Add convex polygons support.
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@@ -174,6 +174,14 @@ impl Box2dWorld {
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b2_shape.set_radius(b.radius);
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b2_shape.set_position(center);
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body.create_fixture(&b2_shape, &mut fixture_def);
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} else if let Some(p) = shape.as_convex_polygon() {
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let vertices: Vec<_> = p
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.points()
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.iter()
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.map(|p| na_vec_to_b2_vec(p.coords))
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.collect();
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let b2_shape = b2::PolygonShape::new_with(&vertices);
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body.create_fixture(&b2_shape, &mut fixture_def);
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} else if let Some(c) = shape.as_cuboid() {
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let b2_shape = b2::PolygonShape::new_box(c.half_extents.x, c.half_extents.y);
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body.create_fixture(&b2_shape, &mut fixture_def);
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@@ -344,6 +344,15 @@ impl GraphicsManager {
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)))
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}
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#[cfg(feature = "dim2")]
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if let Some(convex_polygon) = shape
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.as_convex_polygon()
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.or(shape.as_round_convex_polygon().map(|r| &r.base_shape))
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{
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let vertices = convex_polygon.points().to_vec();
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out.push(Node::Convex(Convex::new(handle, vertices, color, window)))
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}
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#[cfg(feature = "dim3")]
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if let Some(convex_polyhedron) = shape
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.as_convex_polyhedron()
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@@ -1,3 +1,5 @@
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#[cfg(feature = "dim2")]
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use ncollide::shape::ConvexPolygon;
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use ncollide::shape::{Ball, Capsule, Cuboid, HeightField, ShapeHandle};
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use nphysics::force_generator::DefaultForceGeneratorSet;
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use nphysics::joint::{
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@@ -144,6 +146,7 @@ impl NPhysicsWorld {
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self.mechanical_world
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.integration_parameters
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.set_dt(params.dt());
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self.mechanical_world.integration_parameters.warmstart_coeff = params.warmstart_coeff;
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counters.step_started();
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self.mechanical_world.step(
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@@ -175,12 +178,15 @@ fn nphysics_collider_from_rapier_collider(
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collider: &Collider,
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is_dynamic: bool,
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) -> Option<ColliderDesc<f32>> {
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let margin = ColliderDesc::<f32>::default_margin();
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let mut margin = ColliderDesc::<f32>::default_margin();
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let mut pos = *collider.position_wrt_parent();
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let shape = collider.shape();
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let shape = if let Some(cuboid) = shape.as_cuboid() {
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ShapeHandle::new(Cuboid::new(cuboid.half_extents.map(|e| e - margin)))
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} else if let Some(cuboid) = shape.as_round_cuboid() {
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margin = cuboid.border_radius;
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ShapeHandle::new(Cuboid::new(cuboid.base_shape.half_extents))
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} else if let Some(ball) = shape.as_ball() {
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ShapeHandle::new(Ball::new(ball.radius - margin))
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} else if let Some(capsule) = shape.as_capsule() {
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@@ -208,7 +214,12 @@ fn nphysics_collider_from_rapier_collider(
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}
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#[cfg(feature = "dim2")]
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{
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if let Some(polygon) = shape.as_round_convex_polygon() {
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margin = polygon.border_radius;
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ShapeHandle::new(ConvexPolygon::try_from_points(polygon.base_shape.points()).unwrap())
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} else if let Some(polygon) = shape.as_convex_polygon() {
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ShapeHandle::new(ConvexPolygon::try_from_points(polygon.points()).unwrap())
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} else {
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return None;
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}
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};
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@@ -219,6 +230,7 @@ fn nphysics_collider_from_rapier_collider(
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ColliderDesc::new(shape)
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.position(pos)
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.density(density)
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.sensor(collider.is_sensor()),
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.sensor(collider.is_sensor())
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.margin(margin),
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)
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}
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@@ -10,7 +10,6 @@ use rapier::math::Point;
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#[cfg(feature = "dim3")]
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use rapier::math::Vector;
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use std::cell::RefCell;
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use std::rc::Rc;
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pub struct HeightField {
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color: Point3<f32>,
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@@ -52,6 +51,8 @@ impl HeightField {
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color: Point3<f32>,
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window: &mut Window,
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) -> HeightField {
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use std::rc::Rc;
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let (vertices, indices) = heightfield.to_trimesh();
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let indices = indices.into_iter().map(|i| na::convert(i)).collect();
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let mesh = Mesh::new(vertices, indices, None, None, false);
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