Rename cdl to parry.

This commit is contained in:
Crozet Sébastien
2021-01-24 11:13:44 +01:00
parent 90db26eb50
commit 8f7220f03d
31 changed files with 98 additions and 114 deletions

View File

@@ -1,22 +1,22 @@
use crate::cdl::motion::RigidMotion;
use crate::dynamics::RigidBodySet;
use crate::geometry::{
Collider, ColliderHandle, ColliderSet, InteractionGroups, PointProjection, Ray,
RayIntersection, SimdQuadTree,
};
use crate::math::{Isometry, Point, Real, Vector};
use cdl::query::details::{
use crate::parry::motion::RigidMotion;
use parry::query::details::{
IntersectionCompositeShapeShapeBestFirstVisitor,
NonlinearTOICompositeShapeShapeBestFirstVisitor, PointCompositeShapeProjBestFirstVisitor,
PointCompositeShapeProjWithFeatureBestFirstVisitor,
RayCompositeShapeToiAndNormalBestFirstVisitor, RayCompositeShapeToiBestFirstVisitor,
TOICompositeShapeShapeBestFirstVisitor,
};
use cdl::query::visitors::{
use parry::query::visitors::{
BoundingVolumeIntersectionsVisitor, PointIntersectionsVisitor, RayIntersectionsVisitor,
};
use cdl::query::{DefaultQueryDispatcher, QueryDispatcher, TOI};
use cdl::shape::{FeatureId, Shape, TypedSimdCompositeShape};
use parry::query::{DefaultQueryDispatcher, QueryDispatcher, TOI};
use parry::shape::{FeatureId, Shape, TypedSimdCompositeShape};
use std::sync::Arc;
/// A pipeline for performing queries on all the colliders of a scene.