Simplify code

This commit is contained in:
Jan Hohenheim
2023-02-05 02:52:50 +01:00
parent fac561c902
commit 93d0e625c7

View File

@@ -499,20 +499,16 @@ impl KinematicCharacterController {
let angle_with_floor = self.up.angle(&hit.normal1); let angle_with_floor = self.up.angle(&hit.normal1);
let climbing = self.up.dot(&slope_translation) >= 0.0; let climbing = self.up.dot(&slope_translation) >= 0.0;
climbing if climbing {
.then(|| { // Are we allowed to climb?
(angle_with_floor <= self.max_slope_climb_angle) // Are we allowed to climb? (angle_with_floor <= self.max_slope_climb_angle).then_some(horizontal_translation)
.then_some(horizontal_translation) }
}) // Are we allowed to slide?
.unwrap_or_else(|| { else if angle_with_floor >= self.min_slope_slide_angle {
// Are we allowed to slide? Some(slope_translation)
if angle_with_floor >= self.min_slope_slide_angle { } else {
slope_translation Some(horizontal_translation)
} else { }
horizontal_translation
}
.into()
})
} }
fn split_into_components(&self, translation: &Vector<Real>) -> [Vector<Real>; 2] { fn split_into_components(&self, translation: &Vector<Real>) -> [Vector<Real>; 2] {