Make the WQuadTree more generic and use it as the trimesh acceleration structure.

This commit is contained in:
Crozet Sébastien
2020-10-06 10:46:59 +02:00
parent 721db2d49e
commit 8e432b298b
8 changed files with 146 additions and 98 deletions

View File

@@ -7,6 +7,31 @@ use simba::simd::{SimdBool, SimdValue};
use std::collections::VecDeque;
use std::ops::Range;
pub trait IndexedData: Copy {
fn default() -> Self;
fn index(&self) -> usize;
}
impl IndexedData for usize {
fn default() -> Self {
u32::MAX as usize
}
fn index(&self) -> usize {
*self
}
}
impl IndexedData for ColliderHandle {
fn default() -> Self {
ColliderSet::invalid_handle()
}
fn index(&self) -> usize {
self.into_raw_parts().0
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
struct NodeIndex {
@@ -41,38 +66,32 @@ struct WQuadtreeNode {
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
struct WQuadtreeProxy {
struct WQuadtreeProxy<T> {
node: NodeIndex,
handle: ColliderHandle, // The collider handle. TODO: only set the collider generation here?
data: T, // The collider data. TODO: only set the collider generation here?
}
impl WQuadtreeProxy {
impl<T: IndexedData> WQuadtreeProxy<T> {
fn invalid() -> Self {
Self {
node: NodeIndex::invalid(),
handle: ColliderSet::invalid_handle(),
data: T::default(),
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct WQuadtree {
#[derive(Clone, Debug)]
pub struct WQuadtree<T> {
nodes: Vec<WQuadtreeNode>,
dirty_nodes: VecDeque<u32>,
proxies: Vec<WQuadtreeProxy>,
proxies: Vec<WQuadtreeProxy<T>>,
}
impl WQuadtree {
pub fn new() -> Self {
WQuadtree {
nodes: Vec::new(),
dirty_nodes: VecDeque::new(),
proxies: Vec::new(),
}
}
pub fn pre_update(&mut self, handle: ColliderHandle) {
let id = handle.into_raw_parts().0;
// FIXME: this should be generic too.
impl WQuadtree<ColliderHandle> {
pub fn pre_update(&mut self, data: ColliderHandle) {
let id = data.into_raw_parts().0;
let node_id = self.proxies[id].node.index;
let node = &mut self.nodes[node_id as usize];
if !node.dirty {
@@ -86,7 +105,7 @@ impl WQuadtree {
let dilation_factor = SimdFloat::splat(dilation_factor);
while let Some(id) = self.dirty_nodes.pop_front() {
// NOTE: this will handle the case where we reach the root of the tree.
// NOTE: this will data the case where we reach the root of the tree.
if let Some(node) = self.nodes.get(id as usize) {
// Compute the new WAABB.
let mut new_aabbs = [AABB::new_invalid(); SIMD_WIDTH];
@@ -94,7 +113,7 @@ impl WQuadtree {
if node.leaf {
// We are in a leaf: compute the colliders' AABBs.
if let Some(proxy) = self.proxies.get(*child_id as usize) {
let collider = &colliders[proxy.handle];
let collider = &colliders[proxy.data];
*new_aabb = collider.compute_aabb();
}
} else {
@@ -107,7 +126,7 @@ impl WQuadtree {
let node = &mut self.nodes[id as usize];
let new_waabb = WAABB::from(new_aabbs);
if !node.waabb.contains_lanewise(&new_waabb).all() {
if !node.waabb.contains(&new_waabb).all() {
node.waabb = new_waabb;
node.waabb.dilate_by_factor(dilation_factor);
self.dirty_nodes.push_back(node.parent.index);
@@ -116,31 +135,40 @@ impl WQuadtree {
}
}
}
}
pub fn clear_and_rebuild(&mut self, colliders: &ColliderSet, dilation_factor: f32) {
impl<T: IndexedData> WQuadtree<T> {
pub fn new() -> Self {
WQuadtree {
nodes: Vec::new(),
dirty_nodes: VecDeque::new(),
proxies: Vec::new(),
}
}
pub fn clear_and_rebuild(
&mut self,
data: impl ExactSizeIterator<Item = (T, AABB)>,
dilation_factor: f32,
) {
self.nodes.clear();
self.proxies.clear();
// Create proxies.
let mut indices = Vec::with_capacity(colliders.len());
self.proxies = vec![WQuadtreeProxy::invalid(); colliders.len()];
let mut indices = Vec::with_capacity(data.len());
let mut aabbs = vec![AABB::new_invalid(); data.len()];
self.proxies = vec![WQuadtreeProxy::invalid(); data.len()];
for (handle, collider) in colliders.iter() {
let index = handle.into_raw_parts().0;
for (data, aabb) in data {
let index = data.index();
if index >= self.proxies.len() {
self.proxies.resize(index + 1, WQuadtreeProxy::invalid());
aabbs.resize(index + 1, AABB::new_invalid());
}
self.proxies[index].handle = handle;
indices.push(index);
}
// Compute AABBs.
let mut aabbs = vec![AABB::new_invalid(); self.proxies.len()];
for (handle, collider) in colliders.iter() {
let index = handle.into_raw_parts().0;
let aabb = collider.compute_aabb();
self.proxies[index].data = data;
aabbs[index] = aabb;
indices.push(index);
}
// Build the tree recursively.
@@ -279,7 +307,47 @@ impl WQuadtree {
(id, my_aabb)
}
pub fn cast_ray(&self, ray: &Ray, max_toi: f32) -> Vec<ColliderHandle> {
// FIXME: implement a visitor pattern to merge intersect_aabb
// and intersect_ray into a single method.
pub fn intersect_aabb(&self, aabb: &AABB) -> Vec<T> {
let mut res = Vec::new();
if self.nodes.is_empty() {
return res;
}
// Special case for the root.
let mut stack = vec![0u32];
let waabb = WAABB::splat(*aabb);
while let Some(inode) = stack.pop() {
let node = self.nodes[inode as usize];
let intersections = node.waabb.intersects(&waabb);
let bitmask = intersections.bitmask();
for ii in 0..SIMD_WIDTH {
if (bitmask & (1 << ii)) != 0 {
if node.leaf {
// We found a leaf!
// Unfortunately, invalid AABBs return a intersection as well.
if let Some(proxy) = self.proxies.get(node.children[ii] as usize) {
res.push(proxy.data);
}
} else {
// Internal node, visit the child.
// Unfortunately, we have this check because invalid AABBs
// return a intersection as well.
if node.children[ii] as usize <= self.nodes.len() {
stack.push(node.children[ii]);
}
}
}
}
}
res
}
pub fn cast_ray(&self, ray: &Ray, max_toi: f32) -> Vec<T> {
let mut res = Vec::new();
if self.nodes.is_empty() {
@@ -301,7 +369,7 @@ impl WQuadtree {
// We found a leaf!
// Unfortunately, invalid AABBs return a hit as well.
if let Some(proxy) = self.proxies.get(node.children[ii] as usize) {
res.push(proxy.handle);
res.push(proxy.data);
}
} else {
// Internal node, visit the child.
@@ -324,14 +392,14 @@ struct WQuadtreeIncrementalBuilderStep {
parent: NodeIndex,
}
struct WQuadtreeIncrementalBuilder {
quadtree: WQuadtree,
struct WQuadtreeIncrementalBuilder<T> {
quadtree: WQuadtree<T>,
to_insert: Vec<WQuadtreeIncrementalBuilderStep>,
aabbs: Vec<AABB>,
indices: Vec<usize>,
}
impl WQuadtreeIncrementalBuilder {
impl<T: IndexedData> WQuadtreeIncrementalBuilder<T> {
pub fn new() -> Self {
Self {
quadtree: WQuadtree::new(),