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@@ -1,10 +1,10 @@
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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use crate::geometry::InteractionGroups;
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use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector};
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use cdl::bounding_volume::AABB;
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use cdl::shape::{
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Ball, Capsule, Cuboid, HalfSpace, HeightField, RoundCuboid, RoundShape, RoundTriangle, Segment,
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Shape, ShapeType, TriMesh, Triangle,
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Ball, Capsule, Compound, Cuboid, HalfSpace, HeightField, RoundCuboid, RoundShape,
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RoundTriangle, Segment, Shape, ShapeType, TriMesh, Triangle,
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};
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#[cfg(feature = "dim3")]
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use cdl::shape::{
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@@ -29,15 +29,22 @@ impl Deref for ColliderShape {
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}
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impl ColliderShape {
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/// Initialize a compound shape defined by its subshapes.
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pub fn compound(shapes: Vec<(Isometry<Real>, ColliderShape)>) -> Self {
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let raw_shapes = shapes.into_iter().map(|s| (s.0, s.1 .0)).collect();
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let compound = Compound::new(raw_shapes);
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ColliderShape(Arc::new(compound))
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}
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/// Initialize a ball shape defined by its radius.
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pub fn ball(radius: f32) -> Self {
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pub fn ball(radius: Real) -> Self {
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ColliderShape(Arc::new(Ball::new(radius)))
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}
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/// Initialize a cylindrical shape defined by its half-height
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/// (along along the y axis) and its radius.
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#[cfg(feature = "dim3")]
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pub fn cylinder(half_height: f32, radius: f32) -> Self {
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pub fn cylinder(half_height: Real, radius: Real) -> Self {
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ColliderShape(Arc::new(Cylinder::new(half_height, radius)))
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}
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@@ -45,7 +52,7 @@ impl ColliderShape {
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/// (along along the y axis), its radius, and its roundedness (the
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/// radius of the sphere used for dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn round_cylinder(half_height: f32, radius: f32, border_radius: f32) -> Self {
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pub fn round_cylinder(half_height: Real, radius: Real, border_radius: Real) -> Self {
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ColliderShape(Arc::new(RoundShape {
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base_shape: Cylinder::new(half_height, radius),
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border_radius,
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@@ -56,7 +63,7 @@ impl ColliderShape {
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/// (along along the y axis), its radius, and its roundedness (the
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/// radius of the sphere used for dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
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pub fn round_cone(half_height: Real, radius: Real, border_radius: Real) -> Self {
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ColliderShape(Arc::new(RoundShape {
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base_shape: Cone::new(half_height, radius),
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border_radius,
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@@ -66,44 +73,61 @@ impl ColliderShape {
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/// Initialize a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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pub fn cone(half_height: f32, radius: f32) -> Self {
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pub fn cone(half_height: Real, radius: Real) -> Self {
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ColliderShape(Arc::new(Cone::new(half_height, radius)))
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}
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/// Initialize a cuboid shape defined by its half-extents.
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pub fn cuboid(half_extents: Vector<f32>) -> Self {
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ColliderShape(Arc::new(Cuboid::new(half_extents)))
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#[cfg(feature = "dim2")]
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pub fn cuboid(hx: Real, hy: Real) -> Self {
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ColliderShape(Arc::new(Cuboid::new(Vector::new(hx, hy))))
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}
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/// Initialize a round cuboid shape defined by its half-extents and border radius.
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pub fn round_cuboid(half_extents: Vector<f32>, border_radius: f32) -> Self {
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#[cfg(feature = "dim2")]
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pub fn round_cuboid(hx: Real, hy: Real, border_radius: Real) -> Self {
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ColliderShape(Arc::new(RoundShape {
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base_shape: Cuboid::new(half_extents),
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base_shape: Cuboid::new(Vector::new(hx, hy)),
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border_radius,
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}))
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}
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/// Initialize a cuboid shape defined by its half-extents.
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#[cfg(feature = "dim3")]
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pub fn cuboid(hx: Real, hy: Real, hz: Real) -> Self {
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ColliderShape(Arc::new(Cuboid::new(Vector::new(hx, hy, hz))))
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}
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/// Initialize a round cuboid shape defined by its half-extents and border radius.
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#[cfg(feature = "dim3")]
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pub fn round_cuboid(hx: Real, hy: Real, hz: Real, border_radius: Real) -> Self {
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ColliderShape(Arc::new(RoundShape {
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base_shape: Cuboid::new(Vector::new(hx, hy, hz)),
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border_radius,
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}))
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}
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/// Initialize a capsule shape from its endpoints and radius.
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pub fn capsule(a: Point<f32>, b: Point<f32>, radius: f32) -> Self {
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pub fn capsule(a: Point<Real>, b: Point<Real>, radius: Real) -> Self {
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ColliderShape(Arc::new(Capsule::new(a, b, radius)))
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}
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/// Initialize a segment shape from its endpoints.
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pub fn segment(a: Point<f32>, b: Point<f32>) -> Self {
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pub fn segment(a: Point<Real>, b: Point<Real>) -> Self {
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ColliderShape(Arc::new(Segment::new(a, b)))
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}
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/// Initializes a triangle shape.
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pub fn triangle(a: Point<f32>, b: Point<f32>, c: Point<f32>) -> Self {
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pub fn triangle(a: Point<Real>, b: Point<Real>, c: Point<Real>) -> Self {
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ColliderShape(Arc::new(Triangle::new(a, b, c)))
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}
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/// Initializes a triangle mesh shape defined by its vertex and index buffers.
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pub fn trimesh(vertices: Vec<Point<f32>>, indices: Vec<Point3<u32>>) -> Self {
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pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<Point3<u32>>) -> Self {
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ColliderShape(Arc::new(TriMesh::new(vertices, indices)))
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}
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pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
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pub fn convex_hull(points: &[Point<Real>]) -> Option<Self> {
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#[cfg(feature = "dim2")]
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return ConvexPolygon::from_convex_hull(points).map(|ch| ColliderShape(Arc::new(ch)));
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#[cfg(feature = "dim3")]
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@@ -111,16 +135,16 @@ impl ColliderShape {
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}
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#[cfg(feature = "dim2")]
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pub fn convex_polyline(points: Vec<Point<f32>>) -> Option<Self> {
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pub fn convex_polyline(points: Vec<Point<Real>>) -> Option<Self> {
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ConvexPolygon::from_convex_polyline(points).map(|ch| ColliderShape(Arc::new(ch)))
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}
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#[cfg(feature = "dim3")]
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pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
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pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[usize]) -> Option<Self> {
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ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| ColliderShape(Arc::new(ch)))
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}
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pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
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pub fn round_convex_hull(points: &[Point<Real>], border_radius: Real) -> Option<Self> {
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#[cfg(feature = "dim2")]
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return ConvexPolygon::from_convex_hull(points).map(|ch| {
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ColliderShape(Arc::new(RoundShape {
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@@ -138,7 +162,7 @@ impl ColliderShape {
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}
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#[cfg(feature = "dim2")]
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pub fn round_convex_polyline(points: Vec<Point<f32>>, border_radius: f32) -> Option<Self> {
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pub fn round_convex_polyline(points: Vec<Point<Real>>, border_radius: Real) -> Option<Self> {
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ConvexPolygon::from_convex_polyline(points).map(|ch| {
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ColliderShape(Arc::new(RoundShape {
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base_shape: ch,
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@@ -149,9 +173,9 @@ impl ColliderShape {
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#[cfg(feature = "dim3")]
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pub fn round_convex_mesh(
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points: Vec<Point<f32>>,
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points: Vec<Point<Real>>,
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indices: &[usize],
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border_radius: f32,
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border_radius: Real,
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) -> Option<Self> {
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ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| {
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ColliderShape(Arc::new(RoundShape {
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@@ -164,14 +188,14 @@ impl ColliderShape {
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/// Initializes an heightfield shape defined by its set of height and a scale
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/// factor along each coordinate axis.
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#[cfg(feature = "dim2")]
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pub fn heightfield(heights: na::DVector<f32>, scale: Vector<f32>) -> Self {
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pub fn heightfield(heights: na::DVector<Real>, scale: Vector<Real>) -> Self {
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ColliderShape(Arc::new(HeightField::new(heights, scale)))
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}
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/// Initializes an heightfield shape on the x-z plane defined by its set of height and a scale
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/// factor along each coordinate axis.
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#[cfg(feature = "dim3")]
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pub fn heightfield(heights: na::DMatrix<f32>, scale: Vector<f32>) -> Self {
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pub fn heightfield(heights: na::DMatrix<Real>, scale: Vector<Real>) -> Self {
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ColliderShape(Arc::new(HeightField::new(heights, scale)))
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}
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}
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@@ -235,13 +259,6 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
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let shape = match ShapeType::from_i32(tag) {
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Some(ShapeType::Ball) => deser::<A, Ball>(&mut seq)?,
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Some(ShapeType::Polygon) => {
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unimplemented!()
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// let shape: Polygon = seq
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// .next_element()?
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// .ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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// Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Cuboid) => deser::<A, Cuboid>(&mut seq)?,
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Some(ShapeType::Capsule) => deser::<A, Capsule>(&mut seq)?,
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Some(ShapeType::Triangle) => deser::<A, Triangle>(&mut seq)?,
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@@ -271,6 +288,11 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
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Some(ShapeType::RoundConvexPolyhedron) => {
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deser::<A, RoundConvexPolyhedron>(&mut seq)?
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}
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Some(ShapeType::Compound) => {
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return Err(serde::de::Error::custom(
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"found invalid shape type to deserialize",
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))
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}
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None => {
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return Err(serde::de::Error::custom(
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"found invalid shape type to deserialize",
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@@ -293,16 +315,16 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
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/// To build a new collider, use the `ColliderBuilder` structure.
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pub struct Collider {
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shape: ColliderShape,
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density: f32,
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density: Real,
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is_sensor: bool,
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pub(crate) parent: RigidBodyHandle,
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pub(crate) delta: Isometry<f32>,
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pub(crate) position: Isometry<f32>,
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pub(crate) predicted_position: Isometry<f32>,
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pub(crate) delta: Isometry<Real>,
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pub(crate) position: Isometry<Real>,
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pub(crate) predicted_position: Isometry<Real>,
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/// The friction coefficient of this collider.
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pub friction: f32,
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pub friction: Real,
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/// The restitution coefficient of this collider.
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pub restitution: f32,
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pub restitution: Real,
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pub(crate) collision_groups: InteractionGroups,
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pub(crate) solver_groups: InteractionGroups,
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pub(crate) proxy_index: usize,
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@@ -327,23 +349,23 @@ impl Collider {
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}
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#[doc(hidden)]
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pub fn set_position_debug(&mut self, position: Isometry<f32>) {
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pub fn set_position_debug(&mut self, position: Isometry<Real>) {
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self.position = position;
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}
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/// The position of this collider expressed in the local-space of the rigid-body it is attached to.
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#[deprecated(note = "use `.position_wrt_parent()` instead.")]
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pub fn delta(&self) -> &Isometry<f32> {
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pub fn delta(&self) -> &Isometry<Real> {
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&self.delta
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}
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/// The world-space position of this collider.
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pub fn position(&self) -> &Isometry<f32> {
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pub fn position(&self) -> &Isometry<Real> {
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&self.position
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}
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/// The position of this collider wrt the body it is attached to.
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pub fn position_wrt_parent(&self) -> &Isometry<f32> {
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pub fn position_wrt_parent(&self) -> &Isometry<Real> {
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&self.delta
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}
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@@ -358,7 +380,7 @@ impl Collider {
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}
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/// The density of this collider.
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pub fn density(&self) -> f32 {
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pub fn density(&self) -> Real {
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self.density
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}
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@@ -391,13 +413,13 @@ pub struct ColliderBuilder {
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/// The shape of the collider to be built.
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pub shape: ColliderShape,
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/// The density of the collider to be built.
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density: Option<f32>,
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density: Option<Real>,
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/// The friction coefficient of the collider to be built.
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pub friction: f32,
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pub friction: Real,
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/// The restitution coefficient of the collider to be built.
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pub restitution: f32,
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pub restitution: Real,
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/// The position of this collider relative to the local frame of the rigid-body it is attached to.
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pub delta: Isometry<f32>,
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pub delta: Isometry<Real>,
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/// Is this collider a sensor?
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pub is_sensor: bool,
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/// The user-data of the collider being built.
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@@ -425,20 +447,24 @@ impl ColliderBuilder {
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}
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/// The density of the collider being built.
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pub fn get_density(&self) -> f32 {
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pub fn get_density(&self) -> Real {
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let default_density = if self.is_sensor { 0.0 } else { 1.0 };
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self.density.unwrap_or(default_density)
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}
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pub fn compound(shapes: Vec<(Isometry<Real>, ColliderShape)>) -> Self {
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Self::new(ColliderShape::compound(shapes))
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}
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/// Initialize a new collider builder with a ball shape defined by its radius.
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pub fn ball(radius: f32) -> Self {
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pub fn ball(radius: Real) -> Self {
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Self::new(ColliderShape::ball(radius))
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}
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/// Initialize a new collider builder with a cylindrical shape defined by its half-height
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/// (along along the y axis) and its radius.
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#[cfg(feature = "dim3")]
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pub fn cylinder(half_height: f32, radius: f32) -> Self {
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pub fn cylinder(half_height: Real, radius: Real) -> Self {
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Self::new(ColliderShape::cylinder(half_height, radius))
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}
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@@ -446,7 +472,7 @@ impl ColliderBuilder {
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/// (along along the y axis), its radius, and its roundedness (the
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/// radius of the sphere used for dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn round_cylinder(half_height: f32, radius: f32, border_radius: f32) -> Self {
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pub fn round_cylinder(half_height: Real, radius: Real, border_radius: Real) -> Self {
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Self::new(ColliderShape::round_cylinder(
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half_height,
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radius,
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@@ -457,7 +483,7 @@ impl ColliderBuilder {
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/// Initialize a new collider builder with a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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pub fn cone(half_height: f32, radius: f32) -> Self {
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pub fn cone(half_height: Real, radius: Real) -> Self {
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Self::new(ColliderShape::cone(half_height, radius))
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}
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@@ -465,7 +491,7 @@ impl ColliderBuilder {
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/// (along along the y axis), its radius, and its roundedness (the
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/// radius of the sphere used for dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
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pub fn round_cone(half_height: Real, radius: Real, border_radius: Real) -> Self {
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Self::new(ColliderShape::round_cone(
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half_height,
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radius,
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@@ -475,98 +501,92 @@ impl ColliderBuilder {
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/// Initialize a new collider builder with a cuboid shape defined by its half-extents.
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#[cfg(feature = "dim2")]
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pub fn cuboid(hx: f32, hy: f32) -> Self {
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Self::new(ColliderShape::cuboid(Vector::new(hx, hy)))
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pub fn cuboid(hx: Real, hy: Real) -> Self {
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Self::new(ColliderShape::cuboid(hx, hy))
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}
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/// Initialize a new collider builder with a round cuboid shape defined by its half-extents
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/// and border radius.
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#[cfg(feature = "dim2")]
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pub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> Self {
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Self::new(ColliderShape::round_cuboid(
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Vector::new(hx, hy),
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border_radius,
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))
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pub fn round_cuboid(hx: Real, hy: Real, border_radius: Real) -> Self {
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Self::new(ColliderShape::round_cuboid(hx, hy, border_radius))
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}
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/// Initialize a new collider builder with a capsule shape aligned with the `x` axis.
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pub fn capsule_x(half_height: f32, radius: f32) -> Self {
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pub fn capsule_x(half_height: Real, radius: Real) -> Self {
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let p = Point::from(Vector::x() * half_height);
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Self::new(ColliderShape::capsule(-p, p, radius))
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}
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/// Initialize a new collider builder with a capsule shape aligned with the `y` axis.
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pub fn capsule_y(half_height: f32, radius: f32) -> Self {
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pub fn capsule_y(half_height: Real, radius: Real) -> Self {
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let p = Point::from(Vector::y() * half_height);
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Self::new(ColliderShape::capsule(-p, p, radius))
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}
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/// Initialize a new collider builder with a capsule shape aligned with the `z` axis.
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#[cfg(feature = "dim3")]
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pub fn capsule_z(half_height: f32, radius: f32) -> Self {
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pub fn capsule_z(half_height: Real, radius: Real) -> Self {
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let p = Point::from(Vector::z() * half_height);
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Self::new(ColliderShape::capsule(-p, p, radius))
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}
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/// Initialize a new collider builder with a cuboid shape defined by its half-extents.
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#[cfg(feature = "dim3")]
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pub fn cuboid(hx: f32, hy: f32, hz: f32) -> Self {
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Self::new(ColliderShape::cuboid(Vector::new(hx, hy, hz)))
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pub fn cuboid(hx: Real, hy: Real, hz: Real) -> Self {
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Self::new(ColliderShape::cuboid(hx, hy, hz))
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}
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/// Initialize a new collider builder with a round cuboid shape defined by its half-extents
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/// and border radius.
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#[cfg(feature = "dim3")]
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pub fn round_cuboid(hx: f32, hy: f32, hz: f32, border_radius: f32) -> Self {
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Self::new(ColliderShape::round_cuboid(
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Vector::new(hx, hy, hz),
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border_radius,
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))
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pub fn round_cuboid(hx: Real, hy: Real, hz: Real, border_radius: Real) -> Self {
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|
|
Self::new(ColliderShape::round_cuboid(hx, hy, hz, border_radius))
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}
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/// Initializes a collider builder with a segment shape.
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|
|
pub fn segment(a: Point<f32>, b: Point<f32>) -> Self {
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|
|
pub fn segment(a: Point<Real>, b: Point<Real>) -> Self {
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|
|
Self::new(ColliderShape::segment(a, b))
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}
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|
|
/// Initializes a collider builder with a triangle shape.
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|
|
pub fn triangle(a: Point<f32>, b: Point<f32>, c: Point<f32>) -> Self {
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|
|
pub fn triangle(a: Point<Real>, b: Point<Real>, c: Point<Real>) -> Self {
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|
|
Self::new(ColliderShape::triangle(a, b, c))
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|
|
}
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|
|
/// Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.
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|
|
pub fn trimesh(vertices: Vec<Point<f32>>, indices: Vec<Point3<u32>>) -> Self {
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|
|
pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<Point3<u32>>) -> Self {
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|
|
Self::new(ColliderShape::trimesh(vertices, indices))
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|
|
|
}
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|
|
pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
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|
|
pub fn convex_hull(points: &[Point<Real>]) -> Option<Self> {
|
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|
|
ColliderShape::convex_hull(points).map(|cp| Self::new(cp))
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|
|
}
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|
pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
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|
|
pub fn round_convex_hull(points: &[Point<Real>], border_radius: Real) -> Option<Self> {
|
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|
|
ColliderShape::round_convex_hull(points, border_radius).map(|cp| Self::new(cp))
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|
|
}
|
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|
|
#[cfg(feature = "dim2")]
|
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|
|
pub fn convex_polyline(points: Vec<Point<f32>>) -> Option<Self> {
|
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|
|
|
pub fn convex_polyline(points: Vec<Point<Real>>) -> Option<Self> {
|
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|
|
ColliderShape::convex_polyline(points).map(|cp| Self::new(cp))
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|
|
}
|
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|
|
#[cfg(feature = "dim2")]
|
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|
|
pub fn round_convex_polyline(points: Vec<Point<f32>>, border_radius: f32) -> Option<Self> {
|
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|
|
pub fn round_convex_polyline(points: Vec<Point<Real>>, border_radius: Real) -> Option<Self> {
|
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|
|
|
ColliderShape::round_convex_polyline(points, border_radius).map(|cp| Self::new(cp))
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|
|
}
|
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|
|
#[cfg(feature = "dim3")]
|
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|
|
|
pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
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|
|
|
pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[usize]) -> Option<Self> {
|
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|
|
|
ColliderShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
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|
|
}
|
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|
|
#[cfg(feature = "dim3")]
|
|
|
|
|
pub fn round_convex_mesh(
|
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|
|
points: Vec<Point<f32>>,
|
|
|
|
|
points: Vec<Point<Real>>,
|
|
|
|
|
indices: &[usize],
|
|
|
|
|
border_radius: f32,
|
|
|
|
|
border_radius: Real,
|
|
|
|
|
) -> Option<Self> {
|
|
|
|
|
ColliderShape::round_convex_mesh(points, indices, border_radius).map(|cp| Self::new(cp))
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|
|
|
|
}
|
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|
|
|
@@ -574,19 +594,19 @@ impl ColliderBuilder {
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|
|
/// Initializes a collider builder with a heightfield shape defined by its set of height and a scale
|
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|
|
/// factor along each coordinate axis.
|
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|
|
|
#[cfg(feature = "dim2")]
|
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|
|
|
pub fn heightfield(heights: na::DVector<f32>, scale: Vector<f32>) -> Self {
|
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|
|
|
pub fn heightfield(heights: na::DVector<Real>, scale: Vector<Real>) -> Self {
|
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|
|
|
Self::new(ColliderShape::heightfield(heights, scale))
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|
|
|
}
|
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|
|
|
|
|
|
|
|
/// Initializes a collider builder with a heightfield shape defined by its set of height and a scale
|
|
|
|
|
/// factor along each coordinate axis.
|
|
|
|
|
#[cfg(feature = "dim3")]
|
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|
|
|
pub fn heightfield(heights: na::DMatrix<f32>, scale: Vector<f32>) -> Self {
|
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|
|
|
pub fn heightfield(heights: na::DMatrix<Real>, scale: Vector<Real>) -> Self {
|
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|
|
|
Self::new(ColliderShape::heightfield(heights, scale))
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|
|
|
}
|
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|
|
|
|
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|
|
/// The default friction coefficient used by the collider builder.
|
|
|
|
|
pub fn default_friction() -> f32 {
|
|
|
|
|
pub fn default_friction() -> Real {
|
|
|
|
|
0.5
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -621,19 +641,19 @@ impl ColliderBuilder {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Sets the friction coefficient of the collider this builder will build.
|
|
|
|
|
pub fn friction(mut self, friction: f32) -> Self {
|
|
|
|
|
pub fn friction(mut self, friction: Real) -> Self {
|
|
|
|
|
self.friction = friction;
|
|
|
|
|
self
|
|
|
|
|
}
|
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|
|
|
|
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|
|
/// Sets the restitution coefficient of the collider this builder will build.
|
|
|
|
|
pub fn restitution(mut self, restitution: f32) -> Self {
|
|
|
|
|
pub fn restitution(mut self, restitution: Real) -> Self {
|
|
|
|
|
self.restitution = restitution;
|
|
|
|
|
self
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Sets the density of the collider this builder will build.
|
|
|
|
|
pub fn density(mut self, density: f32) -> Self {
|
|
|
|
|
pub fn density(mut self, density: Real) -> Self {
|
|
|
|
|
self.density = Some(density);
|
|
|
|
|
self
|
|
|
|
|
}
|
|
|
|
|
@@ -641,7 +661,7 @@ impl ColliderBuilder {
|
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|
|
|
/// Sets the initial translation of the collider to be created,
|
|
|
|
|
/// relative to the rigid-body it is attached to.
|
|
|
|
|
#[cfg(feature = "dim2")]
|
|
|
|
|
pub fn translation(mut self, x: f32, y: f32) -> Self {
|
|
|
|
|
pub fn translation(mut self, x: Real, y: Real) -> Self {
|
|
|
|
|
self.delta.translation.x = x;
|
|
|
|
|
self.delta.translation.y = y;
|
|
|
|
|
self
|
|
|
|
|
@@ -650,7 +670,7 @@ impl ColliderBuilder {
|
|
|
|
|
/// Sets the initial translation of the collider to be created,
|
|
|
|
|
/// relative to the rigid-body it is attached to.
|
|
|
|
|
#[cfg(feature = "dim3")]
|
|
|
|
|
pub fn translation(mut self, x: f32, y: f32, z: f32) -> Self {
|
|
|
|
|
pub fn translation(mut self, x: Real, y: Real, z: Real) -> Self {
|
|
|
|
|
self.delta.translation.x = x;
|
|
|
|
|
self.delta.translation.y = y;
|
|
|
|
|
self.delta.translation.z = z;
|
|
|
|
|
@@ -659,21 +679,21 @@ impl ColliderBuilder {
|
|
|
|
|
|
|
|
|
|
/// Sets the initial orientation of the collider to be created,
|
|
|
|
|
/// relative to the rigid-body it is attached to.
|
|
|
|
|
pub fn rotation(mut self, angle: AngVector<f32>) -> Self {
|
|
|
|
|
pub fn rotation(mut self, angle: AngVector<Real>) -> Self {
|
|
|
|
|
self.delta.rotation = Rotation::new(angle);
|
|
|
|
|
self
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Sets the initial position (translation and orientation) of the collider to be created,
|
|
|
|
|
/// relative to the rigid-body it is attached to.
|
|
|
|
|
pub fn position(mut self, pos: Isometry<f32>) -> Self {
|
|
|
|
|
pub fn position(mut self, pos: Isometry<Real>) -> Self {
|
|
|
|
|
self.delta = pos;
|
|
|
|
|
self
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Set the position of this collider in the local-space of the rigid-body it is attached to.
|
|
|
|
|
#[deprecated(note = "Use `.position` instead.")]
|
|
|
|
|
pub fn delta(mut self, delta: Isometry<f32>) -> Self {
|
|
|
|
|
pub fn delta(mut self, delta: Isometry<Real>) -> Self {
|
|
|
|
|
self.delta = delta;
|
|
|
|
|
self
|
|
|
|
|
}
|
|
|
|
|
|