Remove useless ref

This commit is contained in:
Sébastien Crozet
2021-11-05 10:22:00 +01:00
committed by Sébastien Crozet
parent b45d4b5ac2
commit 8fa6653820

View File

@@ -103,7 +103,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
RigidBodyType::KinematicVelocityBased RigidBodyType::KinematicVelocityBased
| RigidBodyType::KinematicPositionBased => { | RigidBodyType::KinematicPositionBased => {
// Remove from the active dynamic set if it was there. // Remove from the active dynamic set if it was there.
if islands.active_dynamic_set.get(ids.active_set_id) == Some(&handle) { if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle) {
islands.active_dynamic_set.swap_remove(ids.active_set_id); islands.active_dynamic_set.swap_remove(ids.active_set_id);
final_action = Some(( final_action = Some((
FinalAction::UpdateActiveDynamicSetId, FinalAction::UpdateActiveDynamicSetId,
@@ -112,8 +112,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
} }
// Add to the active kinematic set. // Add to the active kinematic set.
if islands.active_kinematic_set.get(ids.active_set_id) != Some(&handle) if islands.active_kinematic_set.get(ids.active_set_id) != Some(handle) {
{
ids.active_set_id = islands.active_kinematic_set.len(); ids.active_set_id = islands.active_kinematic_set.len();
islands.active_kinematic_set.push(*handle); islands.active_kinematic_set.push(*handle);
} }