feat: switch to the new Bvh from parry for the broad-phase (#853)
* feat: switch to the new Bvh from parry for the broad-phase * chore: cargo fmt + update testbed * chore: remove the multi-grid SAP broad-phase * fix soft-ccd handling in broad-phase * Fix contact cleanup in broad-phase after collider removal * chore: clippy fixes * fix CCD regression * chore: update changelog * fix build with the parallel feature enabled * chore: remove the now useless broad-phase proxy index from colliders * fix tests
This commit is contained in:
@@ -2,7 +2,7 @@
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name = "rapier-benchmarks-3d"
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version = "0.1.0"
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authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
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edition = "2021"
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edition = "2024"
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[features]
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parallel = ["rapier3d/parallel", "rapier_testbed3d/parallel"]
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@@ -14,6 +14,7 @@ enhanced-determinism = ["rapier3d/enhanced-determinism"]
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[dependencies]
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rand = "0.8"
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Inflector = "0.11"
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oorandom = "11"
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[dependencies.rapier_testbed3d]
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path = "../crates/rapier_testbed3d"
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@@ -20,10 +20,12 @@ mod joint_fixed3;
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mod joint_prismatic3;
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mod joint_revolute3;
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mod keva3;
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mod many_kinematics3;
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mod many_pyramids3;
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mod many_sleep3;
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mod many_static3;
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mod pyramid3;
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mod ray_cast3;
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mod stacks3;
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mod trimesh3;
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@@ -47,9 +49,8 @@ fn parse_command_line() -> Command {
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Command::RunAll
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}
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pub fn main() {
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let command = parse_command_line();
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#[allow(clippy::type_complexity)]
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pub fn demo_builders() -> Vec<(&'static str, fn(&mut Testbed))> {
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let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
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("Balls", balls3::init_world),
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("Boxes", boxes3::init_world),
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@@ -57,6 +58,7 @@ pub fn main() {
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("CCD", ccd3::init_world),
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("Compound", compound3::init_world),
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("Convex polyhedron", convex_polyhedron3::init_world),
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("Many kinematics", many_kinematics3::init_world),
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("Many static", many_static3::init_world),
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("Many sleep", many_sleep3::init_world),
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("Heightfield", heightfield3::init_world),
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@@ -69,6 +71,7 @@ pub fn main() {
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("ImpulseJoint prismatic", joint_prismatic3::init_world),
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("Many pyramids", many_pyramids3::init_world),
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("Keva tower", keva3::init_world),
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("Ray cast", ray_cast3::init_world),
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];
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// Lexicographic sort, with stress tests moved at the end of the list.
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@@ -77,6 +80,12 @@ pub fn main() {
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(true, false) => Ordering::Greater,
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(false, true) => Ordering::Less,
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});
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builders
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}
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pub fn main() {
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let command = parse_command_line();
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let builders = demo_builders();
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match command {
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Command::Run(demo) => {
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@@ -86,7 +95,7 @@ pub fn main() {
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{
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TestbedApp::from_builders(vec![builders[i]]).run()
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} else {
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eprintln!("Invalid example to run provided: '{}'", demo);
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eprintln!("Invalid example to run provided: '{demo}'");
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}
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}
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Command::RunAll => TestbedApp::from_builders(builders).run(),
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -24,21 +24,21 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Create the cubes
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*/
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let num = 8;
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let num = 10;
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let rad = 1.0;
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let shift = rad * 2.0 + rad;
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let shift = rad * 2.0;
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let centerx = shift * (num / 2) as f32;
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let centery = shift / 2.0;
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let centerz = shift * (num / 2) as f32;
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let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
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let mut offset = -(num as f32) * (rad * 2.0) * 0.5;
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for j in 0usize..47 {
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for j in 0usize..num {
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for i in 0..num {
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for k in 0usize..num {
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let x = i as f32 * shift - centerx + offset;
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let y = j as f32 * shift + centery + 3.0;
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let y = j as f32 * shift + centery;
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let z = k as f32 * shift - centerz + offset;
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// Build the rigid body.
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,7 +1,7 @@
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use rand::distributions::{Distribution, Standard};
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use rand::{rngs::StdRng, SeedableRng};
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use rapier3d::prelude::*;
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use rand::{SeedableRng, rngs::StdRng};
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,6 +1,6 @@
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use rapier_testbed3d::Testbed;
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use rapier3d::na::ComplexField;
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn build_block(
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testbed: &mut Testbed,
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@@ -99,7 +99,6 @@ pub fn init_world(testbed: &mut Testbed) {
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// These should only be set to odd values otherwise
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// the blocks won't align in the nicest way.
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let numy = [0, 9, 13, 17, 21, 41];
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let mut num_blocks_built = 0;
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for i in (1..=5).rev() {
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let numx = i;
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@@ -115,11 +114,8 @@ pub fn init_world(testbed: &mut Testbed) {
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(numx, numy, numz),
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);
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block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0;
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num_blocks_built += numx * numy * numz;
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}
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println!("Num keva blocks: {}", num_blocks_built);
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/*
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* Set up the testbed.
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*/
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68
benchmarks3d/many_kinematics3.rs
Normal file
68
benchmarks3d/many_kinematics3.rs
Normal file
@@ -0,0 +1,68 @@
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Create the balls
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*/
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let num = 30;
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let rad = 1.0;
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let shift = rad * 6.0 + 1.0;
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let centerx = shift * (num as f32) / 2.0;
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let centery = shift * (num as f32) / 2.0;
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let centerz = shift * (num as f32) / 2.0;
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for i in 0..num {
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for j in 0usize..num {
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for k in 0..num {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift - centery;
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let z = k as f32 * shift - centerz;
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// Build the rigid body.
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let velocity = Vector::new(
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rand::random::<f32>() - 0.5,
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rand::random::<f32>() - 0.5,
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rand::random::<f32>() - 0.5,
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) * 30.0;
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let rigid_body = RigidBodyBuilder::new(RigidBodyType::KinematicVelocityBased)
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.translation(vector![x, y, z])
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.linvel(velocity);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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}
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testbed.add_callback(move |_, physics, _, _| {
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for (_, rb) in physics.bodies.iter_mut() {
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let mut linvel = *rb.linvel();
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for dim in 0..3 {
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if (linvel[dim] > 0.0 && rb.translation()[dim] > (shift * num as f32) / 2.0)
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|| (linvel[dim] < 0.0 && rb.translation()[dim] < -(shift * num as f32) / 2.0)
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{
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linvel[dim] = -linvel[dim];
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}
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}
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rb.set_linvel(linvel, false);
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}
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});
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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fn create_pyramid(
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bodies: &mut RigidBodySet,
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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fn create_pyramid(
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bodies: &mut RigidBodySet,
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89
benchmarks3d/ray_cast3.rs
Normal file
89
benchmarks3d/ray_cast3.rs
Normal file
@@ -0,0 +1,89 @@
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use rapier_testbed3d::{Color, Testbed};
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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let settings = testbed.example_settings_mut();
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// NOTE: this demo is a bit special. It takes as a setting the builder of another demo,
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// builds it, and add a ton of rays into it. This gives us an easy way to check
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// ray-casting in a wide variety of situations.
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let demos: Vec<_> = crate::demo_builders()
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.into_iter()
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.filter(|(_, builder)| {
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!std::ptr::fn_addr_eq(*builder, self::init_world as fn(&mut Testbed))
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})
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.collect();
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let demo_names: Vec<_> = demos.iter().map(|(name, _)| name.to_string()).collect();
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let selected = settings.get_or_set_string("Scene", 0, demo_names);
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demos[selected].1(testbed);
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/*
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* Cast rays at each frame.
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*/
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let ray_ball_radius = 100.0;
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let ray_ball = Ball::new(ray_ball_radius);
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let (ray_origins, _) = ray_ball.to_trimesh(100, 100);
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let rays: Vec<_> = ray_origins
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.into_iter()
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.map(|pt| Ray::new(pt, -pt.coords.normalize()))
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.collect();
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let mut centered_rays = rays.clone();
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testbed.add_callback(move |graphics, physics, _, _| {
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let Some(graphics) = graphics else {
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return;
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};
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// Re-center the ray relative to the current position of all objects.
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// This ensures demos with falling objects don’t end up with a boring situation
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// where all the rays point into the void.
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let mut center = Point::origin();
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for (_, b) in physics.bodies.iter() {
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center += b.translation();
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}
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center /= physics.bodies.len() as Real;
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for (centered, ray) in centered_rays.iter_mut().zip(rays.iter()) {
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centered.origin = center + ray.origin.coords;
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}
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// Cast the rays.
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let t1 = std::time::Instant::now();
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let max_toi = ray_ball_radius - 1.0;
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let Some(broad_phase) = physics.broad_phase.downcast_ref::<BroadPhaseBvh>() else {
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return;
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};
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let query_pipeline = broad_phase.as_query_pipeline(
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physics.narrow_phase.query_dispatcher(),
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&physics.bodies,
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&physics.colliders,
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Default::default(),
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);
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for ray in ¢ered_rays {
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if let Some((_, toi)) = query_pipeline.cast_ray(ray, max_toi, true) {
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let a = ray.origin;
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let b = ray.point_at(toi);
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graphics
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.gizmos
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.line(a.into(), b.into(), Color::srgba(0.0, 1.0f32, 0.0, 0.1));
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} else {
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let a = ray.origin;
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let b = ray.point_at(max_toi);
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graphics
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.gizmos
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.line(a.into(), b.into(), Color::srgba(1.0f32, 0.0, 0.0, 0.1));
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}
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}
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let main_check_time = t1.elapsed().as_secs_f32();
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if let Some(settings) = &mut graphics.settings {
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settings.set_label("Ray count:", format!("{}", rays.len()));
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settings.set_label(
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"Ray-cast time",
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format!("{:.2}ms", main_check_time * 1000.0,),
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);
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}
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});
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}
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@@ -1,5 +1,5 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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fn create_tower_circle(
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bodies: &mut RigidBodySet,
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@@ -1,6 +1,6 @@
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use rapier_testbed3d::Testbed;
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use rapier3d::na::ComplexField;
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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|
||||
pub fn init_world(testbed: &mut Testbed) {
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/*
|
||||
|
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Reference in New Issue
Block a user