feat: rename collision_skin to contact_skin

This commit is contained in:
Sébastien Crozet
2024-04-28 15:53:49 +02:00
committed by Sébastien Crozet
parent 97f7c1b4b2
commit 929aa6b925
6 changed files with 26 additions and 26 deletions

View File

@@ -898,7 +898,7 @@ impl NarrowPhase {
let pos12 = co1.pos.inv_mul(&co2.pos);
let collision_skin_sum = co1.collision_skin() + co2.collision_skin();
let contact_skin_sum = co1.contact_skin() + co2.contact_skin();
let soft_ccd_prediction1 = rb1.map(|rb| rb.soft_ccd_prediction()).unwrap_or(0.0);
let soft_ccd_prediction2 = rb2.map(|rb| rb.soft_ccd_prediction()).unwrap_or(0.0);
let effective_prediction_distance = if soft_ccd_prediction1 > 0.0 || soft_ccd_prediction2 > 0.0 {
@@ -918,9 +918,9 @@ impl NarrowPhase {
prediction_distance.max(
dt * (linvel1 - linvel2).norm()) + collision_skin_sum
dt * (linvel1 - linvel2).norm()) + contact_skin_sum
} else {
prediction_distance + collision_skin_sum
prediction_distance + contact_skin_sum
};
let _ = query_dispatcher.contact_manifolds(
@@ -969,7 +969,7 @@ impl NarrowPhase {
break;
}
let effective_contact_dist = contact.dist - co1.collision_skin() - co2.collision_skin();
let effective_contact_dist = contact.dist - co1.contact_skin() - co2.contact_skin();
let keep_solver_contact = effective_contact_dist < prediction_distance || {
let world_pt1 = world_pos1 * contact.local_p1;