Remove useless ref
This commit is contained in:
committed by
Sébastien Crozet
parent
b45d4b5ac2
commit
8fa6653820
@@ -103,7 +103,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
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RigidBodyType::KinematicVelocityBased
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RigidBodyType::KinematicVelocityBased
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| RigidBodyType::KinematicPositionBased => {
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| RigidBodyType::KinematicPositionBased => {
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// Remove from the active dynamic set if it was there.
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// Remove from the active dynamic set if it was there.
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if islands.active_dynamic_set.get(ids.active_set_id) == Some(&handle) {
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if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle) {
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islands.active_dynamic_set.swap_remove(ids.active_set_id);
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islands.active_dynamic_set.swap_remove(ids.active_set_id);
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final_action = Some((
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final_action = Some((
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FinalAction::UpdateActiveDynamicSetId,
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FinalAction::UpdateActiveDynamicSetId,
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@@ -112,8 +112,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
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}
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}
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// Add to the active kinematic set.
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// Add to the active kinematic set.
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if islands.active_kinematic_set.get(ids.active_set_id) != Some(&handle)
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if islands.active_kinematic_set.get(ids.active_set_id) != Some(handle) {
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{
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ids.active_set_id = islands.active_kinematic_set.len();
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ids.active_set_id = islands.active_kinematic_set.len();
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islands.active_kinematic_set.push(*handle);
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islands.active_kinematic_set.push(*handle);
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}
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}
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