapier2d::control::{KinematicCharacterController, PidController};
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,5 +1,5 @@
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*

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@@ -1,12 +1,12 @@
use rapier_testbed2d::ui::egui::Align2;
use rapier_testbed2d::{
KeyCode, PhysicsState, TestbedGraphics,
ui::egui::{ComboBox, Slider, Ui, Window},
};
use rapier2d::{
control::{CharacterLength, KinematicCharacterController, PidController},
prelude::*,
};
use rapier_testbed2d::ui::egui::Align2;
use rapier_testbed2d::{
ui::egui::{ComboBox, Slider, Ui, Window},
KeyCode, PhysicsState, TestbedGraphics,
};
pub type CharacterSpeed = Real;
@@ -133,18 +133,27 @@ fn update_kinematic_controller(
let character_body = &phx.bodies[character_handle];
let character_collider = &phx.colliders[character_body.colliders()[0]];
let character_collider_pose = *character_collider.position();
let character_shape = character_collider.shared_shape().clone();
let character_mass = character_body.mass();
let Some(broad_phase) = phx.broad_phase.downcast_ref::<BroadPhaseBvh>() else {
return;
};
let query_pipeline = broad_phase.as_query_pipeline_mut(
phx.narrow_phase.query_dispatcher(),
&mut phx.bodies,
&mut phx.colliders,
QueryFilter::new().exclude_rigid_body(character_handle),
);
let mut collisions = vec![];
let mvt = controller.move_shape(
phx.integration_parameters.dt,
&phx.bodies,
&phx.colliders,
&phx.query_pipeline,
character_collider.shape(),
character_collider.position(),
desired_movement,
QueryFilter::new().exclude_rigid_body(character_handle),
&query_pipeline.as_ref(),
&*character_shape,
&character_collider_pose,
desired_movement.cast::<Real>(),
|c| collisions.push(c),
);
@@ -156,13 +165,10 @@ fn update_kinematic_controller(
controller.solve_character_collision_impulses(
phx.integration_parameters.dt,
&mut phx.bodies,
&phx.colliders,
&phx.query_pipeline,
character_collider.shape(),
query_pipeline,
&*character_shape,
character_mass,
&*collisions,
QueryFilter::new().exclude_rigid_body(character_handle),
);
let character_body = &mut phx.bodies[character_handle];

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@@ -1,6 +1,6 @@
use rapier_testbed2d::Testbed;
use rapier2d::parry::transformation::voxelization::FillMode;
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
const VOXEL_SIZE: Real = 0.1; // 0.25;